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Spells (Scrolls)

Table

Land of Eem Bestiary · p.192

Open source p.192

No table.

Spells can be found in scrolls, which are one-time use items. Unless specified otherwise, the effects of spells last indefinitely, and the caster must have line of sight to the target and be within Faraway range. All references to [Level] refer to the caster's Level. Some spells are more freeform and open-ended than others. If there is ever a need for more detail (size, area, duration, power) the caster makes a Mettle Check to guide the results; however, a poor result doesn't mean the spell fails.

1d100SpellEffect
1Abner's AmnesiaMake a target forget the last [Level] minutes.
2AnimateAnimate an inanimate object. It cannot speak but obeys commands.
3Ashrandir's Living ConstructSummon a golem servant (Attack:, Defense:, Courage:15, Dread:, Block:) for [Level] days.
4Blinding LightAll Close and Nearby Adversaries are BLINDED. Subterranean and undead Adversaries suffer Dread.
5BlinkTeleport at will to a Nearby or Faraway spot within line of sight for [Level] minutes. Gain -2 Defense in Combat.
6BloomMake an area bloom and grow thick with plant life.
7Bone ArmorGrant Block to a target for a session.
8BookwormSummon a little worm that can read a book in 10 seconds and relay all important information therein. The bookworm disappears in 1 day.
9BoonGain 3 random BOONS (see Boons table in Core Rulebook).
10CantripCast a simple cantrip (snuff out a torch, pants someone, tidy up a room, emit a spray of colors.)
11ChronowalkThe caster and [Level] others at the current location can go back in time up to years at the same location. Lasts [Level] hours.
12CurseCast a random CURSE (p190).
13CycloneConjure a small cyclone. In Combat, it envelops Adversaries for rounds. They can't escape, attack, or be attacked while inside.
14DazzleAll Goons and Bruisers become distracted for [Level] minutes, or STUNNED for rounds in Combat.
15DimwittificationMake a target shockingly dumb for 1 hour, and suffer Disadvantage on Knowhow Skill Checks.
16Doohagenberry's BalladSing an enchanting ballad that inspires a crowd, or endears one target to the caster.
17Dorgon NosePick up the scent of anything in an area for a session.
18Dragon's GreedA target becomes greedy for a specific thing and will stop at nothing to acquire it for [Level] hours.
19Dream WalkThe caster and [Level] others can enter the dreams of a sleeping target for [Level] minutes.
20DwimmerwildCast a random spell from the Spells table.
21Ember LightCast a magical hovering flame as dim or as bright as desired. Lasts the session unless made to cast blinding light (Vitality Check to resist being BLINDED).
22EmbiggenMake a target creature or item grow up to 10 times its size for [Level] hours.
23Enchanted ArmsMake a weapon Magic for the session. It grants Attack, +2 Dread, and glows with blue energy.
24EnsorcellENSORCELL a target. They will not harm themselves or someone they love. Lasts [Level] rounds OR out of Combat, [Level] minutes.
25Entangling VinesENTANGLE a target. They suffer Disadvantage to escape.
26Evendra's EveningAll combatants have their current Courage added up and divided equally among them. No one may exceed their maximum Courage.
27ExhaustThe target becomes TIRED and is easily winded from physical activity. Lasts until they take 2 Long Sleeps.
28Faerie GlamorCast a simple auditory or visual illusion to make those in the area see or hear something that's not really there. Lasts for [Level] x 10 minutes.
29FamiliarBind a Small critter or creeper to the caster as their magical servant.
30FeatherweightA target or item becomes as light as a feather for up to [Level] x 10 minutes.
31Fifer's Faerie ScoutSummon a tiny faerie that flies around at the caster's command and report its findings. Stays until it meets other faeries.
32Fish WalkThe caster and [Level] others can breathe and swim underwater like fish for [Level] hours.
33Flabisham's Armored SquireSummon an animated suit of armor that will do the caster's bidding for a session. It has in all Stats and 20 Courage.
34FlightGive a target the power to fly for a session.
35Fornby's Giant InsectSummon a Large insect that can act as a mount for the session. May attack once every round in Combat. (Attack:, Dread:, Defense:, Courage:10, Mettle:).
36FrightMake Goons or a Bruiser FRIGHTENED.
37Futuresight Garrobaldy'sFocus on a subject in mind and see an imprecise vision of the future related to that subject (as described by the GM).
38Instant UnderstandingReceive the answer to a riddle or puzzle. Alternatively, become permanently fluent in a language.
39Ghost WalkThe caster and [Level] others can pass through walls like a ghost for [Level] minutes.
40Giant StrengthThe target automatically succeeds on Might Checks for feats of strength and inflicts +3 Dread in melee for [Level] hours. Summon a mindless, undead SKELETON servant. If no dead skeleton is present, the
41Gloom Thrallskeleton arrives in days. Roll with Disadvantage: On a 100, the skeleton retains its intelligence, personality, and agency from life.
42GloomtongueSpeak with the dead and undead for [Level] hours.
43GnomenclatureSpeak fluently with all critters and animals for the session.
44Grasping HandA big magical arm and hand extends from the caster up to 10' x [Level].
45GustCast a powerful gust of wind, strong enough to topple trees and knock people over.
46Ice WallConjure a wall of ice that can block passageways, barricade doors, or hinder pursuers in open space.
47Ilfendorf's EscapeThe caster and [Level] others automatically escape Combat and can't be pursued by those Adversaries for [Level] hours.
48Invisible CloakTurn invisible for [Level] minutes. 193193
