Roll a Pirate
create-a-player-character (PB-CORE p.26) · saves to vault `pcs/pirateborg/`
1 · Class — “Choose or roll [d6*] … or you can be a landlubber”
“*Roll a d8 to include the two optional classes.” (p.26, verbatim)
The procedure (verbatim, p.26)
Perhaps you were once a decent person, but
that was long ago, and in another place.
Now you're a lowlife.
A scoundrel.
A Pyrate.
Follow these steps
to discover your vile nature.
Create a Player Character (PC)
1. Roll on each of the tables on this page.
2. Roll your ability scores (pg. 28).
3. Choose or roll [d6*] a class (pg. 34-45), which affects the
next 3 steps, or you can be a landlubber (no class).
*Roll a d8 to include the two optional classes.
- Roll your starting hit points (pg. 33).
- Roll for a weapon, clothing, and a hat (pg. 50-53).
- Roll for starting Devil's Luck (pg. 54).
4. Choose or roll tables on pages 55-61.
5. Name your pirate.
Welcome to the Dark Caribbean
(This page also has three starting-gear tables: Fancy Gear [d12], Cheap Gear [d12], Container [d6] — see the table entries of the same names.)
Classes rolled d6: Brute · Rapscallion · Buccaneer · Swashbuckler · Zealot · Sorcerer — d8 adds Haunted Soul & Tall Tale.
Sheet
Hit ☠ Roll a pirate — one click, whole procedure, every die cited.