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Scalawag Strand: Discoveries

Table

Mucklands Book of Random Encounters · p.65

Open source p.65

No table.

RollResult
1An escaped prisoner washes ashore with a treasure map. They'll share half for help digging it up but it's 10 Hexes away.
2The PCs find an abandoned pirate camp filled with barrels of rascal cider and pickled squid.
3Stone steps lead directly into a FINFOLK underwater cafe called the Coral Corral. Overlanders get a free side of kelp when they visit.
4The PCs find the bones of a welkin with an eye patch. The name, Eddie Pelikin, is carved into a nametag pinned to the skeleton's swash. Eddie's bony wing points at a barrel of sack wine.
5A KRABRAK prophecy peddler offers to read fortunes, free of charge.
6A small, uncharted coral island is home to a thousand year old barnacle that really knows its history.
7A message in a bottle washes up: "Help! Trapped on Terror Island! Looking for treasure… Big mistake! Please save me! Signed, Quickblade Maggie.”
8A human in tattered clothing with a huge beard scrambles in the sand looking for a cache from his wrecked boat. The fellow isn't sure if it washed onto the shore or not, but it contains random Magic items. He will give one to the PCs if they find it.
9A hundred foot long severed tentacle stretches over the beach. It is still grasping a person dressed in a highly advanced diving suit. The suit still works, but has a long dead skeleton inside. The suit provides air underwater for 2 hours. 3 Inventory Slots.
10The PCs discover a tide pool filled with singing clams. Clap for them and the largest spits out a pearl worth a pouch of Gold Coins.
11A FINFOLK in a petticoat sits on a stool facing a palm tree. They seem to be fishing for squirrels skittering around the tree.
12A huge hermit crab, housed in a massive bejeweled shell, conducts a lively bartering session with a bogril junkmonger. The two haggle over what they call a calculation clam, an apparently valuable sea creature. The hermit crab won't part with it and the bogril junkmonger won't leave without it.
13Hundreds of bright meteors fall from the sky, one of which lands close enough to hear the impact. Within the crater are two STARFELL SHARDS.
14A fancy vessel crewed by bards invites the PCs to a celebration. The famed Percival Dante is on board and about to begin a concert.
15A gigantic sea turtle with a house on its back rises from the deep. A SHARKUNI emerges from the house and asks for directions to Anchorbottom.
16A whalen rascal named Bolly offers a meal of fried squid sticks in exchange for any juicy rumors.
17A FINFOLK knight-errant riding a giant hermit crab offers to aid the PCs' quest. The knight is unfamiliar with being on land, but very enthusiastic about exploring it.
18A welkin explorer named Wimbly is happy to see someone else out in the wilderness. They're eager to help the PCs reach their destination without delay, if they don't mind the company.
19A merry PIRATE ship called Mousetrap, helmed by Tyco the Rat, extends an invitation to celebrate the night after a big haul. If need be, the pirates happily take the PCs to their next destination. “No one's a stranger at sea!”
20A FAERIE trapped in a bottle floats on the water crying out for help. Help her escape and she gladly offers Magnificent items back at her home in Dunk.
21The annual Conqueror Crab Feed is in full swing as folk from all over bustle over boiling pots while music echoes over the water. The PCs are invited by a squat, old quortle named Miss Mardy. Enjoy a delicious crab feed with roasted giant carrots and games. Miss Mardy is highly interested in the PCs' adventures.
22A whalen fisher has an overabundance of shrimp that will likely spoil. PCs are welcome to refill their supplies (1 Normal Ration each). “It's a dangerous world out there, may as well face it with a full belly when you can.”
23A gigantic NARWHALRUS crests over a wave and winks at the PCs playfully before returning to the deep. Lore Check: the whale is Old Tum, a legendary folk god.
24A huge vessel armed with cannons sails nearby flying the flags of the Mucklands Trading Co. and offers to escort the PCs for a day.
25Amidst the wreckage of a ship, a shiny cannon floats on some debris. It's small, about the size of a blunderbuss, but counts as an artillery weapon and inflicts Dread against ships.
26Beautiful weather and a strong breeze grants Advantage to Travel Checks for the next 24 hours.
27A KRABRAK roasts huge clams over a fire. They ask the PCs if they know the way to Conch and offer some clams for directions.
