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Haunted Soul

Class

PIRATE BORG · p.46

Open source p.46

7. Haunted Soul
A possessed, infected, cursed, troubled,
or undead individual.

Roll a to learn your ailment, then roll a
to gain an additional class.
1. Ghost
You are a lost soul Restless spirits often use
from beyond the grave you to communicate with
inhabiting the body of
another.
Every day at dawn, roll
Once per night, you can
apparate and terrify a
target with your ghostly can use that ritual once
visage: test Spirit DR14
to deal damage.
If you are reduced to
1 HP or are somehow
exorcised from your vessel, Ritual by dawn you lose
you become incorporeal
and must find a new host
in hours or dissipate
into the void.
Possessing a new target:
test Spirit DR16 (limit
one attempt per target).

2. Conduit
the corporeal world.
for a random Arcane
Ritual (pg. 64). You
without testing Spirit,
after which the spirits
leave your body.
If you do not cast the
HP.

3. Eldritch Mind
Something dark and
terrible wells underneath
your conscious thoughts.
You are drawn to The
Deep and are prone to
nightmarish visions of
antediluvian horrors.
Every time combat starts,
test Presence DR12 to
attempt to control your
evil thoughts.
Fail: They are coming!
You panic. Your attacks
are +4 DR to hit, but you
may make 2 a turn.
Pass: You harness the
fear. Attacks are -2 DR to
hit for this combat.

4. Zombie
You are secretly a zombie.
Your flesh slowly rots and
falls from your skin.
You lose HP every day
that you don't consume
human flesh.
Eating a human brain
restores HP.
As long as your brain
is intact, you maintain
control of all of your body
parts, attached or not.

5. Vampirism
You have been infected by
a fiendish creature.
You cannot be healed by
resting or other normal
means, but drinking fresh
animal blood restores
HP and fresh human
blood restores HP.
You can only recover HP
from drinking blood
once an hour.
You are faster at night
(move 40' a turn), but feel
hungover in sunlight
( to Toughness).

6. Skeleton
You are an undead
skeleton reanimated by
unknowable dark magic,
but somehow possessing
free will.
If you are killed, reroll
the damage dice that
killed you. On a 3 or less,
your bones reform and you
return to life with 1 HP.