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Loot the Body

Table

PIRATE BORG · p.3

Open source p.3

No table.

Text in italics is not immediately obvious. Add the result in silver for extra loot.

d100Result
0Roll again twice.
1-20The result on the Ancient Relics table (pg. 62).
21Skull with glowing green sockets.
22A nasty-looking knife ().
23Wanted poster with a picture of one of the PCs on it.
24Black candle. When lit its purple flame forms a skull.
25Single golden manacle with 5 links.
26A leather journal. Contains 1 sea shanty (pg. 68).
27Oil lantern filled with dark green liquid. It burns a pale green light for 5', but never runs out.
28Fine metal flask.
29Bag of white powder.
30Small box with black pearls worth a fortune.
31Sea shell lined with mother of pearl.
32Pipe carved out of whale bone. A mysterious map is carved in the bowl.
33Dead rat.
34Jewel encrusted egg. Agility DR18 to open or it breaks. Clockwork inside, worth 500s.
35 crab claws. Throwing them before casting a ritual lowers the DR by 1.
36Stone ring with an engraved rune.
37Deep blue gemstone. It sparkles in the moonlight.
38Obsidian figurine of a Kraken. The Kraken won't attack you.
39Parrot feather. +1 Devil's Luck each dawn.
40Some rotten dried fruit.
41Recipe for turtle stew. If made, everyone who can smell it passes out. At sea, the crew awakes with their ship drifting near a mysterious island.
42Small book on tying sailor knots.
43Deck of playing cards. The queens are mermaids.
44Random bomb (pg. 53).
45Jar of eyeballs preserved in white rum. They still see.
46Set of lock picks.
47Paper doll painted with blood.
48Deep green gemstone worth 100s.
49Small wood flute.
50-59The result in silver.
60Leather eye patch. That eye can see in the dark.
61Flintlock pistol with tally marks.
62 gold teeth.
63Letter from a bonnie lass.
64A ship's schedule with details of a treasure ship.
65Jar of black sand.
66Book of dark rituals. Test Spirit DR14 to learn one random ritual (pg. 64) or else permanently lose 1 Spirit.
67Handwritten collection of ghost stories.
68Book: A Guide to Sailor Tattoos.
69A live rat.
70 dead fish.
71Vial of blowfish poison. Test Toughness DR12 or take damage.
72Treasure map (pg. 119).
73A glass eye that always looks West.
74Broken cutlass hilt ().
75Glass dagger. (), breaks after 1 use.
76Book: The Secret Art of Fencing in the Age of Gunpowder. Test Presence DR12 to permanently gain Strength. It only works once.
77Bottle filled with iridescent dust.
78Lint. Flammable.
79Golden idol. Priceless, belongs in a museum.
80-89 gold doubloons worth the result in silver.
90+Random Thing of Importance (pg. 60).