28SELKIE explorers sing in harmony as they celebrate the completion of their new ship, Landlubber. The ship, however, looks like a regular land wagon and doesn't even have sails. They are on their way to chart the Mucklands.
29FINFOLK repair their vessel on the shoreline. They offer the PCs a ride or rumor trade in the morning if they help fix it.
30A gigantic conch shell is furnished on the inside with furniture, decorations, beds, and a fully stocked pantry. It is otherwise abandoned.
31A detached ship's figurehead drifts in the water—a golden griffon, with tucked wings and eyes of amber. It's in great condition and clearly valuable.
32The sea glows blue with bioluminescence like stars. The blue light transforms into beautiful patterns and shapes, some even become happy mirror images of the PCs. The lights go out as dawn approaches.
33A pelikin paints a seascape but is struck by one of the PC's grace and beauty. The painter considers the PC her muse and wants them to pose for a day.
34A low tide reveals some ruins. They lead to a nyad structure with starfish clung to the walls. One of the starfish points to a chamber. Inside are silver dolphin saddles.
35A KRABRAK called Klak the Soothsayer shares visions of a PC's Personal Quest. This also grants Advantage to one related action in the future.
36A volcanic well bubbles up into a tide pool creating a delicious stew of clams, snails, and crabs.
37A tool chest floats by, filled with shipwright's tools and detailed instructions for improving a ship's Hull without hindering speed. Successfully crafting with 40 Materials yields Hull points to a ship.
38A seagull drops a pouch of Silver Coins as it goes after a half-eaten cup of Nork's Noodles.
39The ribcage of a sea serpent contains the wreckage of a ship. Skeletal corpses rest amidst the timbers, one holding on to a remarkably well preserved book: Amaroo's Legends of the Sea, which grants Lore about the Scalawag Strand or the open seas of Eem.
40A smiling PIRATE strums an old guitar while resting on a stone. They tip their hat and continue to sing a sea shanty: "So far, so long, my love. Tomorrow shall be a morning to remember, for I am home." Once finished, he wishes the PCs luck, and should they struggle to Parley with other PIRATES, he recommends they say: “Black Tully sings yer praises!” But that will only work once!
41Emerging from the sand is the head of a long buried statue, the height of an oak tree. The face is that of a young woman with a crown on her head. Lore Check: this was a colossus of the former Empress of the ancient city of Epoli.
42The PCs find a mine entrance half submerged in water. The mine glitters with ore veins. With some effort, a strong swimmer could chip out VOLCANITE.
43A toy boat, no larger than a book, sails nearby. A closer look reveals that it is crewed by tiny crustaceans that salute the PCs politely as they sail their ship courageously into the open sea to the south.
44An enormous VULTOR screeches overhead like a demon before suddenly plunging into the water with an enormous splash. Moments later, it explodes from the water with a big squid in its mouth and glides away into the clouds.
45Fireworks explode in the night sky. A ship in the distance fires them from its cannons to celebrate its maiden voyage on to the great sea. The ship is filled with explorers who invite the PCs to join them on their voyage to Dustwall Bay.
46A pair of sailors reel in a catch and request some help. If the PCs oblige, the group manages to wrestle a treasure chest out of the water. The sailors rejoice and offer a pick of the treasure (one Treasure Hunting Check for an Old Hoard).
47A colorful, elephant-sized snail scoots toward the PCs, begging their pardon. They've lost their way to Mushmash. If the PCs share directions the snail delightfully thanks them by covering their ship's hull in a magical slime that doubles the travel distance for a day.
48A SELKIE with a broad-brimmed hat practices pelicanry to scoop fish into their boat. If the PCs want to try, they could spend Downtime training with the selkie to learn the Pelicanry Proficiency for Gold Coins.
49A shrym who looks like they've been through a lot informs the PCs that they've won tickets to Krogland, as well as a free dinner with Krog the goblin tycoon himself. Their names were randomly selected from a fishbowl in Wally's Waffles and Woergs a while back.
50A LEVIATHAN emerges from the water in the distance, so large it obscures the horizon. Suddenly, it bellows and burps an entire ship from its mouth. The sailors cheer as they sail free of the great beast's belly.
