Scalawag Strand: Dangerous Encounters
TableMucklands Book of Random Encounters · p.61
Open source p.61No table.
| Roll | Result |
|---|---|
| 1 | The sand beneath the PCs' feet begins to fall away revealing the huge, yawning mouth of a BANDY CLAM. |
| 2 | A BUBBLEGOOSE swarm surrounds the party from the water. |
| 3 | An empty rowboat drifts aimlessly on the water. There is a skeletal corpse in the boat, gripping a chained up chest. Within the chest is a CURSED key that, once possessed, inflicts Disadvantage to lockpicking or efforts to open doors. |
| 4 | A group of Krog & Sons Inc. RIVAL DUNGEONEERS stole a Subterranean Pits and Lairs LLC shipment. They're sailing to a lumber mill in Muckland Harbor, but one of the dungeoneers spots the PCs and shouts: "Hey! No witnesses!" |
| 5 | A pack of YOWLJACKS debone a tremendous fish. The tallest of them sees the PCs and decides a fine dessert is in order. |
| 6 | A SHARKUNI has a hogtied FINFOLK tied to a spit over a fire. The FINFOLK pleads for immediate assistance! |
| 7 | A bogril Bulwark called Hork caught his foot in a tide pool and is about to drown. If the PCs try to pry him free, it's revealed that his foot is in the mouth of a CURDLE SNAIL. |
| 8 | Eyes glow dimly beneath the water as the waves drum rhythmically. Mettle Check to resist being lured into the water by SCUMSEERS. |
| 9 | A stormy sea makes rest impossible. Thunder, lightning, and the crash of waves sends chills down the PCs' spines, leaving them Tired the next day. |
| 10 | A huge patch of FUNGHOULS floats aimlessly on a bed of seaweed as they devour sea life. |
| 11 | A derelict skiff bobs on the water. There's a tarp covering what looks to be cargo, but if investigated, it's actually Daggerheart PIRATES waiting to ambush. |
| 12 | A terrified NARWHALRUS breaches the water as it flees a whaling schooner. The whalers, a group of MERCENARIES have harpoons at the ready, bellowing with glee. |
| 13 | Two goblins stand back to back on the shores of a deserted beach, holding rapiers while their entourages wait with grim anticipation. A mediator, a goblin in a wig proclaims: "Master Raggle and Master Keeg. First to poke the other with the pointy bit wins the captaincy of the good goblin ship, Wavecrest. Any interference or cheating will result in immediate |
| 14 | termination from the Mucklands Trading Co. as well as death by SQUIDGEON. Are you ready?" Subterranean Pits and Lairs LLC engineers blast a seacliff with dynamite. Look out for debris! |
| 15 | A PIRATE on stilts wades through a tide pool. They point a blunderbuss at a giant clam and a yellow sea sponge. The pirate cries out, "Give up them pearls or the sponge here gets it!" |
| 16 | Welkin PIRATES, of the Black Beak crew, drop explosives off their ship. The Black Beaks are at war with the Woodenfoot PIRATES and don't care who gets hurt. |
| 17 | Beast-catchers sell jars filled with captive gelatinous goo prisoners to a group of REEF NYADS of the Blood Reef clan. The Blood Reefs want the goos to sniff out precious gems beneath the waves. |
| 18 | An undiscovered estuary is filled with LIGER SHARKS who are terrorizing a group of quortles trapped in their tiny, wooden boat. |
| 19 | A pair of boggles struggle to heave a thrashing fish into their small boat. When they finally get it to the surface, it appears to be a baby EXAJELLY. |
| 20 | Another band of adventurers drift on a raft, completely exhausted and ill with exposure. They have been lost at sea for weeks after their ship was attacked by Daggerheart PIRATES. They were traveling to Muckland Harbor to seek work as merchant sailors. |
| 21 | Three boggles have set up a series of cages filled with land animals and are charging admission to view them: a frightened CATTYPILLAR, a terrified RACK OWL, and an angry DOGGART. The tallest boggle, called Tall Tory Tadnoodle proclaims: "Step right up and bear witness to these terrible overland freaks! Beware these ravenous monsters, my dear compatriots of the Strand! For these are the deadliest animals on land!" |
| 22 | A crew of Cyclops Pirates are about to bury a captured group of Daggerheart Pirates alive in the sand. The leader, a one-eyed shrym called Big Skitter, announces the Daggerhearts' crimes: "For blatant disregard of the Pirate Court and all around knavery against yer fellow scallywags, you are hereby condemned to death by sand!" |
