VAE LMS · The Lost Mountain Saga
Content warning — Death, Violence
Also in this campaign
She couldn’t remember the last time she had been this happy.
The young brown-haired woman dances amongst the newly sprung forest flowers, surrounded by the women she loves more than life itself. The ancient spirits join them, connecting them to the powerful voices of the past. It all makes sense to her now. She belongs here.
A soft gentle hand draws her attention. Gray beautiful eyes peer into hers, an unvoiced question plays on the luscious lips. “Yes…” the young brown-haired woman finds herself saying, or perhaps she’s just thinking it, as she lets herself be led by gray-eyes into the dark forest.
They worship each other with fervor. The brown-haired woman gives in. A lifetime passes. “More…?” gray-eyes asks as they both try to catch their breaths. They laugh. They kiss. They love.
But then, everything’s wrong. Gray-eyes watches in horror as her lover is suddenly whisked into the air, her body starts contorting in impossible ways. The sound of bones cracking and whimpers of painful anguish from the young brown-haired woman break the silence of the forest. She eventually collapses to the ground. Gray-eyes is there, desperately trying to make the limp body of her lover come back to life, come back to the paradise the two of them shared just moments earlier.
Then the sound of battle fills the air. Shadows of men in armor surround the two women, fighting each other with ancient swords and shields. Gray-eyes cradles the brown-haired woman, pleading to the Gods for this nightmare to be over. A glimmer of hope ignites within her as the body in her arms suddenly stirs. “Lisa…” gray-eyes whispers, relief flooding through her entire being. But it’s not Lisa.
Gray-eyes only briefly meets the cold, brutal stare of the soul that now possesses her lover before it snaps her neck.
“You will all die,” the young brown-haired woman whispers in a foreign voice as a blinding green light fills the entire forest.
Prelude
p.67This is the final chapter of The Lost Mountain Saga. It is time. Good luck!
Background
Sigrid Magnusson always knew that she was special. Being abandoned as a child by her own mother but then rescued by a kind, strange creature that lived in the forest, known as a troll, Sigrid had an unusual upbringing surrounded by vaesen.
Knowing and experiencing the power of these creatures, the ambitious Sigrid hoped that she herself could one day gain similar powers. That hope eventually turned into an obsession. What if the barrier that separated humans and vaesen could be removed? And from it, a new magical world could emerge where humans and vaesen would co-exist in the open?
After meeting the Vanadisir and Eira, Sigrid learned of the green gemstones and their powers. With further research and investigation, she discovered that the stones could temporarily control and potentially even harvest the magical abilities of certain vaesen. How, or why, she did not yet understand.
After leaving the Vanadisir and having learned of the green stones found in the ruined mine at Abisko, she traveled there. Claiming she was a renowned geologist, the manipulative Sigrid convinced the manager to give her full access to the mine, and managed to find a few pieces of the green stone.
For several years, she conducted experiments in secrecy on both humans and vaesen. The stones behaved in the way that Sigrid had hoped, but she was still unable to truly understand their full potential. Their ability to temporarily bind the powers of vaesen seemed to happen purely by chance, until Sigrid realized she could force the vaesen through coercion and eventually torture.
A decade later, Sigrid had climbed the social ladder and was able to convince the rich and influential to open the Abisko Mine once more by showing them the potential of the stones. She didn’t shy away from using lies and manipulation to get her way. Sigrid argued that through research and science, the stones could change everything, not only for Sweden, but for humankind.
Karl Magnusson, Sigrid’s husband and the founder of Svea Mining Corp, initially shared Sigrid’s vision for a better world. As the project went along, however, other interests started to influence the operation THE LAPPONIAN GATE In the story of The Lost Mountain Saga, there was once a gate in the north of Sweden. Guarded by ancient giants, known as Guardians, the gate functioned as something similar to a portal to their old world. The gate has not been opened for thousands of centuries, and virtually no one, including the vaesen, remembers its origin.
When the last Guardian died, thousands of years before the first human settlers arrived in the area, the memories of the once impressive gate were forever forgotten, leaving only a gaping hole behind that was eventually known as the Lapponian Gate.