51Dolphins spring out of the water and splash the deck. They laugh and play, and one dolphin speaks to a random PC, saying: “Love your hair!” before disappearing into the waves.
52Otters bob toward the PCs and scramble into their laps. They offer oysters, enough to feed everyone.
53The GHOST of a pirate captain salutes the PCs and proclaims that she is the finest pirate there's ever been. If asked her name, she can't recall, but she's sure it's something great.
54Blue crabs march along the shore in astounding numbers, snapping their claws rhythmically. It's a catchy beat and seagulls bob their heads.
55A GELK stands in the surf with a pelican perched on its antlers. They both lazily blink at the PCs before the pelican says: “Fine morning, ain't it?”
56Something glitters in the sand along the shore. A large pearl worth two pouches of Silver Coins rests amongst a tangle of seaweed.
57A patch of friendly FWITTLES bend toward the PCs and wish them a good day. They suggest the PCs take an alternate route for safety. The PCs gain to their next Travel Check if they follow the suggested course.
58A glittering, golden fish swims to the surface, smiles, then swims into the deep. Everyone receives a random BOON.
59A GOLEM, half-buried in the sand, rests its stony head on its balled fist in contemplation. As the PCs approach, it glances over and waves one partially free hand, but can't entirely free itself.
60REEF NYAD children leap out of the water and splash. They laugh at the PCs for looking so strange and want to know where they are from.
61A goblin named Marvin rows over in a small boat and offers to trade Materials for Rations.
62A WHALEN paddles out of the sea and pulls out a book of Folk Tongue. They ask very slowly, "Which… way...to… Muck… land… Har… boooor?"
63One of the PC's Rivals is trapped in a rusty cage. They've apparently gotten on the bad side of some PIRATES and are willing to turn over a new leaf for help.
64A magnificent silver ship gleams in the sunlight. It's impossible to see who is aboard in the glare, but they sing a beautiful song. Catching the ship is impossible, but silver flecks glitter in the ship's wake. If collected, they are worth a pouch of Silver Coins.
65Sailors shouting “Heave! Ho!" haul a kelp-covered treasure chest from the water. They eagerly crack it open to reveal a shipment of mechanical sputter-parrots all the way from Shrym. They can fly, squawk, and once per session, they can mimic the sound of anyone's voice. The sailors gladly give them away, as they consider them annoying, worthless trinkets.
66A goblin smashes a bottle of rascal cider against the hull of his new ship, Gallant. The goblin, named Farnum, has spent the last twelve years hand-crafting the ship and can't wait to go on new adventures.
67The PCs discover a tiny island rife with fruit and game. Hunting and Picking Herbs gain Advantage.
68A barrel of rascal cider bobs in the water with a plaque on it that reads: “Award-Winning Brew.”
69A ship that looks like a floating castle belongs to a KRABRAK king who has sailed all the way from western Eem. His entourage asks what is the best place to land the castle, in exchange for riches of the sea (6 random Elemental Components).
70There is a volcanic rock archway ahead. Fitting through with a large ship would be a tight squeeze. Lore Check: this is the mythical Gate of Galahatch. Passing through the gate magically transports travelers hexes in the direction they were headed.
71The PCs find the remains of a ship. There's no one aboard or in view, but part of the ship can be explored. Inside is an Old Hoard.
72The PCs stumble upon a tiny island of coral occupied by a small building called the Blue Coral Bed & Breakfast. Run by a kindly FINFOLK couple, they are known for their Clam Benedicts made with fresh SEA GULLIATH eggs and BANDY CLAMS.
73Waves crash onto jagged rocks where a small hut sits. Inside dwells the friendly sea hag Ozmada. She sells Potions of Water Breathing for Copper Coins.
74A SEA CHIMERA comes incredibly close to the PCs but does not attack. In fact, it's been wounded by a golden spear sticking out of its back. Once plucked, the beast swims away. The golden spear is a Magic item called Gold Tooth: The wielder radiates a warm, golden glow that others find attractive. Grants +3 Dread against Large and Huge Adversaries. If thrown, it's still considered a melee attack.
75A gnome hanging onto a floating piece of wood waves the PCs down. His name is L. Barry Berryton and his boat drifted out of the Quagmash during a terrible storm. If rescued, he gladly joins the crew.
