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River Country: Discoveries

Table

Mucklands Book of Random Encounters · p.53

Open source p.53

No table.

RollResult
1Jasper Quimbee, traveling merchant, tries to sell a set of River Country Encyclopedias for Silver Coins. They take up 5 Inventory, and grant to Lore, Wilderness, and Realms Checks while in River Country.
2There's an iron chest sinking slowly into quicksand. Inside is a series of notes containing all kinds of rumors and secrets about the River Barony in Capstan.
3The PCs discover the Story Stone of Wom, a large, polished rock said to be the heart of an ancient colossus renowned for their storytelling. Touch the stone, and it tells a story or local rumor.
4There is an old boggart stranded on top of an enormous cabbage. The boggart explains he would not have planted a garden here had he known the soil was enchanted with growth magic.
5A runaway BOGRILLIAN TORTOISE has the seal of the Bulwarks, which reads: "If found: I'm cuddly and mighty. Please ride me back to Fort Bulwark in the Used T'Be Forest for a handsome reward."
6A TROLL struggles to build a new bridge. Help them build it and they grant a handwritten decree that legitimately allows passage over any TROLL bridge without paying the toll.
7A trio of children collect clutches of CRAWLBAD eggs, but they aren't strong enough to lift their haul into their dinky boat. Help them and they reward all with a delicious egg scramble.
8A SPARROW-SPRITE is tangled in a snarl of thorny weeds. If saved, it scouts the way ahead for the party (next Travel Check is an automatic Discovery).
9The PCs stumble upon a huge family on vacation. A cooper named Mr. Cooperson, his wife, Mrs. Cooperson, and their 16 children. They are the most delightfully hospitable people, and offer a meal and fire to share stories.
10A boggle crew invites the PCs to a clambake. They just had the biggest haul of their careers and want to celebrate their good fortune.
11A boggart rascal on the run from the River Watch shares a shortcut through the wilderness (travel 1 additional Hex today).
12Tandy Swift, the self proclaimed river PIRATE, offers a place on her crew because, at the moment, she's a crew of one. She's got a treasure map, a skiff, and is willing to split an Old Hoard evenly for help finding it.
13A traveling herb peddler offers a substantial discount so she can rid herself of her stores and retire to the beaches of the Scalawag Strand. Buy one, get one free!
14A goblin industrialist surveys the area for the best spot to open a sustainable fish cannery with little to no environmental impact. They offer 1 pouch of Gold for any viable suggestions about where to set roots and hire people.
15A quortle, lost in the reeds, is startled to see the PCs. "Thank goodness you're not a gator! Any chance I can join up with you for a while? I'm a darn fine cook!" The quortle provides to Cooking Checks.
16A gnome paints a beautiful vista of the Dustwall Mountains. They introduce themselves as M. Dunny Widdlesticks and love discussing fine art.
17Something twinkles in the water: a STARFELL SHARD, one of the most valuable Elemental Components.
18A human knight-errant called Garrick struggles to catch a fish. Garrick is very hungry. They offer their sword for a meal, at least until the PCs' next destination.
19A sparkling stream catches the light on the water in just the right way. It looks refreshing and peaceful, as if all in the world is right and good, or soon will be. Drinking the water or resting here restores + Courage.
20Streamers unfurl in the wind as the PCs approach a glen decorated with flowers and bundles of sticks, honeycomb, and ribbon. At the center of the glen, three BEAMKIN sit in earthen chairs, pouring hot tea into huge clay cups. They laugh, enjoying the garden party, and invite the PCs. The tea is a special blend that grants Mettle for the session.
21A lumbering HIPPOPOTAMOOSE emerges from a pond. The creature moos as it comes to a standstill, staring at the PCs, before licking a random PC on the face with its massive tongue, as if to say hello.
22GRAIL TICKS skitter over a mossy boulder, emptying their backs of peculiar liquid into a stone bird bath. They ignore the PCs for the most part, but one of them gestures to a set of silver cups. PCs who drink the liquid benefit from the GRAIL TICK'S effects.
23A group of rascals hoot and holler in the wilderness as they celebrate their daring escape from a river baron's prison barge. The rascals, led by Holly Goodfoot, raise their cups to the PCs and declare a pox on the River Barony, those lousy cutpurses. “Trust in the Rascals of Rascalton and good old Honest Jym!”