The Lapponian Gate is a valley in the Abisko National Park. Its unusual, round shape gave it its name as it resembled an enormous gate. Most scientists have explained it as a curious geological variation with its perfectly round shape carved out in the middle of a mountain ridge. It looks like a mountain used to be there. A mountain that was lost. The remnants of the last Guardian are now where the Abisko Mine is located. It’s his corpse that is being mined for iron and the mysterious green gemstones.
more and more. Karl and the military pushed for a weapon. The investors pushed for financial gain. The university pushed for more research.
Now, Sigrid stands at the top of the new research center, looking down at the mine and the famous Lapponian Gate and its strange geological shape. It’s in the middle of July but there’s a harsh, cold wind from the northern mountains. The mine, the stones, the whole idea… What was once something that belonged to her and her alone is now being worked on by over a thousand men and women. She’s losing control.
Lisa Johansson, the unfortunate soul who had her autonomy stolen from her, has come here without fully understanding why. Whatever it is within her is drawing her to the mine, and she can no longer resist it.
Conflicts
This is the last and final chapter of The Lost Mountain Saga, which means it is the final mystery and the outcome will have global repercussions. There are several conflicts that are each important, the main one being between the ambitious Sigrid, the greedy humans she’s surrounded herself with and the remaining vaesen who are seeing their world slowly collapse.
The secondary conflict is between Karl and Sigrid Magnusson who have used each other for their personal goals and they’re both starting to realize it. Sigrid used Karl’s money and influence to reopen the mine and continue her research, hopeful that she would eventually be able to make her ultimate goal come true: A new world, where a selected group of humans can wield the power of vaesen and cure all ills.
Karl, on the other hand, does not believe in Sigrid’s grandiose ideas and instead uses her knowledge to develop a powerful weapon of mass destruction that he hopes would change the world order. He has invited the investors and prominent political figures for another demonstration of the weapon. Sigrid is vehemently against this.
A third conflict is between Lisa and Sigrid. The revenant possessing Lisa is sworn to destroy anyone who uses the green stones for personal gain. Sigrid does not even know Lisa exists, but she is about to find out.
Invitation
A formal invitation from Svea Mining Corp arrives at Castle Gyllencreutz in the beginning of August along with train tickets for the newly constructed railroad that will take the players comfortably to the north of Sweden (Handout 5A, also found at the end of this book and available to download from the Free League website). Esteemed Sir/Madam, You are cordially invited to the official opening of the research center of the Abisko Mine, hosted by the Svea Mining Corp, in conjunction with Upsala University.
Join us for an evening of erudite discourse and intellectual exchange, as leading experts in the field of mining and geology share their insights and knowledge. The event shall encompass a stimulating demonstration of our latest discoveries, insightful discussions, and ample opportunities for networking among esteemed professionals and academic luminaries.
Your presence at this gathering of intellectual minds shall be greatly cherished.
With utmost anticipation and admiration, we remain, Yours respectfully, Karl and Sigrid Magnusson Svea Mining Corp If the player characters managed to charm Sigrid in the second Mystery, their train tickets are upgraded to first class.
Preparations
If the player characters have any experience points that they have not used yet, this would be the time to do it. And as always, they can gain an Advantage before leaving Upsala. Clues they can gather before leaving Upsala:
- If they make a successful LEARNING while studying the area they will learn that Abisko and the surrounding national park is a desolate area and part of Sápmi, the cultural region that belongs to the Sami people who’ve lived and used the land there for thousands of years. At this time, the Sami are heavily oppressed by the Swedish government and the Abisko Mine was opened without their consent.
- Close to where the mine is located is the Lapponian Gate, a geological U-shaped valley in the middle of the mountain ridge. It looks like an enormous gate, thus its name.
The Journey
It’s very early on a beautiful summer day when the player characters board the newly built luxurious train that will take them to the north and the newly reopened Abisko mine. Svea Mining Corp, swimming in gold from investors at this point, specifically constructed the line for fast transfer between Upsala and the mine, however, it’s northern part is not fully finished yet and the player characters will have to spend a night in the small town of Kiruna before continuing the journey by stage coach the next day.
After almost three days of travel, it’s late when the player characters arrive at the train station of Kiruna. Unlike the winter months, when the sun never rises, now the sun never sets. People are still out eating and drinking despite the late hour.
A stage coach waits for the player characters and takes them to an inn a bit outside the city. While the sun is still up, it suddenly feels a lot less festive and bright. As the temperature cools, mist starts rising from the ground and everything is completely still and quiet. Nature knows that it’s night, even if the sun doesn’t.
