Safe Rests
Nimble Core Rules · p.17
Open source p.17Safe Rests take place in a safe location designated by your GM, typically lodging at an inn overnight— but could also be at a secret oasis, a well-stocked cabin in the woods, near a sacred shrine, or the like. Camping in the open wilderness or in a dungeon is not sufficient for gaining the benefits of a Safe Rest. After a Safe Rest, heroes recover all of their HP, Hit Dice, mana (and other class-specific resources), and heal 1 Wound. Safe Rests are a great opportunity for downtime activities as well.
Rest for HOW Long?! If your table prefers to largely skip downtime activities and narrate past a week of resting, that’s okay too! For a more realistic convalescence time, 1 week per wound recovered may make more sense.
Lodging
The cheapest rooms at an inn save you money but may lead to complications. On the other hand, some inns may allow you to pay a premium for a nicer room and amenities, giving you a Temporary Boon. Typical prices (each person/day): Poor (5 sp), Comfortable (2 gp), and Lavish (10 gp). Lavish inns allow players to gain one Temporary Boon the following day (see Lodging Boons table on pg. 22 of the GM’s Guide).