24A traveling human weaponsmith named Sharci offers maintenance for the low price of Copper Coins. Honed weapons gain Attack during the next Combat.
25A boggart named Jenny approaches from downriver on a raft with her dog, Kickers. Jenny offers a hand-carved instrument called a “gator call,” suggesting the PCs can use it to ward off BRAYING SABER FISH, as the predatory fish fear GATORS.
26A riverboat with lively music and laughter drifts through a thick mist. It's an illegal gambling boat that changes locations every night, owned by the inimitable bogril, Wells Froggie. PCs can eat and rest for Copper Coins, and gamble whatever they like.
27The PCs find an old structure overgrown with vines and moss. Statues of quortles surround a living quortle scribbling into a book. The quortle, named Andar, welcomes the PCs and shares that the place used to be an ancestral library.
28A boggart peasant family celebrates the birthday of their youngest child with a cake large enough for a troll. They offer slices if the PCs sing “Happy Birthday” to little Hawk.
29The Firefly Festival is in full swing as quortles dance and light lanterns. All are welcome to join the festivities. PCs can also purchase a Jar of Fireflies for Silver Coins, which acts as a lamp that only works outdoors at night, but never burns out.
30The PCs find an abandoned skiff with a sputter-engine that greatly speeds up their travel by water ( Hex every Travel Turn) for days before it explodes.
31A basket of freshly caught fish seems to have been left behind in a wicker basket ( random Fish Components).
32A riverside cafe run by a bogril named Betsy Daisy is hosting an amateur night and looking for performers. The pay is 1 pouch of Copper Coins.
33A small shrine and statue of a robed bogril, overgrown with moss, rests in a pretty glade. A parchment at its base reads: "Wisdom is to wait." Rest here for the night and the bogril, the spirit of Ogo, comes to life and answers any one question from a PC.
34Bando the boggart and his daughter Bonny are traveling to Rascalton to sell their wooden mallets and iron nails. Bando has been on the road a long time, and is eager to gossip about River Country rumors.
35A tree is covered with colorful ornaments, which are actually good luck charms, hung by folk for the coming of the new season. Taking one grants Advantage to any Checks to find Components for the session.
36An overgrown road sign sits at the crossroads of a path, practically invisible to the naked eye. The sign points to Quortlen and "The Garden." The Garden is a beautiful grove, lush with plants and herbs watched over by the Druids of Quort.
37A gnome rests with her feet in the river water and a fishing pole by her side. She greets the PCs and bids them join her for lunch. There's plenty of foraged veggies and fish.
38A group of sad peasants wander down the river. They lost their homes to Baron Corsgo in Capstan. “Avoid the Barons. They're thieves and cheats and take what they want when they want it.” The leader of the peasants, an old woman being carried by a wug, gives the PCs a rusty key. It grants access to a Rascal hideout by the docks where they can lay low.
39A GIANT looms over a small cottage, snapping trees into manageable wood piles fit for smaller folk. A very old boggart woman shuffles from the cottage, thanking the GIANT with a cup of tea far too small. He smiles and thanks her, waving to the PCs as they pass.
40A bogril scholar by the name of Wulfrick travels with a pushcart filled with books. He asks to trade some rumors from abroad.
41A goblin named Hank tries in vain to cut through shackles around his ankles with a rusty old saw. Hank asks for help, sharing that he escaped the clutches of a river gang after a night of merrymaking. They thought he was some tycoon hotshot from the Used T'Be Forest. Help Hank and he reveals that he is indeed a wealthy hotshot who now owes the PCs a favor. Look him up in Bogtown!
42A boggart aristocrat with an enormous feathered hat looks a bit worse for wear. Duke Dandoodle had a few too many drinks and fell out of a River Baron's boat. He offers a pouch of Gold Coins to reunite him with civilization.
43Lars the DRATCH hasn't seen anyone else on the road for days. In fact, Lars hasn't seen anyone for months. Lars just wants some company. Lars refers to himself in the third person. Lars used to be a champion boxer in Bogtown before hitting the road to find a new life for himself.
44A group of HIPPOGRUFFS graze in an open pond. They look at the PCs curiously but don't seem frightened.
45A welkin and a quortle do a stand-up comedy act on a riverboat. They have a well-practiced sing-songy routine where they quip back and forth at each other. The duo is looking to reach a wider audience and eager to hire the PCs to manage their act if they demonstrate some business acumen.