Shortly after arriving, the player character with the highest Empathy, the same person who felt a connection to Lisa Johansson in previous Mysteries, gets an eerie sensation that they are being observed by something in the dark forest behind the inn. The creature that once was Lisa Johansson has found them.
Either the player characters seek her out outside or she will enter their room in the middle of the night. She wears a dirty white nightgown and has long black hair, but unlike the young petite woman they once met, she now stands taller, more regal. There’s an elegance despite her dirty clothes. Her eyes are completely black and her mouth has changed its shape. It’s somehow wider, elongated. “Help…. me….” she whispers, her voice raspy and foreign as if the words are physically hard for her to form. Lisa won’t attack the player characters, and if they attack her she will try to flee.
If the player characters choose, they can try to communicate with her and eventually she will explain what happened to her. As she does so, her humanity slowly comes back. Her face slowly returns to its normal form and her eyes will return to their natural brown color, though they are still full of grief and pain.
“After… what happened,” she begins, her voice cracking up from fatigue and sadness, “I realized I could not contain it anymore, this monster inside of me. It’s longing for something.” For a brief moment, the old, brutal creature is back but Lisa is able to push it down. “The stone helped, I could control the monster with it. But eventually it weakened. Whatever it is inside of me, it seems to be somehow bound to this.”
Lisa takes out the gemstone that once belonged to Franzibald. Its green color is now dull and faded. “We both seem to be bound by it. When your friend was carrying it, I… was blinded. I could not stop it.” Now in the voice of the shieldmaiden. “The Vanadisir must be stopped.” Lisa regains control, but she is very weak.
“I need your help. The mine in the north. I must go there to fulfill my task, whatever it is…” It’s up to you, the Gamemaster, how much you want to reveal about how and why Lisa was possessed by the revenant but she will tell the player characters that she can’t travel with them, it’s too dangerous. If they decide to help her, she will meet them at the mine “when the time is right.”
She won’t know how they can help her, she just knows that if there’s an answer, it will be at the mine. The player characters can attempt LEARNING to see if they recognize what might be possessing Lisa and if successful, they will understand it’s a revenant.
Arrival
The next day, the stage arrives at Abisko and the mine. They arrive early in the morning. Until recently, the whole area surrounding Abisko and the village itself was mostly arctic barren grassland. The village was more like a camp for the miners and workers.
Everything changed when Svea Mining Corp took over. The once beautiful national park, framed by mountains and the Lapponian Gate, is now industrialized. Sounds of heavy machinery and smoke from coal plants fill the air, while hundreds of workers carry heavy equipment from place to place. There’s a yellowish tint over the entire area as smog covers the sun.
A massive brick building that resembles a fort stands in the center of Abisko – the Research Center. Guards in uniform are everywhere, looking suspiciously at every worker that passes them by. The stagecoach takes the player characters all the way to the entrance of the center. It’s an unwelcoming site with its dystopian aesthetic, built for pragmatic reasons and to signal strength. The emblem of the University of Upsala and its motto hangs over the entrance.
Gratiae veritas naturae. Truth through the grace of God and through nature.
A stern, old man greets them. “From Castle Gyllencreutz, eh?” he says and leads the player characters into the building. He introduces himself as Bengtsson but beyond that, he has very few words to share. It’s dark and murky inside. The group has to climb several stairs to reach the rooftop. From there, they can see the entire town, the crater from the explosion a decade ago, the new mine entrance, and behind it, an open area with some sort of large metal cylinder in the middle. Behind it all, the beautiful Lapponian Gate.
“She’s nice, isn’t she?” Bengtsson says, looking at the mountain formation. “The new people in town have come to refer to her as the Lost Mountain because of what happened ten years ago. As if a mountain can be lost. They don’t know that that formation has been there for millions of years. Lots of idiots around here, if you ask me. But nobody ever does…” he grunts.
If asked about the metal cylinder, Bengtsson shrugs and says he doesn’t know (an OBSERVATION roll will reveal this to be a lie). He leads the player characters to the area where their living quarters are. It’s nicer there, with windows that let in some daylight and furniture and fabric that hides some of the brickwork, but it resembles a bunker. The player characters are given access to an apartment with individual bedrooms and a common area.
Countdown and Catastrophe
The countdown in this Mystery is to help you push the player characters in the right direction, which will lead to the Confrontation.
