Quagmash: Perilous Encounters
TableMucklands Book of Random Encounters · p.35
Open source p.35No table.
| Roll | Result |
|---|---|
| 1–2 | A KOBOLD painter insists on painting a portrait of one of the PCs. Whoever gets painted must make a Mettle Check or get trapped in the painting by a spell. The trapped PC can still communicate, but is physically trapped for one session or until freed. The KOBOLD flees as soon as the spell takes effect. |
| 3–4 | The PCs stumble into a clearing covered with sticks, branches, and twigs. A large GATOR emerges from its nest and attacks! |
| 5–6 | Several QUAG BLEAKERS swallowed an entire shipment of slide whistles headed to the Fleabag County Fairgrounds. It's one thing that the critters are particularly perturbed, but it's another that the cacophony is so loud the PCs go deaf if they're not careful. |
| 7–8 | A cursed BOGSNAP lurches out of the mud, hungry and grabby. On a Hit, the target is afflicted with a random CURSE (Mettle Check to resist). |
| 9–10 | Pip the Comedian is desperate to save his luggage from a perilous whirlpool filled with BARBECUDAS. His whole life is in that luggage! If saved, he thanks the PCs profusely, checking to make sure his props are alright: a rubber poltergoose, fake ettin poop, and a pair of wind up sputter-teeth. |
| 11–12 | Torg Gatormun is perhaps the last of his kind, a sentient, humanoid gator referred to in the old times as gatorgs. Torg hates outsiders and sets his pet GATORS on anyone who tresspasses. |
| 13–14 | Kleetus Baumb, Scribe of Waed, has come to the Quagmash to catalog its many beasts and is on the hunt for an elder CLUNCH DRAGON, which just so happens to be stalking the PCs. |
| 15–16 | Murderous MUCKMEN thrash and splash through the mire towards the PCs. |
| 17–18 | A warband of ORCHES marches toward Sinkhole to sack it. All of them snort and oink, eager for a good fight. |
| 19–20 | Everything is fine, well, except for that wild-eyed KOBOLD glaring at the PCs with a bucket of poisonous SINGE VIPERS. They are convinced the PCs killed one of their pet snakes. |
| 21–22 | Billowing GLOOM, otherwise known as Witchbreath, surrounds the PCs as SKELETONS emerge from the shadows. The unmistakable sound of a WITCH cackling echoes in the eerie darkness. |
| 23–24 | A group of ORCHES leaps out of the reeds with axes. They're angry that the PCs didn't knock first when they entered their “home,” a pile of sticks and mud some yards back. |
| 25–26 | A series of signs read: "Turn back,” "No passage," and "No treasure." Turning around sets the PCs back a day's travel. Continuing forward leads to a powerful hermit SORCERER who hates trespassers. But she does indeed have an Old Hoard. |
| 27–28 | A big, shaggy HIPPOGRUFF looks right at the PCs, shakes its wooly fur, and moves to attack. |
| 29–30 | The mud is like a suction cup, making every step arduous. It wouldn't be too much of a problem if it weren't for the SKEETERS buzzing around. |
| 31–32 | The lead PC trips over the skeleton of a lost traveler. It looks human, but peculiar, as if it were mutated in some way. If a PC touches the skeleton with their bare skin, they must make a Mettle Check to avoid a random MUTATION. |
| 33–34 | An abandoned Subterranean Pits and Lairs LLC camp with hard hats littering the ground. If lifted up, all the worker's skulls are still in their hats. The camp is full of burrowing KROWLS! |
| 35–36 | A random PC sticks their foot directly into the maw of a MUCKMAN as it rises from the earth. It attempts to ENGULF them as more MUCKMEN surround the PCs. |
| 37–38 | A swarm of LEECHLINGS bursts from the water to attack. |
| 39–40 | Shallis Shadewand, a powerful WITCH, takes a stroll through the Quagmash. Upon seeing the PCs, she asks them for a “favor.” Steal the nose ring from Big Orch or be CURSED. |
| 41–42 | Torrential rains force the PCs to seek shelter or risk drowning in mud. Nearby is a sturdy looking thatched hut. Inside, a leathery old boggart offers a vile, stinking stew and a place to rest. Anyone who eats it suffers to all Checks and stomach pains for the next day. |
| 43–44 | As the PCs cross a stony bridge, a stinking bog TROLL stops them. In truth, all he wants to do is have a conversation because he's so very lonely. But if he is insulted in any way, he becomes angry and threatening. |
