Loot the Body
TablePIRATE BORG · p.3
Open source p.3No table.
Text in italics is not immediately obvious. Add the result in silver for extra loot.
| d100 | Result |
|---|---|
| 0 | Roll again twice. |
| 1-20 | The result on the Ancient Relics table (pg. 62). |
| 21 | Skull with glowing green sockets. |
| 22 | A nasty-looking knife (). |
| 23 | Wanted poster with a picture of one of the PCs on it. |
| 24 | Black candle. When lit its purple flame forms a skull. |
| 25 | Single golden manacle with 5 links. |
| 26 | A leather journal. Contains 1 sea shanty (pg. 68). |
| 27 | Oil lantern filled with dark green liquid. It burns a pale green light for 5', but never runs out. |
| 28 | Fine metal flask. |
| 29 | Bag of white powder. |
| 30 | Small box with black pearls worth a fortune. |
| 31 | Sea shell lined with mother of pearl. |
| 32 | Pipe carved out of whale bone. A mysterious map is carved in the bowl. |
| 33 | Dead rat. |
| 34 | Jewel encrusted egg. Agility DR18 to open or it breaks. Clockwork inside, worth 500s. |
| 35 | crab claws. Throwing them before casting a ritual lowers the DR by 1. |
| 36 | Stone ring with an engraved rune. |
| 37 | Deep blue gemstone. It sparkles in the moonlight. |
| 38 | Obsidian figurine of a Kraken. The Kraken won't attack you. |
| 39 | Parrot feather. +1 Devil's Luck each dawn. |
| 40 | Some rotten dried fruit. |
| 41 | Recipe for turtle stew. If made, everyone who can smell it passes out. At sea, the crew awakes with their ship drifting near a mysterious island. |
| 42 | Small book on tying sailor knots. |
| 43 | Deck of playing cards. The queens are mermaids. |
| 44 | Random bomb (pg. 53). |
| 45 | Jar of eyeballs preserved in white rum. They still see. |
| 46 | Set of lock picks. |
| 47 | Paper doll painted with blood. |
| 48 | Deep green gemstone worth 100s. |
| 49 | Small wood flute. |
| 50-59 | The result in silver. |
| 60 | Leather eye patch. That eye can see in the dark. |
| 61 | Flintlock pistol with tally marks. |
| 62 | gold teeth. |
| 63 | Letter from a bonnie lass. |
| 64 | A ship's schedule with details of a treasure ship. |
| 65 | Jar of black sand. |
| 66 | Book of dark rituals. Test Spirit DR14 to learn one random ritual (pg. 64) or else permanently lose 1 Spirit. |
| 67 | Handwritten collection of ghost stories. |
| 68 | Book: A Guide to Sailor Tattoos. |
| 69 | A live rat. |
| 70 | dead fish. |
| 71 | Vial of blowfish poison. Test Toughness DR12 or take damage. |
| 72 | Treasure map (pg. 119). |
| 73 | A glass eye that always looks West. |
| 74 | Broken cutlass hilt (). |
| 75 | Glass dagger. (), breaks after 1 use. |
| 76 | Book: The Secret Art of Fencing in the Age of Gunpowder. Test Presence DR12 to permanently gain Strength. It only works once. |
| 77 | Bottle filled with iridescent dust. |
| 78 | Lint. Flammable. |
| 79 | Golden idol. Priceless, belongs in a museum. |
| 80-89 | gold doubloons worth the result in silver. |
| 90+ | Random Thing of Importance (pg. 60). |