1. Upon arriving at their rooms, Linus the tour
guide knocks on their door and tells the player
characters they have two options should they
want to visit the mine. “Either 1 pm or 2 pm!” he
says with a laugh, holding his pocket watch.
Linus is extremely cheerful but will be firm
that the players really should try to take him up
on his offer before the welcome dinner later
that night. 2. Linus will once again show up right on time to
escort the group to the welcome dinner that starts
at “7 o’clock! Do not be late.” 3. Later that night, after the welcome dinner and
demonstration, Sigrid knocks on the door to the
player characters’ apartment. She wants them
to help her destroy the mine and bury the green
stones forever. See Confrontation on page 76.
Catastrophe
If the player characters refuse to help Sigrid, she will carry out her plan herself. This will eventually trigger a massive explosion as described in the Confrontation, but in the catastrophic scenario, the player characters won’t be able to save Lisa who falls into the dark abyss together with all the other ancient secrets of the whole area.
Locations (4)
Maps (3)
The Mine
There are tour guides available to the player characters all over the research center who will show them the various locations. One of them, an enthusiastic fellow named Linus, is eager to show them around. It’s clear that he’s very enamored with the Magnussons and won’t say or tolerate a bad word about them. He will show them both the mine and the research center if they wish.
The remnants of the explosion of the first mine are still very present and due to the cold climate, it takes time for the vegetation to grow back. Linus follows the company line that the explosion was due to incompetence or possibly sabotage, and that with Svea Mining Corp in charge, with their diligent security protocol, something like that could never happen.
To the north of the crater, there are several round hills where the new mine is located. At the entrance, there’s a walking path and a railroad leading into its dark depths. Several men and women are walking in and out of the mine. The area is buzzing with activity. There’s a military presence with several soldiers guarding various entrances. No one is smiling, except Linus who excitedly but nervously takes the group to the mine.
Clues
- Inside the mine, the player characters will notice patterns on the walls of the mine that remind them of veins, which is atypical for stone. If asked, Linus has no explanation for the veiny characteristics but he says that the type of stone they are mining has so far only been found in northern Scandinavia and is why the Abisko mine is special. A successful MEDICINE roll lets the player characters realize that it looks exactly like a blood circulatory system.
- Linus is relatively useless when it comes to information and will mostly just parrot company propaganda. If the player characters go outside of the mine to look at the landscape, a successful VIGILANCE will have them notice that the hills outside look like a torso. If they get on top of the rooftop of the research center again, they can indeed confirm that the whole shape of the mine looks like an enormous humanoid body, lying on its side. Linus finds the observation very exciting. “I can’t believe I never thought of that myself!” he proclaims happily.
Challenges
- The player characters will find it hard to gain access to restricted areas as there are armed guards everywhere. They can get a glimpse of the giant metal cylinder that’s behind the mine but won’t be able to gather any details from it.
Gustav, the Big Bomb
In a fenced off, restricted area next to the new mine there is a large metal cylinder placed vertically on the rocky ground, close to railroad tracks leading into the mine. The cylinder is a bomb powered by the green gemstones from the mine. It’s called Gustav or just “Gurra” after the famous and powerful Swedish king Gustavus Adolphus. Made out of cast iron and lead, Gustav seems to weigh several tons. Guards are posted at the entrances, looking grim and menacing.
Clues
- On a successful LEARNING roll, the player characters realize that the cylinder seems to be some kind of explosive device. A closer examination will confirm this.
- With a successful VIGILANCE roll, the player characters can overhear two of the younger guards gossiping about a recent fight they overheard between Karl and Sigrid. It seems like Sigrid wanted to stop the “demonstration.”
Challenges
- Armed guards are positioned all over the restricted area. If they notice the player characters acting suspiciously, they will escort them back to the research center.
The Laboratory
If the player characters explore the research center, which basically just consists of restricted areas and a gift shop, the player characters can approach a door that says “Authorized personnel only.” Linus (or any of the staff) can inform them it’s a laboratory, but unfortunately strict security is in place and it is not ready yet to be shown to the public.
Challenges
- The player characters can get into the lab by picking the lock (rolling STEALTH) or somehow tricking the staff into opening the door for them (MANIPULATION).
- After they have explored the lab and found the anatomical theater, approaching footsteps are heard from an adjacent corridor. The player characters can hide (STEALTH) or stay and fight.
