Jack “Crimson Water” Evans

Buccaneer · doctor

Welcome to the Dark Caribbean.

HP
1 / 1
0 = Broken · below 0 = Dead
Devil's Luck d2
1 / 1
Armor tier 1 hide armor 25s tier 1: -d2 damage hat: wig 8s -1 damage.
Silver
40

ABILITY SCORES
Roll 3d6 and use the table below to generate
each ability score from -3 to +3. Your class alters
your modifiers. Alternatively, landlubbers (PCs
with no class) can roll 4d6 and drop the lowest
result. The sum is not used in the game once the
character is created, only the modifier.
Abilities can never exceed -3 or +6.
MODIFIERS

Weapons

Musket + 10 + Presence rounds of shot Feature: Focused Aim

Gear

  • large sea chest for 20 normal-sized items or one of the above of your choice
  • ink, quill, parchment
  • medical kit: (stops bleeding/poison/ infection and heals d6 HP, Presence + 4 uses)
  • a medical kit (background)

Background

  • Flaw — Pretentious
  • Trademark — Contagious
  • Idiosyncrasy — Habitual procrastinator... if you even finish the task.
  • Incident — [d2] 1: Failed mutineer. 2: Successful mutineer.
  • Thing of importance — pouch containing animal teeth

The Devil's Luck

p.54, verbatim

Every class gains a number of Devil's Luck points (Landlubbers begin with d2). After resting at least 6 hours, if (and only if) your Luck is depleted, roll your class's designated die and regain that much Luck.

Use the Devil's Luck to:

  • Deal max damage with one attack
  • Lower damage dealt to you by [d6]
  • Neutralize a Crit or Fumble
  • Lower one test's DR by [-4]
  • Reroll any die roll

Optional variant: for larger groups (5 or more PCs), players may only spend DEVIL'S LUCK to help themselves or a player they are sitting next to.

Buccaneer — class text

Verbatim class page

HP: d8 ± Toughness. Devil's Luck d2
Skilled trackers and survivalists. Expert sharpshooters, especially
with muskets & rifles: reloading black powder weapons takes
you 1 round instead of 2. You start with a musket and 10 +

Abilities: +2 to Presence, -1 to Agility, -1 to Spirit.
Clothing: d10, Hat: d12 (pg. 52)

Presence rounds of shot. When you begin, and when you
gain experience, roll d6 for a feature.
Each can be taken twice (reroll if rolled three times).
1. Treasure Hunter
Ability tests related to mapping,
navigating, treasure hunting, finding
& disarming traps, and tracking prey
are -3 DR.
If taken again: -6 DR.
2. Crack Shot
All ranged attacks are -2 DR.
If taken again: -4 DR.
3. Fix Bayonets!
You now have a bayonet (d4).
You can attack with it on the same
turn you reload.
If taken again: d6 damage instead.
4. Focused Aim
Attacks against enemies you have
already shot at during this combat
are -4 DR to hit.
If taken again: the attack also deals d4
extra damage.

5. Buccan Cook
Months of island life have taught
you the art of cooking meats over the
buccan fire. You start with d8 rations
of exquisite smoked meat. Eating it
immediately recovers d4 HP, and you
can make d4 more rations from any
edible animal you kill.
If taken again: recovers d6 instead.
6. Survivalist
Your body has developed into a
finely tuned machine for existing in
the wild. Gain +1 Toughness. You
cannot become infected, sick, or
poisoned, and your maximum HP
increases by d4.
If taken again: gain +1 Toughness and
HP increases another d4.

Creation roll log

27 rolls, every die cited
Gear · containerd65large sea chest for 20 normal-sized items or one of the above of your choice— Container p.27
Gear · cheap geard128ink, quill, parchment— Cheap Gear p.27
Gear · fancy geard125medical kit: (stops bleeding/poison/ infection and heals d6 HP, Presence + 4 uses)— Fancy Gear p.27
Classd63Buccaneer
Abilities · Strength3d613+1— Ability Scores p.28
Abilities · Agility3d69-1 (-1 Buccaneer)— Ability Scores p.28
Abilities · Presence3d612+2 (+2 Buccaneer)— Ability Scores p.28
Abilities · Toughness3d66-2— Ability Scores p.28
Abilities · Spirit3d611-1 (-1 Buccaneer)— Ability Scores p.28
Hit Pointsd8 ± Toughness3 − 21 HP— Hit Points p.33
Devil's Luckd211 Devil's Luck— The Devil's Luck p.54
WeaponkitMusket + 10 + Presence rounds of shot
Clothingd108hide armor 25s tier 1: -d2 damage— Clothing p.52
Hatd125wig 8s -1 damage.— Hats p.52
Buccaneer · Featured64Focused Aim
Backgroundd10040doctor— Background p.55
Silver2d6×10440s— Background p.55
Distinctive Flawd2018Pretentious— Distinctive Flaws p.56
Physical Trademarkd2018Contagious— Physical Trademarks p.57
Idiosyncrasyd209Habitual procrastinator... if you even finish the task.— Idiosyncrasies p.58
Unfortunate Incident & Conditiond2016[d2] 1: Failed mutineer. 2: Successful mutineer.— Unfortunate Incidents & Conditions p.59
Thing of Importanced10021pouch containing animal teeth— Thing of Importance p.60
Name · first named6654Jack / Margaret / López / White— Pirate Name p.125
Name · surnamed6633Louis / Elizabeth / Evans / Gunpowder— Pirate Name p.125
Name · nickname (1 of 2)d6621Charles / Antonia / Leon / Crimson— Pirate Name p.125
Name · nickname (2 of 2)d6623Olivier / Isabel / Jones / Water— Pirate Name p.125
NameJack “Crimson Water” Evans— Pirate Name