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Dungeon

Room

PIRATE BORG · p.161

Open source p.161

A medieval torture chamber
with 8 holding cells. The Rack, Iron
Maiden, Heretic's Fork, a rat cage, chains,
ropes, saws, prongs, manacles. A set of
dice with weird symbols rest on a table.
• High tide: 50% chance this area is
underwater with the tide.
• Prisoners: There are captives here
(up to their noses or drowned if at high
tide), each strapped into a different device
or in a cell. They are terror-struck, but
fear Veronique more than the undead.
They paint her as a masochist, but in fact
she absorbs their pain to counteract her
depression and inject feeling back into her
paintings.
▶ Tripwire: Triggers sleep darts from holes
in the wall. Presence DR12 to spot, Agility
DR16 to dodge.
▶ Deep Ones: A small band of Deep Ones
(pg. 100) run a small gambling operation
out of the dungeon at high tide. They
will attack intruders on sight, but can be
convinced into a game of Srt'kul'star'rok—
a game not dissimilar from Liar's Dice.
⮚Carved passage to Secret Cave [20].
⮥ Stairs to the secret passage in Library [7].