- If fighting, the player characters will face two scrawny scientists, Doctor Jönsson and Doctor Linder. The scientists won’t give up any secrets and try to kill the player characters if it comes to that.
Clues
- The laboratory is a dark room with several wooden shelves. Glass jars of various sizes are stacked on top of the shelves and after further inspection. It seems like they all contain biological matter in a translucent, brownish liquid. Initially, it’s small animals like frogs, toads and insects, but deeper inside the lab, larger jars contain human body parts and fetuses.
- A successful INVESTIGATION roll reveals that some jars also contain corpses of small vaesen – vaettir, nissar, fairies. There’s even a gigantic claw that seems to belong to a crocodile or some sort of reptile, but underneath it is a plaque that reads “Lingue Draconum.” A LEARNING roll can reveal this to mean “dragonclaw.”
- At the back of the room, a door leads to an anatomical theater. A sharp light hangs over a surgical table. It’s completely covered in blood. What looks like human limbs are lying on the table, placed in a strange way. Something that resembles wings is also lying on the table. It looks like someone’s trying to build a macabre puzzle using various pieces from different species.
The Banquet Hall
On the second floor of the research center is the large hall that is supposed to host all the international guests who have gathered here for the demonstration. Similar to the rest of the building, it’s built like a bunker but has tall windows facing the mine. A large balcony gives a panoramic view of the entire area.
At the welcome dinner, there’s around 150 people in attendance. While the ball at Upsala University consisted mostly of scientists, several military officers attend this event. In fact, the few invited scientists are looking increasingly nervous when they realize that they are in a pretty significant minority.
Clues
- During the dinner, the Magnussons are in attendance, welcoming everyone. However, this time, Karl is mostly doing the talking. An OBSERVATION roll reveals that Sigrid is looking furious as her husband speaks.
- If the player characters talk to the other guests, they will quickly discover a rift among the investors, between the military officers and the scientists. One of the latter, a geologist from the United States, will nervously whisper that he has so far not seen any of the science he was promised. “This is not what I traveled across the Atlantic for! But please, do not tell them I said that. My friend was sent home for questioning the size of this ridiculous research center. They do not like criticism.”
- If they haven’t already, the player characters can confirm that the hills the mine is located by look like they are part of a massive humanoid body. A LEARNING and the player characters would make an educated guess that it’s the remnants of an old giant.
Challenges
- Sigrid will make eye contact with the player character she likes the most (if she has a favorite) but otherwise ignores them the entire dinner. They will note that she looks a lot older than the last time they saw her.
- Before dessert, Karl invites everyone to join him on the balcony, where he starts the demonstration. “Gather around, you will want to see this with your own eyes.” His voice is as harsh as his demeanor. “Last time, we showed you the potential of these stones, their use. How they can heal, mend, bring medical science to a new frontier. But it does not end there. Let’s see what they can break.” Karl raises his hand, signaling something to his personnel down on the ground, by the large cylinder next to the mine. They seem to place something into the cylinder, and then quickly retreat into cover. Karl gestures again, and the cylinder starts to hum and emit a familiar green glow. The entire balcony starts to shake. Without warning, a very bright green light emits from the machine, momentarily blinding everyone on the balcony, followed by a huge explosion. The ground shakes and a mushroom cloud rises into the sky, as the green glow fades. Once again, there’s a shocked silence that later turns into uproarious applause. “This is what we can do with fifty of these small stones!” Karl shouts over the cheering. “Imagine what we can do with a thousand!” In the background, Sigrid looks at her husband with poorly hidden disgust and anger.
Cast
Handouts (4)
Handouts print at the back of VAE LMS covering all of its mysteries — click to reveal one to the players.
Confrontation
p.76The Confrontation of this final Mystery is extended into several scenes. If you want to add more challenges, you can have the player characters encounter more obstacles on their way to the various scenes such as guards and other NPCs who might question them. Otherwise, it’s assumed that the challenges presented in each scene are the main challenges and if they overcome them, they can move on to the next scene.
Sigrid’s Mission
It’s late, and there’s a small knock on the door. This time it’s not Linus, but Sigrid. She’s wearing a dark cloak and asks if she can come in. Her voice sounds thick, as if she struggles to speak. Once inside, she takes her cloak off and her entire face is covered in bruises. “My husband is dead,” she declares after a pause. “I killed him.” If asked about the bruises, she’ll simply say, “I suppose he didn’t like being killed.”
