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River Country: Dangerous Encounters

Table

Mucklands Book of Random Encounters · p.49

Open source p.49

No table.

RollResult
1A river PIRATE, soaked to the bone, hoists a bag of loot into the trees. Caught off guard by the PCs' presence, he tries to convince them that he's only drying his clothes. If the PCs take or split the treasure in any way, a bounty is placed on their heads by Baron Lankershiv in Capstan.
2A large gnarled tree stands in a pool of clear water with dozens of swords hanging from its branches. The tree is possessed by a GHOST and guards a rare wurlwood tree seed.
3Two gators battle over the carcass of an enormous fish.
4A BEEVIL knight-errant named Orin is on a quest to find a goblin in Krogland named Ferganand and stop them from producing a powerful pesticide that is sickening his people (a colony of normal termites).
5Fish leap out of the water and right into the PCs' arms. It's incredible! So incredible, that they fail to notice the pair of LEECHLINGS scrambling up the bank to claim them for their lunch.
6A fiery-haired boggart herbalist sells herbs from her tiny skiff. She has baskets of odd looking plants, none of which seem very familiar. But hey, she's offering free samples! The plants are actually fragments of SHRUBLINGS, who accost the PCs the next time they camp.
7Bells jingle in the fog. Mettle Check: On a 5-, a PC is compelled to follow the sound as if in a trance, and they lose a random pouch of Coins to FAERIES.
8A toothless bogril sells RIVERSAUR hide and GATOR teeth to a crowd of river riffraff. The bogril spots the PCs and is convinced that they're the ones that bagged One-Eyed Billy, a legendary RIVERSAUR that supposedly ate the first River Baron. “Play along, the crowd gets restless without a good story.”
9One of the PCs spots a wanted poster of themselves nailed to a tree covered in local bulletins. "Wanted for theft of the Rascalton Key to the City by order of the Capstan River Watch." There is something scribbled in the corner too; it reads, "Yeah, they stole it for sure!" and is signed “P. H.”
10The next rest is impossible with fighting OWLIGATORS making so much noise all night.
11A pair of River Watch constables shake down a Nackadonkee tubesteak vendor for a piece of the action. The vendor, a boggle with broken spectacles, pleads that business is bad and he can't pay.
12A KOBOLD relocating a hive of CAIRN STINGERS trips and falls, sending the hive tumbling. The angry insects attack everyone.
13The way is blocked by a white water rapid. Finding a safe place to cross would take a full day—otherwise strap in for a wild ride.
14A TROLL with a basket the size of a bathtub collects clams by the river. He offers a pouch of Copper Coins if the PCs can find three clams. However, the troll is actually catching BANDY CLAMS.
15The PCs find a running river that glitters with gold specks in it, and smashed gold-panning equipment is strewn about. Looking for gold provokes an ornery BLEMMY who tries to chase off the PCs.
16A fisherman and his daughter have capsized their boat in a whirlpool. Without it they won't be able to fish and feed themselves, so they beg the PCs to save it.
17A band of river PIRATES celebrate a huge haul. They're none-too pleased the PCs ruined their revelries, calling them River Watch spies.
18On a riverboat, a detective of the River Watch enlists the PCs' aid in solving a crime just committed. The detective needs everyone to play the role of a different passenger aboard the boat; a clown, a countess, a dentist, a gambler, and a gangster, in order to tease out the truth of who stole a prize winning fish.
19The PCs find a shortcut, complete with an empty boat, that will speed up travel ( Hex). However, it heads through white water rapids and a RIVERSAUR pool.
20An actress from Junktown is on the run from loan shark SHARKUNI, and she's hoping the PCs can escort her to the next town and pretend she's with them to avoid recognition.
21A friendly riverboat game of Huzzah turns into an intense winner-takes-all with a freewheeling gambler named Gunnin' Hoop Muckdoogle.
22A lone traveler in a wide brimmed hat and poncho asks if he can travel with the PCs. His name is Lucky Deemis, and he's looking to make a living in the dungeon business. Unknown to the PCs, Deemis is a spy investigating them for a random PC's Rival.
23A TROLL named Klem stands in shallow water trying to empty the river one bucket at a time. Apparently, the bridge he lives under flooded last night, and he's got a toll quota to keep.
24A team of boggle privateers are sailing what looks like a gigantic bar of soap through the river. The suds in their wake are building up almost twenty feet into the air and headed straight towards the PCs!
25A shrym engineer dangles 100 feet up from the edge of a drawbridge that's gotten stuck in the air. He looks like he can barely hang on!
26A FELMOG KNIGHT sits by the shore polishing his black armor. He eyes the PCs menacingly as he spits and shines. The knight dislikes small talk and loathes jokes.
27A camp is filled with grumpy boggarts and bogrils playing dice. It's Silver Coins to buy in, but there's room for a few more players.
28A goblin trader sells GATOR skins all the way from the heart of Quagmash. He lets slip that the prices are a steal, mostly because he stole them from some Big Fame Hunters that may or may not be on his trail.
