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Maritime Travel Events

Table

PIRATE BORG · p.79

Open source p.79

No table.

d20Result
1A huge shark or sea monster harasses the hull. DR12 Agility tests or overboard!
2A corpse floats by the ship. If rescued, it comes to life after minutes.
3Shipworms or barnacles infect the hull. Ship: speed each week until careened.
4 sirens on rocks or a desert island beckon the crew with serene melodies.
5The rum is gone! The culprit is at large.
6Man overboard! rounds to solve.
7Mutiny! Roll reactions for all of the crew (pg. 31).
8Maggots have infested the bread. Resting at sea requires a DR10 Toughness test.
9A crew member is gravely wounded while performing their duties around the ship.
10An NPC knows something troubling related to a PCs background or unfortunate incident.
11A slimy ghost is spotted eating the food in the galley.
12A maelstrom (whirlpool) opens nearby. Eminent danger.
13Everyone is haunted by eldritch or stygian dreams. The Great Old One calls...
14 of the crew are quarreling. Fisticuffs?
15Things are missing: there is a stowaway.
16Unexpected shoals and coral require precision navigation and piloting.
17Something gruesome and terrible is found in the cargo hold.
18 mermaids visit the ship. Secretly roll reaction (pg. 31) to know their intent.
19A mysterious, uncharted island is spotted. See pg. 122.
20An albatross is spotted flying with the sails. Everyone gains 1 Devil's Luck point.