Sigrid sits down on the sofa and takes out a mirror, observing her bruises. She declines any medical help. From her front pocket she takes out a vial with a clear liquid and starts patting her face with the liquid. Right in front of the player characters, the bruises slowly start to fade and her face starts to transform into the younger version again. If asked about it, she’ll tell them the truth. “I bargained with a couple of fairies. They can teach us a lot about aging.” Sigrid grimaces, as if still in pain. “It does not actually heal anything. It’s more like very effective make-up.”
Eventually, she starts to tell the player characters what happened. In the beginning of the reopening of the mine, she and Karl had had an agreement. To further science and humanity, to make the world a better place. As the project continued, however, they realized their definitions of “furthering humanity” were very different. Karl wanted world domination through force. He could not see a world without war. Sigrid’s work and knowledge could help him win his wars.
Sigrid thought she could change his mind but soon realized it was pointless. Everyone followed Karl’s lead and she lost control. The Upsala University had similar concerns as Sigrid, but the institution was soon manipulated into believing that this was the right course of action. “I had no other choice. It needs to be stopped before we break the world.”
“Will you help me destroy it? The mine, the research, everything? It’ll put an end to this misery and possibly save countless lives. Both human and vaesen. There is another bomb hidden in the mine, ten times as powerful. If I can get to it, undisturbed, I can set it to blow. It will trigger an explosion large enough to take the mine and the stones with it… You need to sound the alarm, evacuate the area. We have protocols in place, everyone will know what to do.” She pauses. “For me, I think I won’t be coming back from this. But I have made my peace with it.” The player characters can roll an OBSERVATION. Sigrid seems like she’s sincere in wanting to kill the project.
However, this will change if they mention Lisa. Sigrid does not know about Lisa, but will act concerned for the girl if they bring her up. “I believe it’s all connected. The girl’s suffering is a product of the stones. If we destroy the stones, she’ll be saved.” In reality, finding out about Lisa will awaken something in Sigrid once again. Perhaps her original idea wasn’t an impossibility after all? An alternative plan will form in her head, unbeknownst to the player characters. The GM can choose to let the player characters roll for OBSERVATION again to see if they catch this change – otherwise it will be revealed later.
“I have full access to the entire site but we need to act quickly. In the morning, they will notice the absence of my husband and things will get a lot more complicated. If we’re doing this, we need to do it now.” The player characters can come up with various strategies on how they want to tackle the problem. Otherwise, Sigrid will suggest that they dress up as her personal bodyguards and let her do the talking.
The Bigger Bomb
It’s a quiet night, cold despite the season. The sun is still visible behind the mountain ridge, casting long shadows. The bustling activity from earlier is gone. The mine entrance is watched by just two guards, neither very vigilant. Sigrid tells the player characters to “take care” of the guards, leaving it up to them exactly how to do that (STEALTH, MANIPULATION and violence can all be used – give any reasonable plan a good chance to succeed).
A short distance inside the mine, a bomb just like “Gurra” but even larger rests under a tarpaulin on a flatbed railroad car. Sigrid pulls off the tarpaulin and tells the characters to pull the car out of the mine. It must be detonated outside of the mine for the destruction to be sufficient, she says – the research center must also be destroyed, or the project will just be rebuilt.
Revenge of the Shieldmaiden
Outside of the mine, Sigrid starts tinkering with the bomb and starts preparing it for detonation. A strong green glow is emitted from its core.
That’s when Lisa Johansson, or whatever remains of the woman once called that, appears. Now fully transformed into a revenant, she is a gangly humanoid predator with an unnaturally large jaw. Lisa walks in a jittery way initially, as if she’s struggling to control her legs, but as she notices the group her posture changes. Like a hunter observing its prey, she stands completely still, ready to attack. Two more guards suddenly appear, alerted by the noise, and attack her immediately with their swords. Lisa rips them apart, and then turns toward the player characters – draw initiative.
Lisa, or the revenant that she now is, will be a very hard foe but the player characters can try to stall her. The more noise they make, the more soldiers will be alerted and come rushing to their aid.
The Gate Opens
Sigrid witnesses the carnage. Horrified at first, she looks at the creature once known as Lisa, seeing its power, its determination. Sigrid has a change of heart. Instead of the original, heroic plan of setting the bomb to blow, she is once again consumed by her own desire and ambition to make her initial plan work. Sigrid reaches into the machine and pulls out a handful of green gemstones, illuminating her figure in a strong green glow. “Come to me, you beast!” she shouts to Lisa as she holds the stones into the air, getting the revenant’s full attention.