49Ix's Incredible LocatorName a person or thing and know the straight line direction to locate it.
50Jasper's DispellificationCounter a spell or undo a magical effect.
51KlutzCause a target to be obscenely clumsy, unable to cleanly catch, move or run without fumbling about for [Level] minutes. Any Checks of 1–5 count as Complete Failures. Throw a magic orb that bursts with toxic gas, causing those in an area to cough and
52Larbie's Exploding Orbgag. In Combat, the target and anyone Close and Nearby to them suffer Dread and are SLOWED and WEAKENED.
53LionheartGrant a target an extra Action per round for [Level] rounds.
54Linell's Magic EyeSee through walls and barriers for [Level] minutes.
55LocustsCall forth a swarm of locusts that devour and lay waste to a specific location or Hex.
56MeltMelt metal or another inorganic substance susceptible to heat. Creatures in metal armor suffer Dread.
57Mileus's MutingMake a target unable to speak for [Level] hours.
58MuleThe target gains Inventory Slots for the session.
59MungTurn into a mung for up to [Level] hours. Able to slide under doors and through cracks, and disintegrate a Mundane item within the mung's body every hour.
60NapAll Nearby Goons immediately fall asleep for [Level] minutes. Mettle Check: On a 6+, Bruisers fall asleep as well, and on a 12+, Champions too.
61Noodle ArmsThe target's arms become thin and noodly for [Level] minutes, and they can hardly lift a dagger, let alone perform tasks that require any strength.
62Old FogSummon GLOOM over an area.
63Orlin's GambitCheat at a game or competition without anyone noticing. If Checks are involved, the caster gains Advantage.
64PeaceAll Nearby Goons and Bruisers become non-hostile for the encounter.
65Poison DaggersMagical daggers fly from the caster's hands automatically POISONING a target.
66Portal HopCreate two linked portals within Distant range that remain for up to [Level] hours.
67Rune TongueDetect and understand any magic, and read any writing for a session.
68Schlemrick's Slippery SwapSwap an item in the caster's hand with another item within sight.
69Seamus the Red's Everlasting RationConjure a special Gourmet Ration. Roll after each use. On a 1, the ration is consumed.
70Secret DoorOpen a secret door to an alternate passageway or hiding place within the current location.
71Shadow WalkThe caster and [Level] others can sneak through shadows and darkness unimpeded and undetected for [Level] minutes.
72ShapeshiftTransform into a Large or smaller critter for up to [Level] hours.
73ShrinkageShrink a target to Tiny size for up to [Level] hours.
74SlimeCover a surface or target in slippery slime.
75SluggishTarget is SLOWED. In combat, they lose one action per round for [Level] rounds.
76Sparrow-SpriteSummon a sparrow-sprite to send a message to anyone in Eem. The bird returns with a reply in days.
77Spider WalkThe caster and [Level] others can walk on surfaces like a spider for [Level] minutes.
78SummonSummon a random Wandering Intruder with a random Reaction roll.
79SwiftnessMake [Level] targets as swift as a horse (2 Speed) for [Level] minutes. Permanantly imbue an item with intelligence and personality. Roll on the Random NPC
80Talking Itemtable for details. Weapon: grants Attack. Armor: grants Block. Tool, Clothing, Trinket: grants to relevant Skill Checks.
81TauntMake a target attack the caster or an ally for [Level] rounds. Confuse a target with technical jargon and roundabout logic, obfuscating the truth on
82Technobabblea subject, and rendering them unable to make a decision or think clearly regarding the subject.
83Teeloa's TruesightSee through tricks, illusions and disguises for a session.
84TelepathyCaster may speak telepathically for a session.
85TerrorMake a target deathly afraid of a specific thing or concept. Lasts for [Level] hours on Champions, and permanently on Goons and Bruisers.
86The Sorcerer's Smoke Thelonius'sTurn into smoky vapor. Caster is able to pass through walls and is immune to physical Dread for [Level] rounds.
87Amazing Regeneration SpellHeal all WOUNDS, BLEEDING, and POISON and Lasting Injuries on a target.
88Thought SeedPlant a thought or idea into the mind of a target.
89Thought StealLearn the general surface thoughts of a target or their deep thoughts on a specific subject.
90ThrongweedA thicket of prickly, brambly THRONGWEED sprouts from the earth in an area. Conjure a Huge, powerful wave of water that inflicts Dread, knocks over trees
91Tidal Waveand damages structures. The main target of the wave and anyone Close, Nearby and Faraway are washed away to Distant range in random directions.
92Tigby's TeleportationThe caster and [Level] others can teleport to another location in the same realm.
93TransmogrifyTurn a willing target into a different creature or critter for [Level] days. Or, turn an unwilling target into a random creature or critter for [Level] days.
94Twifflemoot's TrickSummon a double of the caster (with the same gear except for Magic items and Relics), who is able to act autonomously at the caster's command for [Level] minutes.
95VentriloquismThe caster can make it appear as if their own voice, or one they mimic, is coming from another source, such as a person or object.
96WardName a person or type of creature, critter, or creeper. The named being(s) cannot enter or harm anything within an area of the caster's designation for [Level] hours.
97WarpWarp an object or surface into a new shape of roughly equivalent mass.
98WeatherwiseChange the weather in a Hex Cluster to a desired type for [Level] days.
99WebbingConjure sticky spider webs in an area. All within are SLOWED and must make an Athletics Check or become ENTANGLED.
100Winds of DeflectionNo ranged Attacks can hit the chosen target for an encounter. 195195