46A dozen fishing boats work a large waterway. Called River's Bounty, the flotilla is guarded day and night by River Watch constables to prevent bandits from stealing the daily catch.
47A road sign pointing in the direction of Capstan has a wanted poster on it. It depicts an imposing human with a distinct, close-faced helmet with bat wings. "Wanted Dead or Alive: Kade Kadderan, Last Seen in Bogtown. Reward: 5 Pouches of Ancient Coins.”
48A glittering waterfall splashes over silver rocks. The area is calming and serene, surrounded by pink flowers and the vibrant green of an untarnished wilderness. All PCs heal Courage.
49A natural hot spring looks warm and inviting. Anyone who spends a few hours soaking gains Vitality for the session.
50A sparkling goldfish pops its head out a shallow brook and says, "Greetings and salutations, my air-breathing friends! May I interest you in a riversaur egg?” The goldfish is eager to move the egg out of its territory, but warns of the tremendous responsibility. That and RIVERSAURS aren't known to bond with their parents. Ever.
51A pair of Rascals of Rascalton laugh and celebrate their most recent heist as they distribute the money to some gathered peasants. They stole a chest filled with River Barony taxes.
52A quortle shuffles out of a cozy cottage offering fish cakes for Copper Coins.
53Above a stretch of white water, a full grown RIVERSAUR sunbathes on a giant rock. The beast is entirely disinterested in the PCs, lazily snoring and enjoying the sunlight.
54The chime of a slot machine echoes from the wreck of an old River Barony gambling boat. The broken slot machine spits out 3 pouches of Copper Coins!
55Singing comes from a nearby cave where a small bronze statue of a boggart with a straw hat and lute sings River Country folk music, with titles like: Babblin' Betty, Sway with the Willows, and The Ballad of Honest Jym.
56A tall runestone adorned with serpent etchings towers over a gravel pit. The runes are worn away, but the place hums with energy that makes hair stand on end.
57A KOOGRA leaps out of a tree cluster with a cub in her mouth. She eyes the PCs warily, then leaps twenty feet over a trickling creek and vanishes into the underbrush.
58A well-dressed human River Baron called Jacobi is pleased to see the PCs. He offers to hire them for a substantial sum to take him to Capstan. Jacobi admits he is a lesser Baron, but can pay the PCs the “paltry sum” of 1 pouch of Ancient Coins for their help and sing their praises to his peers.
59A rill of spectacular beauty glitters like diamonds. FAERIES dance over the babbling rocks, drinking the pure water while giggling. Drinking the enchanted water cures any Curse, disease, or Wound.
60A gambling boat called The Dandy Lion, with an enormous waterwheel, splashes by as patrons celebrate their winnings. One of the crew leans out and shouts: "Hurry up, there's still time to get aboard! The tables are hot today!"
61Amos, knight-errant of the Order of the Ember, waters his horse as his armor rests on a mossy stone. The knight is at rest and welcomes the PCs to join him for camp. Amos asks about each PC's Personal Quest, deciding if he can help in any way.
62A BEAMKIN asks if the PCs have seen a missing acorn. There happen to be hundreds all over the ground, but if the PCs suggest any, the beamkin replies: "No, sorry that's not the one." On a 12+ Search Check, they find a sprouted acorn with a voice so tiny it's barely a whisper. That one's name is Eem, the beamkin's youngest child.
63A duck waddles out of a nearby creek and begins following the PCs. It will not leave unless asked politely by someone who can speak with animals. Otherwise the duck follows at a safe distance wherever they go.
64A pair of boggart children skip rocks across a pond and wave playfully, inviting the PCs to join in. The children are impressed with the longest skip.
65The PCs startle a naked goblin bathing in a spring. Visibly embarrassed, they shoo the PCs away. “Not to be rude, but find your own spring!” Indeed, there are dozens of other springs nearby.
66A small boat rests abandoned on the river shore and looks to be in good condition.
67A boggle slowly dismantles an old troll bridge. The troll appears to be on holiday and the boggle is tired of spending his hard earned Copper to cross.
68The area is flooded and the PCs must walk through knee-high water for a while. Colorful fish and turtles swim past their feet as dragonflies buzz overhead.
69A human family shovels mud into wooden molds to make bricks. The family nods a hello and continues their work. Helping them build their new home for days grants the Masonry Proficiency.