76A pelican lands next to a PC and coughs up 3 random Fish Components, then flies away.
77A submarine shaped like a brass fish rises to the surface and a hatch opens up. A shrym named Dagwood Daylaweez, with a glorious mustache, asks to accompany him on a deep sea dive to monitor migrating SQUIDGEONS.
78A tower of coral rises out of the mist. At the top of the tower is a strange crystal ball that can view 3 places in the depths of the ocean: Deep Chasm, Crimson Curl, and Coral Forest. It always sees something interesting.
79The captain of a shoddy merchant galleon is looking for a few fine sailors to round out their crew. They sail from Anchorbottom to Conch selling canned fruit.
80A SELKIE ship waves the PCs down. The captain bids the PCs come aboard for a feast of KRAKEN and LIGER SHARK soup. He would love to learn the customs of Mucklanders.
81A gargantuan shadow stretches over the bow. A sea GIANT, dripping wet and covered in seaweed, approaches and asks if the PCs would like to see their shell collection.
82A DEEP NYAD scrapes glowing particles from the face of a black rock and places them in a glass jar. She explains this is a Triton Stone. There are many of them scattered throughout the Strand, and they hold magic.
83A shrym, wearing an Aquanaut 9000 Diving Suit, offers their old, regular diving suit if the PCs could use it.
84A KRAKEN glides by in the water with a small boat tangled in its arms. When it sees the PCs, it daintily offers up the boat to them before submerging into the deep.
85The PCs discover a castle made of sand inhabited by a BEEVIL. The BEEVIL regards them as fellow royalty and asks what brings them all the way out here to their remote kingdom.
86A clam the size of a house babbles at a DEEP NYAD, who then translates that the clam is intrigued by the PCs. In exchange for a secret, the clam tells the PCs a rumor about Scalawag Strand.
87The massive skull of a SEA SERPENT is home to a boggle and wug who are looking for a nearby treasure. They'll accept any help finding it, so long as they can count on protection from thieves.
88The PCs find an old treasure map that must be deciphered to understand. Realms Check reveals it shows the way to a spot on Shipwreck Island.
89A REEF NYAD lounges on a bed of seaweed, examining a pearl the size of a melon. "There are more where this came from," she says, pointing to a cove nearby. Diving deep in the cove uncovers pearls worth one pouch of Silver Coins each.
90A DEEP NYAD chisels a huge stoic looking face into a slab of volcanic rock. When he is done, the stone face says, "All who ask will be answered one question." The nyad asks, "Will I ever see my true love again?" The stone face answers, "Only if you venture into the Deep Chasm," at which point the nyad breaks down and sobs.
91Two FINFOLK traveling merchants wave from their shop on the back of a giant sea turtle. They are selling Herb Components from Scalawag Strand for Copper Coins.
92A smiling whalen braids giant strands of red kelp together, effectively creating paths through a kelp forest along the seafloor. If possible, traveling the underwater path grants to a Travel Check.
93A sea GIANT fishes with her hands and tosses the fish she doesn't want to the PCs ( Fish Components).
94The PCs discover a ship at anchor called the Sitting Princess. The ship is actually an inn run by a gregarious SELKIE called Princess Pepperwhiskers.
95A rogue wave carries the PCs to a misty island covered in a tropical jungle. The place has a warm, dreamy feel, and it's inhabited by a sea FAERIE named Muse who grants each PC a random BOON if they share something about themselves.
96A boat full of traveling bards invites the PCs aboard for a rollicking good time, singing sea shanties and merrymaking. Each PC may take a Downtime action while aboard.
97An alluring REEF NYAD basking on a rock sings an enchanting song. They take a liking to one of the PCs and wish to join the PCs on their travels.
98An elderly woman with a wooden leg sits at a desk on the beach with a line of PIRATES in front of her. She's taking applications for the Woodenfoot Pirates who operate out of Hornswoggle Port.
99Two PIRATES try on a variety of colorful clothes from a pile and ask the PCs what they think. If given an honest opinion, they offer the PCs a free outfit of their choice!
100A TROLL raises a net full of junk out of the sea using a pulley system. He rifles through it and declares, "You can have the rest." Each PC gets 3 random Mundane items.