| 23 | A goblin naval officer enjoys fine dining alone on the beach. Dressed in a fancy uniform and powdered wig, Captain Dandle demands that the PCs share any information they may have about PIRATE activity in the area. Refusal and it's to the dungeons of Muckland Harbor! |
| 24 | What look like rocks poke out from the rushing water, but half of them are GATORS. |
| 25 | A KOBOLD dressed in purple robes scours the shoreline, snatching up turtle eggs. He stuffs them into a basket with a giggle, "Heehee! Tonight I dine on turtle soup!" |
| 26 | An impenetrable fog rolls in from far off the shore. Navigating the pale mist proves nearly impossible and adds days to any journey. |
| 27 | A gigantic NARWHALRUS, longer than two galleons, emerges from the deep. A column of spouting air touches the clouds with a deafening boom. The enormous critter raises its tail, splashing it down so hard it creates a tidal wave, flooding nearby shores and endangering ships. |
| 28 | A crew of Big Fame Hunters from the Quagmash are hunting for a giant KRABRAK named King Kroo. They hear it dwells around Conch. |
| 29 | Two PIRATES with crossbows face off over a treasure chest. Obbie and Otter are seadogs that finally found the Lost Treasure of Monty Dangle, an Old Hoard, and neither wants to split it. |
| 30 | Low tide reveals a field of CONQUEROR CRABS that swarm toward the PCs. |
| 31 | A PIRATE stands trial for stealing a goose from their captain. He maintains he was framed and begs the PCs to defend him in (pirate) court. |
| 32 | A group of ORCHES rig a rickety boat to set sail for Terror Island. They refuse any warnings and proclaim that they will claim the island for Big Orch. |
| 33 | A derelict ship has laid anchor off the coast. The ship looks to be in good enough shape, but is missing a sail. Closer inspection reveals that it's booby trapped with exploding powder kegs that need to be carefully removed to make the ship at all serviceable again. |
| 34 | A salt-encrusted pier extends from a dark seaside cave. The entire thing is covered with kelp in a way that looks deliberately hidden. Inside, a captive TROLL warns of SARPATHI REAVERS kidnapping folks in the area and begs for help. |
| 35 | A ruined lighthouse topples into the water just in front of the PCs. Tricky Toe GANGSTERS intended to squish the PCs, thinking they were Woodenfoot PIRATES who double-crossed them in a deal. |
| 36 | The beach is covered with glowing, green dead fish. Glowing goo trails into the ocean. Closer inspection reveals a halfburied, shattered glass canister with the partially printed label: "Unas–" |
| 37 | A boggart dungeoneer, by the name of Ty Hunchbuckle, is in the process of free climbing a treacherous seacliff to steal a SKROKWING egg. Anyone that speaks to him causes him to lose his concentration and nearly fall, putting him in a tight spot. |
| 38 | A snail shell at least two stories high rises from the beach. There is a low snoring sound coming from inside, and at its base, is an entire suit of armor, empty and covered in slime. A ravenous MUNG ate the snail and all curious travelers who have investigated. |
| 39 | A sea GIANT plucks whole, adult KRABRAKS from the surrounding shoreline and plops them into a giant, coral bucket. "Yum!" it says with a huge, bellowing voice. "You'll make a fine dinner." The KRABRAKS try to fight back, but are utterly powerless. |
| 40 | An ORCH garbage galleon putrefies the water with gunk, filth and trash. Fish and sea life sicken in its wake. |
| 41 | A team of welkin Black Beak PIRATES swoop from the air and attempt to steal from the PCs' packs. |
| 42 | A Mucklands Trading Co. naval ship readies its ballista and boarding party. They demand a good explanation for trespassing into Trading Co. waters. |
| 43 | A tall, colorful coral reef rises from the water. There looks to be hollowed caves throughout the natural structure and something moving within them. CONQUEROR CRABS lurch from the caves in droves. |
| 44 | A band of SARPATHI REAVERS hunt like sharks in the water. |
| 45 | A castaway shrym trapped on a small coral island fends off a shiver of LIGER SHARKS circling the tiny island. "Help!" |
| 46 | SHARKUNIS roast a giant cuttlefish over a fire. They spot the PCs and smack their lips. Overlanders would be far more delicious. |