70A hundred or so workers dig furiously with shovels and sputter-plows to divert one river into another. Apparently, this work has been going on for some time, but will be a helpful shortcut for boats.
71Two very large beavers wearing tool belts and hard hats complete the finishing touches on an enormous dam. They wave impatiently as the PCs pass.
72A dragon-shaped kite spirals to the ground at the feet of the PCs from who knows where.
73Hundreds of wooden geese bob down the river with notes pinned to them. The notes seem to be encouraging words for each individual wooden goose to win the race. Apparently the winner gets a pouch of Gold.
74A gnome offers medical attention to a CANKERBOAR, rubbing one of its sores with a salve of herbs and oil. The CANKERBOAR snorts and squeals with delight.
75Something sparkles in a patch of flowers nearby. It is a Magic silver ring with a green gem and an inscription that reads: "Green Thumb for my Green Lady." Green Lady's Ring: Once every session, the wearer can snap their fingers to grow or mend a plant.
76An owl hops from the hole of a hollow tree, clears its throat, and asks if the PCs intend to stay long. He is expecting company for a dinner party. They're welcome to come if they bring something.
77A boggart girl sits on a short, wooden dock with her feet dangling in the water as she plays with a hand-carved wooden griffon. She is friendly and knows the area well.
78An old human claiming to be The Great Zambono pulls glitter out of their pockets and tosses it into the air. The glitter ignites into sparkling fireworks as Zambono shares that their schedule is wide open to perform magic for the low, low price of Silver Coins.
79A gigantic velvet hat, ten feet across, hangs from the top of a tree.
80A fisherman hoists a huge, full net onto his rinky-dink boat. He excitedly pokes through the contents and pulls out a boot made of gold, proclaiming: "The legends were true, I'm rich! Ha HA!"
81A dozen MOOSHWIMBLES cuddle in a hollowed out log, watching the PCs pass with curiosity. They collectively coo if spoken to gently.
82An old wheelbarrow filled with coal is overturned and abandoned in the road.
83A GIANT wraps a five foot SLURPWORM onto a huge fishing hook. She tips her hat, then casts the line half a mile from where the PCs are standing.
84You find an envelope with six tickets to the Emerald Wyvern, the luxury boat of a famous River Baroness in Capstan.
85A welkin from the Welkin Post lands and grumbles, "There you are. I've been looking all over for you." They hand the PCs a letter from an NPC that they recently helped, informing them about another quest or rumor.
86The PCs find a muddy River Watch uniform, complete with badge, crumpled on the riverbank.
87An Ally of a PC, decked out in expensive clothing and sipping bubbly, calls down from the yacht of a River Baron. They invite the PCs to a party in Capstan happening next week.
88A majestic rainbow-tailed ROODO BIRD sits on a rock on the riverbank. The bird winks at the PCs then splashes into the river. Everyone replenishes 1 Quest Point.
89A happy, swimming bogril named Dee offers to teach swimming lessons if the PCs have the time. If they spend two days learning, they gain the Swimming Proficiency.
90A quortle named Woona offers to travel with the PCs. She is a Druid of Quort on a quest to see the whole of River Country beyond the Bubble Hills, and wishes to learn of all its creatures and critters. Woona is an alchemist and can heal Courage every session.
91An assortment of Materials () are left discarded at the side of the river with no one in sight.
92A group of folk sing with candles in their hands. Many of them are writing their wishes on little pieces of paper and placing them in toy boats. The PCs are encouraged to participate.
93The PCs stumble upon a hidden cave behind a small waterfall. This would make a great hiding spot.
94A human fisher named Zeb just caught a big RINDLE RAM and could use help scaling it and cooking it up. After all, it's enough for a feast.
95A tall grassy hill makes a perfect spot for a panoramic view of the entire Hex cluster.
96Four kegs of rascal cider go tumbling down the river.
97The PCs find several discarded camouflage cloaks made from green leaves, which look perfect for hiding outdoors (Advantage on Sneak in the wilderness).
98The PCs find a wooden boat with a blue paint job. The boat has two straw hats inside and a pail filled with soil and earthworms.
99An out of service, boarded up River Watch tower says: "No Trespassers." Inside, there are Normal Rations and random Mundane items.
100An abandoned QUOB sits idly with empty saddlebags. The QUOB has 15 Inventory Slots but has a bad leg and can only travel 1 Hex per Travel Turn.