River Country: Perilous Encounters
TableMucklands Book of Random Encounters · p.47
Open source p.47No table.
| Roll | Result |
|---|---|
| 1–2 | A RIVERSAUR attacks as the PCs cross a narrow river. Worse, the riverbed mud is deeper than expected ( Attack and Movement Checks for the Combat). |
| 3–4 | A frustrated HYDREEL struggles to free itself from having its necks knotted together. |
| 5–6 | Masked BANDITS escape a heist and collide with the PCs, spilling a pouch of Silver Coins. The River Watch can be heard shouting and blowing their whistles not far behind. |
| 7–8 | A 25-foot HUMONGOOSE floats down the river, eyeing the shore mistrustfully, as if expecting to be ambushed. |
| 9–10 | River Watch GUARDS appear to be shaking down bugbear smugglers. They are secretly paying the smugglers for their goods and attack the PCs when noticed. No witnesses. |
| 11–12 | A boggart BOUNTY HUNTER by the name of Ulo the Mancatcher has tracked down one of the PCs for a past misdeed. Ulo waits for them along with a group of MERCENARY goons. |
| 13–14 | As they are crossing a river, the PCs are caught in the middle of some rip roaring rapids. |
| 15–16 | The PCs find a peaceful crick, teeming with fish and floating fireflies. Suddenly, the famous riverboat casino, The Waterlogger, hurtles toward the PCs out of control. The crew panics and gamblers leap over the side to escape. |
| 17–18 | The lead PC steps into a sinkhole and is immediately surrounded by SLURPWORMS. |
| 19–20 | A crate of Nork's Noodles floats in the river. What luck! Unfortunately, the crate is actually filled with ravenous, PLYXIAN PILE WORMS. |
| 21–22 | A scholarly quortle has lost all of his papers in a rushing river and is scrambling to snatch them all up. Moments later, SARPATHI REAVERS emerge from the wilderness to steal the papers, which are in fact magical scroll fragments. |
| 23–24 | Looks like someone's in the river alongside the PCs' craft. Actually, it's a boggart gambler who's gone overboard! She will drown without help and, worse yet, there's a RYZOPHANT in the water. |
| 25–26 | The PCs find a River Watch boat. The only GUARD is a wug with a boggle who is tied to the end of his fishing pole, dangling over a dark patch of bubbling water. The wug is going to feed the boggle to a RIVERSAUR if they don't share the location of stolen goods. |
| 27–28 | Monsoon weather causes massive flooding in River Country! A small child thrashes in the water, screaming as she's carried away while her parents helplessly look on from atop the roof of their hut. |
| 29–30 | The PCs stumble directly into a naval battle just kicking off between two river barons. A volley of spears, burning arrows, and cannon fire roar over the PCs threatening to hit them. |
| 31–32 | Two constables of the River Watch fend off a gang of Tricky Toe BANDITS.The constables bid the PCs to get away while they can, but they are certain to be overrun without aid. |
| 33–34 | The water level in this part of River Country should be pretty high this time of year, but the boat scrapes against the bottom. Worse yet, looks like the river's gone totally dry up ahead. Belch! A GIANT is drinking the river just upstream. |
| 35–36 | A freshly dead body floats down the river with arrows in its back. The BANDIT assassin is not far away, hiding in the reeds on the riverbank, waiting to attack. |
| 37–38 | The water nearby is both boiling and fetid, emitting a toxic gas. Thank Subterranean Pits and Lairs LLC for another Underlands industrial accident. MUTANTS shamble from the wreckage and surround the PCs. |
| 39–40 | The PCs interrupt smugglers selling an ornate wooden box to some FELMOG KNIGHTS. The knights assume the PCs are Rascals of Rascalton and attack. Inside the box is a random Relic stolen from Bubbletop. |
| 41–42 | The PCs wander into a CRAWLBAD nest. This one is home to Big Red, a CRAWLBAD known for devouring fishermen. |
| 43–44 | An attractive human strikes up a flirty conversation with a PC. After several minutes, an intimidating boggart strides up next to the human and grabs the PC by the collar. Turns out they're married. |
| 45–46 | The PCs discover a river with a GELPIE slouched over a rock, plucking a golden harp. They offer wondrous gifts if the PCs stay the night. |