| 47 | The tide is low and the moon is bright. KRABRAKS emerge from the sand, fiercely angry that the PCs trespassed on their secret hideout. |
| 48 | Cannons rumble in the distance as Mucklands Trading Co. vessels fire them for target practice. Only problem is they can't see the PCs and the cannonballs are landing too close! |
| 49 | A ship has broken up on some rocks and the crew pleads for aid. |
| 50 | A large ship emerges from a foggy sea and opens fire with cannons. Daggerheart PIRATES attack! |
| 51 | SELKIES struggle to harpoon a SEA CHIMERA as their boat gets tossed around in the water. |
| 52 | The PCs cross paths with a FROST JELLY migration. |
| 53 | The local FINFOLK struggle with a BRAYING SABERFISH and offer a trove of Fish Components to have it subdued. |
| 54 | For a moment, the sun is blacked out as a flock of SEA GULLIATHS fly high above. |
| 55 | A SHARKUNI hunting party wants to recruit the PCs to bring down an EXAJELLY not far from here. |
| 56 | Woodenfoot PIRATES invite the PCs to join them in raucous celebration of their latest plunder. They'll be outrageously offended and aggressive if refused. |
| 57 | Cyclops PIRATES think the PCs are a lost scouting party looking for a wrecked Mucklands Trading Co. vessel. They insist that the PCs report on their findings back at their camp. |
| 58 | REEF NYADS crash a romantic KRABRAK courting ceremony, sending guests fleeing in all directions. |
| 59 | A GHOST pirate is convinced the PCs are his long lost crew. Wilum "Axe Hand" Weatherby demands they join him in tracking down a PIRATE called Landlubber Lowry for revenge. |
| 60 | CONQUEROR CRABS chase off a camping group of adventurers, devouring their food. |
| 61 | A SHARKUNI with a massive crossbow trails the PCs. If approached, they retreat and hide. The SHARKUNI is waiting to strike in the night when the PCs sleep. |
| 62 | A pair of FINFOLK reel in a whopper of a catch in a small dinghy. As the fish surfaces, the water starts to boil as BARBECUDAS emerge to eat the finfolk crew. |
| 63 | A band of sailors strain to pull their sunken vessel ashore by its anchor chain. "Heave!" they cry as the vessel finally emerges, revealing a huge knot of LIGHTNING EELS nibbling on a skeletal corpse. |
| 64 | A worried sailor needs help getting back to his crew after being washed overboard in a storm. The crew just happens to be PIRATES. |
| 65 | The PCs find a frozen VOLCANOID. Its molten body has been put out, but its eyes still burn. Fire reactivates the creature in a spew of magma, melting the mysterious ice. If freed, it simply nods and goes on its way. |
| 66 | The PCs startle MUCKLAND BATS roosting beneath a rocky overhang. |
| 67 | A boat slowly approaches the PCs. Communicating with the boat elicits no reply, save a series of strange honking and beeping sounds. When the boat reaches the PCs, a massive herd of DWERFS flood from the boat and overrun the PCs with aimless beeping and honking. They follow the PCs everywhere until they are eluded or redirected. |
| 68 | A Krog & Sons Inc. oil spill has polluted the area and put wildlife at risk. Worse, the locals warn that approaching BARBECUDAS could ignite a massive oil fire. |
| 69 | Poachers illegally fish for juvenile BRAYING SABREFISH. The poachers want no witnesses and try to sabotage the PCs or worse. |
| 70 | The PCs wander into miles of thick, cold fog, which is actually a stretch of GLOOM. |
| 71 | A crew of SELKIE harpoon-busters has trailed a whaling ship headed to the open sea. They're woefully under-staffed and ask that the PCs help them sabotage the whaling ship. |
| 72 | A BEEVIL on a royal expedition to trade with a new empire struggles to sail their leaf-shaped canoe. The water is choppy, the boat suddenly capsizes, and the BEEVIL clearly can't swim. |
| 73 | A LIGER SHARK is trapped in a fishing net surrounded by FROST JELLIES. Freeing it only encourages it to attack. |
| 74 | FINFOLK sea dogs fight over a boggle who sold them a fake treasure map. |
| 75 | REEF NYADS spot the PCs and demand they leave Blood Reef territory immediately. The nyads use force if the PCs refuse to return to the mainland. |
| 76 | A KRABRAK is in the vulnerable process of shedding its shell. Meanwhile, the PCs spot two WEORGS approaching from a shadowy cove, ready to pounce when it's done shedding. |
