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Random Dungeon Adversaries

Table

Land of Eem Core Rulebook · p.201

Open source p.201

No table.

d100NameDescription
1–2CardsharpsBoggart bandits, armed to the teeth, play a rowdy game of cards.
3–4Mushrum FoodHungry mushrums, frothing at the mouth, clack their spears against their shields ready to attack.
5–6Sarpathi Grave RobbersA group of sarpathi explorers rob a mausoleum's sarcophagi, looking for treasure.
7–8The GhostAn angry ghost paces back and forth in an empty chamber. They have lost a precious family heirloom in the dungeon: a scroll case full of treasure maps.
9–10Impish BehaviorAn imp dangling in a cage begs to be released. They swear they are innocent and had nothing to do with poisoning their master. They certainly didn't steal his cache of potions! If the PCs free the imp, a sorcerer decked out in potion vials ambushes the PCs in the next room.
11–12Mung DripDripping, hungry mung ooze from the cracks in the ceiling. A mung Goon emerges every round until the PCs leave.
13–14Kilorat FrenzyKilorats are in the midst of a feeding frenzy, devouring the remains of a giant beast.
15–16Bounty HunterA bounty hunter has finally caught up to one of the PCs. Someone from the PC's backstory or a previous adventure wants them captured.
17–18Bandit InitiationBandits initiate a new member into their ranks. If they spot the PCs, they vow to eliminate any witnesses!
19–20Huzzah GameThree bandits play a high stakes game of Huzzah with a dozen more as an audience. They need one of the seats filled since they killed the last guy for cheating. Play or be on their bad side.
21–22Orch StyA group of orches pile mud and garbage into a giant mound in the center of their room. They don't want to be disturbed!
23–24Chained RiversaurAn enormous, growling riversaur is chained in a watery chamber far too small to hold its immense bulk. Its eyes flash yellow and its silver blue scales glimmer in the pale light.
25–26The Dead WalkA group of skeletons tunnel with pick axes, and slowly turn their heads toward the PCs as they walk in.
27–28Rack Owl RoostA roost of slumbering rack owls attack anything that makes a sound.
29–30Roving MuckmenA pack of roving muckmen slowly creep forward, coating every part of the floor with slick, oily muck.
31–32The Worm HostA friendly boggle greets the PCs. He had a nasty run-in with slurpworms several hours ago, and could definitely use some help. After a few moments, a brood of plyxian pile worms bursts from his chest and attacks.
33–34Hole in the WallIn a long corridor, several drunk dweorgs shout obscenities from behind holes in the wall as they shoot firespits.
35–36Waiting to PounceA blynx stalks the passageways, tailing the PCs until they are vulnerable.
37–38Crag Lizard LairA sleeping crag lizard wakes at the slightest sound. Its heavy, cold breath stinks up the passageway with the smell of rotten meat.
39–40The TorchbearerA lone torchbearer, surrounded by her slain companions, struggles to fend off a group of yowljacks.
41–42The Rival DungeoneerA rival dungeoneer cuts the rope bridge between you and him, as angry muckland bats flap toward the nearest light source.
43–44Trial By CombatA rival group of dungeoneers want to settle who gets dibs on this dungeon. Their strongest fighter against the PCs' strongest fighter.
45–46Gremlin GamesA horde of gremlins play horseshoes after devouring a team of sputter-horses.
47–48Harpy CovenA coven of harpies fight over a bone, but toss it aside and grin devilishly when the PCs arrive.
49–50Weorgs and DweorgsThree dweorgs struggle to bring down a lassoed, thrashing weorg.
51–52Big Baby SpidersA pulsating web sac is about to burst with hungry giant inkpot spiderlings.
53–54Catch of the DayA haggard gnome fishes for guppies in a fetid pond but soon catches something huge on the line: a riversaur!
55–56Bored VampireA bored vampire lord wants entertainment, or else!
57–58Bogsnap SurpriseA hallway full of carnivorous bogsnaps bite and reach with their viny tendrils.
59–60Scumseer AmbushScumseers attack from knee-high water and attempt to drag the PCs into the deep, dark water.
61–62Harpoons from BelowReef nyads emerge from a subterranean lake and attack with harpoons.
63–64Slumbering EttinA sleeping ettin tosses and turns, blocking the way forward.
65–66Haywire Sputter-guardsA group of haywire sputter-guards patrol the corridors, spinning blade saws and spouting gouts of flame.
67–68KidnappedGoblin bandits drag away a kidnapped traveler while rifling through their bags for anything of worth.
69–70Outrider's HoardA Felmog Outrider has discovered a treasure hoard and believes the PCs are there to steal it from them.
71–72Muckland BatsA colony of starving Muckland bats cloud the area as they flap and scratch.
73–74Bowls of NoodlesWarbling trapnoodles infest several discarded Nork's Noodle bowls, striking out with sharp teeth.
75–76The InkwellAn old well is home to an inkpot spider that springs up to snatch the PCs.
77–78Blemmy in the BrigAn angry blemmy, chained to an iron pole, lashes out at anyone that comes close. If released from the pole, however, it becomes friendly and grants a Key.
79–80Krowl CatacombA horde of krowls pick through a multitude of discarded bones. Their black eyes blink at the opportunity to add more to their collection.
81–82Masks of the PhantasmsSeveral phantasms wake from their spectral sleep. Each takes the form of a different PC before they attack!.
83–84Red KnightThe Red Knight, searching the world for a worthy adversary, happens upon the PCs and bids them to choose a champion. If the chosen PC defeats the Red Knight in a duel, they earn his respect.
85–86Yowljacks Don't ShareA group of yowljack marauders have stalked the PCs through the dungeon to rob them.
87–88Breaking a TerrorsaurA terrorsaur with a bridle and saddle rages in a cramped room. Impossibly, someone must have been training it.
89–90Skeeter CloudA plume of buzzing fury zooms out from a dark corner. Skeeters attack, stinging everything in sight.
91–92Chromadyte CadreChromadytes work to preserve a shattered crystal formation. They assume the PCs are responsible and ready for a fight.
93–94Used T'Be Tiger DenAnimal bones crack beneath the PCs' feet. Deep in a darkened corner, a growling Used T'Be Tiger slowly stalks, licking its fangs.
95–96Tricky Toe HeistA group of Tricky Toe gangsters is startled by your approach. They were in the process of stealing a precious gem and they won't give it up.
97–98Gator PitThe way forward is concealed by a deep pit of slurry and muddy water. Within the pit is a Huge gator that scrambles up to attack at the first disturbance.
99–100Witch's ToadiesKobolds with curvy knives collect components for their master, a witch. The PCs have ears that are perfect for her spell!