Advanced Rules: Secondary Skills
Secondary Skills
| d100 | Secondary Skill |
|---|---|
| 01–03 | Animal trainer |
| 04–05 | Armourer |
| 06–09 | Baker |
| 10–12 | Blacksmith |
| 13 | Bookbinder |
| 14–16 | Bowyer / fletcher |
| 17–20 | Brewer |
| 21–23 | Butcher |
| 24–26 | Carpenter |
| 27–28 | Chandler |
| 29–33 | Cooper |
| 34–35 | Coppersmith |
| 36–46 | Farmer |
| 47–50 | Fisher |
| 51–54 | Furrier |
| 55 | Glassblower |
| 56–59 | Huntsman |
| 60–62 | Lapidary / jeweller |
| 63–66 | Lorimer |
| 67 | Mapmaker |
| 68–69 | Mason |
| 70–73 | Miner |
| 74–76 | Potter |
| 77–78 | Roper |
| 79–81 | Seafarer |
| 82–84 | Shipwright |
| 85–87 | Tailor |
| 88–90 | Tanner |
| 91–93 | Thatcher / roofer |
| 94–96 | Woodcutter |
| 97–98 | Vintner |
| 99–00 | Roll for two skills |
A character’s class is assumed to be their primary profession and the focus of all training. However, characters may have picked up secondary skills related to another profession at some point in their lives. This may be the profession of a parent or mentor which the character has picked up to some degree or it may be simply a skill that the character practises as a hobby.
Determining Secondary Skills
When creating a new character, the player should roll and consult the table to the right to determine the character’s secondary skill. If desired, the referee may allow a player to choose a secondary skill rather than rolling randomly.
Using Secondary Skills
The referee must adjudicate all uses of secondary skills. Generally speaking, knowledge of a secondary skill allows a character to perform the functions of a profession at a basic level, for example:
- Assess the value and quality of an item associated with the skill.
- Make minor repairs to items associated with the skill.
- Construct simple items associated with the skill.
Under no circumstances can a character following the life of an adventurer match the skill level of someone dedicated to a profession.
Tables on p.52 (1)
Secondary Skills
No table.