29The PCs find a lost grove full of rotten trees. They're beautiful in their own way, but would be a lot less unnerving if they weren't filled with sleeping MUCKLAND BATS.
30There's a grassy island up ahead covered with apple trees. Suddenly, the lead PC gets clocked by an apple right between the eyes! A pair of PIXIES launch more apples at the PCs, shouting to leave them alone.
31The PCs arrive at a wide lake with a ferry. No matter what they say, the ferryman demands payment of Gold Coins upfront to cross. His ferry is the only craft allowed in the lake. “Don't like it? Take it up with River Watch.”
32The next campsite that the PCs choose floods during the night, bringing a group of MERGA TOADS into camp.
33An old tree casts shade over the river. The tree is filled with gibbets that contain skeletons. A sign reads: "Here hangs a gang of stealers, wheelers, and dealers. Don't cheat or else!" One skeleton is holding a pack of foil Huzzah cards. Take them and it sets off a gibbet trap that ensnares the PCs.
34A GIANT prospector pans for gold at the base of a majestic mountain. They are startled by the PCs, who they assume are pickpockets.
35A Druid of Quort, living in a shanty on the back of a tamed CLUNCH DRAGON, needs help avoiding the River Watch. He may have set one of their outposts on fire.
36The bogril tradepost Chump's Change has up and walked away, literally. It was built on the back of a thirty foot CRAWLBAD that Chump thought was dead. But the critter seems to be very alive and migrating to waters around Capstan. Chump requests assistance in turning the CRAWLBAD around, because Chump is wanted in Capstan.
37River Watch GUARDS pull the PCs aside to inspect their belongings. They seem to be fishing for a bribe.
38As the PCs attempt to ford a small river, one of their belongings washes down the river. It can certainly be retrieved, but there are territorial RINDLE RAMS in the way.
39The PCs find a ferry across a rough patch of river. While on it, three THIEVES discuss a River Barony heist taking place at midnight tonight. They become aggressive when they realize the PCs have overheard.
40A huge GATOR devours the kite of a young goblin kid at the river's edge. The kid is tangled in the string and being pulled into the critter's mouth!
41Two bogril fishmongers try to outsell each other until they come to blows over a 70% discount.
42A shrym riverboat captain's vessel is hung up on some roots. The shrym can't swim and asks the PCs to dive down and cut him free. Only issue is that a SCUMSEER lurks in the root system.
43Commandant Heb Bimbobble is looking for recruits to join the River Watch. So much so that he deputizes the PCs on the spot and tells them to go arrest Mad Dog Doogen, a murderous BANDIT holed up nearby.
44River BANDITS are robbing a ferry as a pair of cowardly River Watch GUARDS do nothing.
45A group of HIPPOGRUFFS capsize a neighboring boat as the PCs float down a riverway.
46While on a polluted stretch of river, the PCs' vessel hits a rock and causes a leak of fetid water. Even if stopped before the ship sinks, the horrible water sticks to everything, inflicting to all social Checks for the session.
47The River Watch reroutes the PCs' vessel, sending them in the wrong direction. If they want to get to their destination on time, they'll have to journey overland through a place called Quicksand Pass (filled with SINKWORMS ) or else lose a whole day.
48An ornery CRAWLBAD emerges from the muddy sands and snaps its claws.
49An eddy pulls the PCs off course into a fetid, polluted swamp, stranding them. That's when the MUCKMEN reveal themselves.
50While sailing on a barge, a PC somehow accidentally offends a whalen pilgrim. If not defused, the conversation gets worse, and the whalen moves to toss the PC off the barge.
51As the PCs cross a precarious wooden walkway with missing floorboards, a school of BARBECUDAS wait for anyone to slip up.
52A BUBBLEGOOSE has taken over a riverway and prevented the local folk from harvesting their riverweed crops.
53A MANDRA'S raft is stuck in the mud as a GATOR approaches from the reeds.
54A quortle family's baby has fallen ill and they can't risk traveling any further. But they must find DRAGON LILY herbs—it's the only thing that can save their child.
55A CRAWLBAD pinches a random PC's coin pouch, and all of the coins sink to the bottom of a stream where more CRAWLBADS lurk.
56A hunter shoots a rare ROODO BIRD with an arrow only to be attacked relentlessly by the rest of the flock.
57As the PCs cross a river, a school of BRAYING SABREFISH dart toward them in pursuit of another fish.
58A HIPPOGRUFF wanders near the PCs as they stop for a rest and begins threateningly chowing down on their Rations.
59A school of RINDLE RAMS bust a hole in the PCs' vessel as they cross a rushing river.
60Two BEEVILS launch an insect war against each other, and the PCs are caught in the middle of it when each demands they join their side.
61FINFOLK corner a wounded CHIMERA for poaching their CRAWLBAD cages. The CHIMERA claims they are starving because a clan of HARPIES cast them out of their cave.
62A DWERF appears behind a PC at the tail end of the group and mimics their every move.
63A stubborn THOAD blocks the river, causing a massive traffic jam.