| 47–48 | The lead PC reaches for a vine to steady themselves, but it turns out to be a sleeping SARVANG. In fact, all the vines are SARVANGS! |
| 49–50 | A rusty sword is stuck in a tree. Touching it releases a guardian GHOST protecting the now ancient weapon from thieves. |
| 51–52 | A SCUMSEER rests in a pool reading a waterlogged book. They warn the PCs not to come any closer, or else the book will take hold of them. Mettle Check: On a 5-, the PC(s) are compelled to take the book, which the SCUMSEER fights to keep. The book is called Corvan's Black Sorcery and reading from it applies either a random CURSE or a random BOON. |
| 53–54 | A large vessel emerges from the mist. But actually, it turns out to be a HUMONGOOSE! |
| 55–56 | The shadow of a SKROKWING darkens the sky over the PCs before diving to snatch a random PC and take them back to its nest in the Giantstep Mountains. |
| 57–58 | An OGRE waits by the river. "Ah, you've made it for lunch!" Then suggests the PCs make it easy and just get into the pot. |
| 59–60 | A CHIMERA has made a nest out of a crashed hot air balloon with the pilot still trapped inside! |
| 61–62 | SARPATHI REAVERS are binding MERGA TOADS in chains, apparently training them for war. If they spot the PCs, they attack. |
| 63–64 | Yowljack Muckrunner GANGSTERS ambush the PCs. They are looking specifically for Magic items. Whether the PCs have any or not, the Muckrunners want what they have. |
| 65–66 | The moon glows sickly green over water and there's a chill in the air. A WEREWOLF hunts in the night, famished after trekking over the northern mountains. |
| 67–68 | MERCENARIES search for a sinking tower and think the PCs are trying to worm in on their prize. |
| 69–70 | The PCs tread over a bed of mushrooms that happen to be the backs of sleeping SPONGOSAURS. |
| 71–72 | The water is black, choppy, and full of MERGA TOADS, making the PCs' craft tilt and roll. |
| 73–74 | A random PC accidentally steps on a SKEETER nest, angering a blood thirsty swarm. |
| 75–76 | A BEEVIL tyrant needs players for their "game" of arena combat versus local critters. They won't take no for an answer. In fact, they are holding the PCs hostage with a catapult affixed to the back of their boat. |
| 77–78 | A wooden cage floating on the river has a vicious CACKLETRICE inside it. The cage washes up to the PCs and the CACKLETRICE venomously gazes at them before trying to make them laugh to death! |
| 79–80 | The PCs disturb Knobby the Grumpus, the loneliest THOAD in River Country, and he hates visitors with a ferocious passion. |
| 81–82 | A local dam built by Krog & Sons Inc. suddenly collapses, flooding the area and washing over the PCs (carrying them to a random location within two Hexes). |
| 83–84 | An old wreck is haunted by the GHOST of a River Baron who attempts to force the PCs to be his servants. |
| 85–86 | A wounded TERRORSAUR, riddled with arrows, rages in a muddy pit as the PCs approach. |
| 87–88 | A small group of RIVER GOBLINS rummage through the wreck of a fishing boat. They are tearing the thing apart until the PCs arrive. One with a pipe in its mouth points to the PCs and says: "Take their stuff too!" |
| 89–90 | River Baron Alrad Fane's ship, the White Wisp, emerges from the fog resplendently. Baron Fane demands the PCs give up their riches as a tax for entering his domain. |
| 91–92 | The bones of Big Fame Hunters litter the shore, where a RIVERSAUR called Blood Scale is currently picking the skeletons clean. |
| 93–94 | A diary floats within reach. It details the story of an unnamed explorer searching for a mystical waterfall that grants eternal life. The last line reads: "Today, I've found it. The Falls of Fora." Indeed, a resplendent waterfall appears nearby. All those who touch the water must make a Vitality Check: On a 5-, they are CURSED and transform into spirits, completely incorporeal until they find a cure. |
| 95–96 | The water teems with circling BRAYING SABREFISH who have already worked themselves into a frenzy over a gator carcass. |
| 97–98 | A malevolent WISP lures the PCs into a deep lake where other unfortunate victims have met their demise. |
| 99–100 | A PHANTASM lurks around a ring of ruins. It shifts between the form of an old woman and a masked warrior. It maintains that it is the guardian of the River Kingdom of Rathar and the PCs have trespassed into the Queen's throne room. |