| 45–46 | An old tree called Mana is thick with particularly vicious WEELOKS that defend her against intruders. |
| 47–48 | SPONGOSAURS terrorize a fishing boat with a quortle inside trying desperately to fend off the beasts. |
| 49–50 | A wounded CLUNCH DRAGON with a large spear thrust into its back isn't taking any chances with the PCs as they intrude upon its lair. |
| 51–52 | Having heard tales of the PCs, a SARGOG called Qor'Zag has hunted them in hopes of presenting a death offering to the almighty Ehk, God of Sarpath. |
| 53–54 | A glowing WISP bobs and weaves over bog water. The PCs find themselves lured into the water by the creature's hypnotic light. |
| 55–56 | A GIANT struggles to free itself from hundreds of long chains. In its rage it smashes trees and lashes out at the PCs violently, assuming them to be the mysterious captors. |
| 57–58 | An old, rotten wurlwood tree stretches into a cloudy sky with slimy pustules all over it. As the PCs approach, BLORPS dislodge themselves from the tree and attack. |
| 59–60 | Poachers are stealing GATOR eggs to sell to Unassailable Co. in the Used T'Be Forest. When discovered, the poachers try to feed the PCs to GATORS to get rid of any witnesses. |
| 61–62 | MUCKLAND BATS, driven ravenous by eating cursed meat, swarm the PCs. On a Hit, the target must make a Vitality Check. On a 1–2, they suffer a random CURSE. |
| 63–64 | The PCs are suddenly swallowed up by a sinkhole and spat out into an abandoned mine filled with random passages and strange rooms (a Random Dungeon). |
| 65–66 | The PCs encounter an impassable mire. Going around it will add 2 days, and Travel Checks suffer . |
| 67–68 | A shipwreck washed into the swamp from a terrible storm. Approaching the wreck wakes a HYDREEL trapped inside, far from the sea. |
| 69–70 | SKELETONS march through the mud and mist only a few yards from the PCs. They ignore everything around them as an unintelligible voice whispers in the GLOOM. If they notice the PCs, they attack. |
| 71–72 | MUCKMEN merge into each other to form a large, single Champion. The PCs have stumbled onto this secret transformation and the MUCKMEN suffer no spies. |
| 73–74 | The Oracle of Fungus, a huge rooted mushroom creature, shares unfortunate news—monsters and worse are in full force lately. Dangerous Encounters must instead be rolled on the Perilous Table for days. |
| 75–76 | ORCHES pilot a SPUTTER-GATOR, a Huge Champion made of clockwork and steel, which they stole from a shrym inventors. |
| 77–78 | The only way across an expanse of boiling swamp water is a rickety bridge that could collapse at any moment. Nimbleness Check or fall into the boiling water for Dread per round. |
| 79–80 | A group of CHROMADYTES are busy closing up a mine shaft. They assume the PCs are miners returning to steal gems from their Underlands home. |
| 81–82 | The PCs are enveloped by a freezing cold wave of GLOOM, and all sound is silenced. |
| 83–84 | HARPIES titter in the trees, grinding their teeth and jingling their jewelry. They are particularly interested in stealing Magic items and target any PCs carrying one. |
| 85–86 | The sound of chanting disturbs the swamp. Eyes glow like lamps under the gnarled, exposed roots of rotten trees. SCUMSEERS emerge from the water and attack the PCs who have disturbed their unknowable ritual. |
| 87–88 | The water is deep here and the only way across it is over intermittent jagged stones. Only problem is that the stones are actually STALAG MITES. |
| 89–90 | The swamp forest canopy echoes with hissing sounds. SARVANG spies suddenly swoop in and attack the PCs as they enter a forgotten mire. One flies off to summon SARPATHI REAVERS as reinforcements. |
| 91–92 | Mutant MORBS, glowing unnaturally, lumber from the direction of an infamous dumping site. They are toxic and hungry for flesh! |
| 93–94 | A SKEETER the size of a house buzzes into view as its proboscis quivers with greedy excitement. The PCs look like a tasty treat. |
| 95–96 | Hot geysers erupt throughout the landscape. PCs must make 2 Athletics Checks to avoid getting blasted for Dread. |
| 97–98 | A renegade Big Fame Hunter, a DRATCH called Murg the Merciless, has decided to hunt the PCs and have them stuffed for his private collection! |
| 99–100 | A cackling swamp WITCH springs in on a MERGA TOAD mount. She immediately starts hexing the PCs for trespassing. |