64An overeager RIVER GOBLIN tries to befriend a PC through unsolicited roughhousing and horseplay.
65Local WEELOKS have dammed the river with overgrown tree roots because companies are polluting the waterways. Now the River Watch is involved, and they threaten to wipe out the entire WEELOK population if they don't take it down.
66A SPITHRA and a wug argue over who gets to pan for gold. The two are about to come to blows.
67A rascal tries to hire the PCs to drive out a KOOGRA that is holed up in a cave, in return for a share of the Old Hoard within.
68A school of LIGHTNING EELS swim up to the PCs and attempt to zap them.
69A team of SHARKUNI attack the PCs. If defeated, they confess they were hired by a River Baron who wants revenge (but maybe it's a case of mistaken identity).
70YOWLJACK river raiders have taken the passengers of a passing boat hostage. They demand the River Watch free their jailed comrades.
71A horde of MERGA TOADS have soiled and polluted the water. A local peasant pleads for help in driving the toads away as the stench is ruining his family's life.
72An ORCH hunting party gives the PCs wrong directions and uses them as bait to draw out a rare river TERRORPIN.
73Illegal loggers don't want to get caught by the River Watch so they decide to silence the PCs.
74A Dungeoneer Magazine journalist named Hedge Barnum is looking for a scoop. Hedge follows the PCs and keeps pushing them to take on risks.
75A quortle fisherman is after Old Snappy and needs help reeling her in. Turns out, Old Snappy is a ten foot BRAYING SABREFISH.
76A River Baron is on the hunt for a huge THOAD called Woog for his collection. The River Baron is a jerk and treats everyone around him with contempt, but pays in Gold Coins.
77A bunch of kids are going “crawlbadding” which is extremely dangerous, but they beg the PCs not to tell their parents.
78A goblin fashion designer needs models for a show that's set to go on any second. The fashion designer is nervous because the audience are a bunch of river PIRATES and brutes.
79A REEF NYAD is lost in River Country, having been washed upstream from the ocean during a storm. They ask for guidance back to Scalawag Strand in exchange for a pouch of Ancient Coins, but wish to be treated like royalty.
80Goblin conservationists accidentally disturbed a nest of BRAMBLEBEES while tagging RIVERSAURS.
81The PCs find an old hovel with a bickering ORCH couple inside. Just then, a horde of GATORS approaches from behind, but the old ORCHES are hesitant to let the PCs inside.
82Bogril bank robbers are on the run from BOUNTY HUNTERS and attempt to frame the PCs by squirreling a pouch of Ancient Coins into their belongings.
83A GHOST rises from a wrecked boat and asks if the PCs are friends or foes. If friends, the GHOST asks to be removed from the wrecked boat and put to rest. If foes, it attacks.
84NABBER RATS accidentally stole a CURSED hat that transforms one of their group into a monstrous rat- WEREWOLF creature at night. They beg the PCs to help him before he hurts someone.
85A fisherman celebrates an enormous catch, but doesn't realize that the catch isn't just a giant clam, it's a BANDY CLAM!
86The PCs spot some Rascals of Rascalton sneaking onto a barge to free a friend captured by River Barons.
87A criminal chain gang splits stones while watched by River Watch guards with crossbows. Suddenly, Red Boot BANDITS spring from the water and try to rescue their comrades.
88A school teacher from Rascalton is in way over her head after going on a hunt for OWLIGATOR pellets.
89CENTAURS leap over the water with bows and demand the PCs leave this place and turn back immediately. They do not let the PCs pass without a fight, unless they prove to be against the River Barony.
90A SPINDLESTRIDER thrashes in a net trap, drawing the attention of hungry HIPPOGRUFFS.
91SHRUBLINGS demand tribute in the form of herbs and plants, forcing the PCs to forage in a dangerous area.
92A muggy day makes travel miserable. Worse, SKEETERS are out in force and attack the PCs.
93DOODS besiege a river barge, ruining a River Baron's banquet. They eat the entire buffet and chase away guests. The Baron Reevus shouts that he'll be in anyone's debt who can save his evening.
94An abandoned house looks like a good place to wait out a coming rainstorm, but it's filled with SARVANGS.
95An ancient goblin fitness guru, Lloyd Munglebam, made a bet with an OGRE that he can outlift them, but if he loses, the OGRE can eat him. The goblin subtly hints to the PCs that he can “win” only with clever aid from the PCs, otherwise he's lunch.
96Goblins are building a new, water-powered mill but a herd of GELK keep disrupting construction. The goblins offer a pouch of Gold Coins for help.
97Discarded Gold Coins glitter in a pool of water. Taking one results in an encounter with a needy GELPIE that is quick to anger if the PCs don't make fast friends.
98A RIVER GOBLIN is pushy about the PCs hiring them on as a bodyguard. If the PCs refuse, the RIVER GOBLIN tries to beat them up as proof that they need their services.
99A shifty looking vendor selling items out of a wheelbarrow happens to be selling back a random weapon that was on a PC not moments ago. Looks like they stole it somehow.
100A standup comedian named Reegatony Linkletter riffs jokes for a couple of GATORS who watch unimpressed, licking their chops. The comedian is GATOR food without help.