Stats

Nimble Core Rules · p.7

Open source p.7

Heroes have 4 stats that impact their effectiveness in various tasks: 2 Key Stats crucial to their class and 2 Secondary Stats. The maximum a hero’s stat can typically go is .

KEY. When an ability or spell references “KEY,” use one of your Key Stats. If a stat is listed before a die roll, roll a number of dice equal to the stat. For example, “WIL ” means that if your WIL is 2, you roll (two eight-sided dice).

Strength (STR). Your raw physical power and Intelligence (INT). Your Intelligence reflects

resilience, endurance, and resistance to harm. knowledge and reasoning across fields like the Affects STR weapon damage, resistance to Wounds, arcane, tactics, or street smarts. Affects languages, HP recovery, Concentration, STR saves, carrying spellcasting, use of wands, spell scrolls, INT saves, capacity, Grappling, and the Might skill.

Dexterity (DEX). Your agility, reflexes, and as well as the Arcana, Examination, and Lore skills.

Will (WIL). Your force of personality, courage,

precision with blades or bows. Affects DEX weapon and wisdom. Will shapes your interactions with damage, Initiative, DEX saves, Grappling, and can both nature and society. Affects spellcasting and WIL contribute to Armor, as well as the Stealth and saves, as well as the Insight, Influence, Naturecraft, Finesse skills.

and Perception skills.