| 77 | SHARKUNI hunters spot the PCs from the water and give chase, hooting about how much they're looking forward to a real hunt. They attempt to capture the PCs for sport and divvy up the PCs' money if successful. |
| 78 | A glacier floats in the water. It must have traveled for hundreds of miles. Close examination shows that something is frozen inside of it. Breaking open the ice reveals a frozen SEA SERPENT that awakens. |
| 79 | A boggle merchant guides a barge with cargo from Fleabag County, but a SEA GULLIATH attacks. |
| 80 | A life boat floats nearby with a skeletal GHOST rowing. They are hostile to anyone who attempts to stop them from rowing. The boat has a chest filled with 3 pouches of Gold Coins. |
| 81 | A terrible storm rolls in with furious lightning strikes that have sent a group of LIGHTNING EELS into a frenzy. |
| 82 | A court jester has escaped a Daggerheart attack. They ask to join the PCs and stop off at the next town. It's a trick. The jester sabotages the PCs' ship at the next opportunity, and signals the PIRATES to attack. |
| 83 | A human sailor pleads for food and fresh water. He's been lost at sea for days after a KRAKEN attack. |
| 84 | A derelict ship teems with SQUIDGEONS that must have eaten the crew. The ship is headed straight for a coastal village. |
| 85 | The PCs find an old smuggler's camp, abandoned save for mindless SKELETONS dressed in pirate garb digging holes aimlessly. They attack if harassed. |
| 86 | A bloom of FROST JELLIES freeze the waters around the PCs and/or their vessel creating a sheet of thick ice. |
| 87 | FINFOLK pirate-hunters accuse the PCs of being in league with the Daggerhearts. |
| 88 | Coins are scattered at the edge of a sea cave. Following them leads to a sleeping VULTOR, nesting on a bed of more (about 5 pouches of Silver Coins). |
| 89 | Nimbleness Check to avoid a sick SEA SERPENT who sneezes slime so sticky that all affected suffer to all actions for a day. |
| 90 | A PIRATE accountant knows too much and is being hunted by Cyclops Pirates. Help the accountant escape to safety at Anchorbottom before his old crew find him. |
| 91 | A lone gelatinous goo called Loog emerges from a fogbank. Loog communicates that his journal containing his two hundred year life story was stolen from him. Loog asks the PCs to steal back the journal from PIRATES that robbed him while he slept. It's a trick. The PIRATES are in the camp nearby, but all of them are cursed from the journal. Any one that touches it suffers a random CURSE and anyone that reads it, suffers two. |
| 92 | DEEP NYADS swim to the PCs in a panic. They've just witnessed a ship being swallowed by a LEVIATHAN, but there are too many survivors floating in the water for them to save without help. |
| 93 | YOWLJACK sailors sing and dance on the deck of their ship when suddenly it catches fire. |
| 94 | A storm has ripped the sails off of an explorer vessel. The goblin attempting to fix the sail is fighting off a SARVANG as he dangles from the mainmast. |
| 95 | A NARWHALRUS emerges looking ill, apparently from a giant barrel stuck in its blowhole. The beast will surely perish if the barrel isn't removed. Worse, it begins to panic and thrash. |
| 96 | SELKIE treasure hunters ambush the PCs. If they defeat the PCs, they force them to a cave filled with booby traps to retrieve a treasure. If the PCs fight off the SELKIES, they'll surrender the treasure cave's location. The cave is a RANDOM DUNGEON, left behind by Daggerhearts. |
| 97 | A SEA SERPENT fights a KRAKEN. The waves are choppy as the monsters battle and PCs need to avoid the fight or risk their vessel being capsized. |
| 98 | A squid, the size of a cow, emerges from the water nearby and waves the PCs over. If they approach, the squid jumps out of the water just in time to avoid the jaws of a SABERFISH, who looks to eat the PCs in the squid's stead. |
| 99 | A welkin mail carrier delivers a random note from one of the PC's Allies. They've been kidnapped by Daggerhearts. The PIRATES demand the PCs meet them at Hornswoggle Port with a ransom of 5 pouches of Gold Coins or their Ally will be fish food. |
| 100 | The flotsam of a shipwreck drifts aimlessly in the water. A TERRORPIN lurks beneath the shipwreck searching for survivors to eat. |