Wizard
5e Crossover Tool Β· p.15
Open source p.15WIZARD TAGS AND ROTES
Spellcasting: You may take the Warlock Spellcasting Theme as one of your four themes. See the Spellcasting Way of Magic (page 22). [Printed as "Warlock" in the source; likely a publisher typo for "Wizard" β flagged in census.]
Arcane Recovery Requires a short rest. Typically burned for Power. Unscratch spell tags.
Magical Familiar Allows you to take actions as your familiar (see Ally Actions, Core Book, Vol. I, page 164).
WIZARD SPELL ROTES
Fire Bolt Give a target burned.
Light Illuminate a small area or give an object glowing.
Mage Hand Allows moving and/or holding objects out of your usual reach.
Detect Magic Sense the presence of magic and learn additional details (discover).
Grease Make an area greased, requiring everyone on it or passing through it to take action to avoid falling prone.
Magic Missile A Simple action that always deals wounded with the Consequences of scratching the spell tag.
Arcane Hand Create giant spectral hand (with strong grip, if enough Power) which you can command to move and grasp targets, using it in actions to inflict restrained, prone, providing cover, or the like (see Ally Actions, Core Book, Vol. I, page 164).
Dispel Magic Scratch magical tags and reduce magical statuses.
Glyph of Warding Create a [glyph]. When triggered, you receive the spotlight for a moment to take a pre-decided action with it.
Time Stop Spend all Power on extra feats, to gain additional spotlights.