Lisa, even if Broken, now rushes toward Sigrid, to slay her. Instead, Sigrid grabs the revenant with her free hand. Lisa collapses on the ground like a broken rag doll, the power of the vaesen sucked out of her body. The light from the green stones in Sigrid’s hand intensifies, now permeating her body.
Next, something happens that has not occurred in thousands upon thousands of years. The Lapponian Gate opens. A powerful northern light appears in the U-shaped valley, forming an unnaturally even circle between the mountains. The ground shakes. The player characters feel a powerful presence of vaesen, so strong they must all make a Fear test against Fear value 1. Something wicked is coming. Something big.
Sigrid screams in ecstasy, her entire body now emitting the green light and her features twisting into something feral and haunting.
Let the players react. They can fight Sigrid to force her to close the gate, they can try to reason with her, or they can flee. Having taken the powers of the revenant and been infused with the energies of the green stones, she is a formidable foe. If reasoned with, she will tell the player characters to get out of her way or suffer the consequences – it is time for the ancient vaesen to take back the world from the humans. She won’t be talked down.
The Big Bang
While the player characters confront Sigrid, or run for their lives, the big bomb starts to hum and vibrate. The earth starts to tremble. The ground underneath them begins to cave in. The evacuation alarm starts blaring, echoing in the night. Panicked screams echo in the distance as people flee. The bomb is about to blow. The northern light in the Lapponian Gate flickers, then disappears. Sigrid screams in despair. “No! This was not supposed to happen!”
The player characters must now run for their lives, or they will die. Make sure the players realize this. Each of them must make an AGILITY roll to get as far away as possible. Unless the player characters helped Lisa earlier, she is still lying on the ground. A successful FORCE roll is required to carry her to safety, before the AGILITY roll. Only one character can try. On a failed FORCE roll, they can still carry Lisa, but the number of successes on the AGILITY roll is reduced by one.
Then, the bomb detonates. The massive blast immediately kills Sigrid and anyone else who remained nearby. The player characters are toppled by the shockwave, each suffering three physical conditions, minus one for each success on their AGILITY roll.
As they come to, they hear the earth roaring behind them, as the explosion has triggered a chain reaction deep inside the mine. Like an angry beast, the earthquake starts to swallow everything in the area. Powerful explosions can be heard as the factories and power plants get sucked into the depths. Eventually, the entire research center collapses.
Everyone who’s evacuating can hear the disaster as they continue their panicked attempt to get as far away as possible. Meanwhile, the sun climbs higher and higher as morning arrives. Then, as the survivors finally stop to catch their breath, the whole sky lights up in a green flash, brighter than the sun. Eventually the sound and the pressure wave from the massive explosion of the old Abisko mine hits them all, knocking some of them down. A last reminder to stay away.
Aftermath
p.79In the immediate aftermath of yet another catastrophe at the Abisko Mine, the whole region will be declared a national park and no one will ever be able to exploit the area again. Some will say the area is cursed, others will say that it was nature’s way of saying enough is enough. No more green stones are ever found and some suggest that it was all just a hoax to begin with. As both Karl and Sigrid Magnusson perished in the accident, whatever remains of Svea Mining Corp soon collapses under an avalanche of lawsuits. Upsala University makes a statement, claiming it was deceived. Eventually, the details of it all are conveniently forgotten, simply remembered as one of the many mining accidents that are unfortunately common but not very newsworthy.
The Lost Mountain Saga - Handouts
p.835A: Invitation from Svea Mining Corp
Esteemed Sir/Madam,
You are cordially invited to the official opening of the research center of the Abisko Mine, hosted by the Svea Mining Corp, in conjunction with Upsala University.
Join us for an evening of erudite discourse and intellectual exchange, as leading experts in the field of mining and geology share their insights and knowledge. The event shall encompass a stimulating demonstration of our latest discoveries, insightful discussions, and ample opportunities for networking among esteemed professionals and academic luminaries.
Your presence at this gathering of intellectual minds shall be greatly cherished.
With utmost anticipation and admiration, we remain,
Yours respectfully,
Karl and Sigrid Magnusson
Svea Mining Corp



