Vaesen β€” Character Builder

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Starter Set β€” one-click start
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1. Age

p.18

Your age sets how many points you'll have to distribute between Attributes and Skills.

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2. Archetype

p.18

Your archetype is a basis for the character: it sets your key Attribute, key Skill, 3 starting Talents to choose from, Resources range, and personal gear. No two player characters in the same group should share an archetype.

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3. Name

p.18

Choose a name (each archetype's own page in the book offers name suggestions) or make one up.

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4. Attributes

p.20

Distribute your Age's Attribute Points across all four. Minimum 2, maximum 4 β€” except your archetype's key Attribute (β˜…), which may go to 5.

-8 of 0 points remaining

Physique 2
Precision 2
Logic 2
Empathy 2
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5. Skills

p.21

Distribute your Age's Skill Points. At creation no skill may exceed 2 β€” except your archetype's key Skill (β˜…), which may go to 3.

0 of 0 points remaining

Agility 0
Close Combat 0
Force 0
Medicine 0
Ranged Combat 0
Stealth 0
Investigation 0
Learning 0
Vigilance 0
Inspiration 0
Manipulation 0
Observation 0
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6. Talent

p.21

Your archetype offers 3 starting Talents β€” choose 1. (More are earned with Experience Points and may be chosen freely, including talents from other archetypes.)

No options yet β€” complete the step this depends on.

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7. Motivation

p.18

What drives your character forward? Your chosen archetype's own page prints suggestions (opens via the cite above once an archetype is picked) β€” choose one or write your own.

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8. Trauma

p.18

The event that gave you the Sight β€” physical or mental, usually connected to the supernatural. Your archetype's page prints suggestions.

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9. Dark Secret

p.19

A problem you're ashamed of and keep to yourself β€” it should actively affect the game. Your archetype's page prints suggestions.

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10. Relationships

p.21

One relationship per other player character at the table (the other player must approve it) β€” your archetype's page prints suggestions. Note them here.

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11. Resources

p.21

You start at the LOWER value of your archetype's printed Resources range (shown once an archetype is picked). Spending Skill Points before play raises it by 1 step each, up to your archetype's upper value β€” see the Resources table for what each value means.

resourcesStartβ€”
resourcesRangeβ€”
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12. Personal Gear

p.22

Your archetype's printed personal gear (shown once an archetype is picked) β€” kept from mystery to mystery, unlike temporary gear bought or found during play.

archetypeGearβ€”
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13. Memento

p.23

Roll D66 (two d6 β€” first die = tens, second = ones) on the Mementos table, or choose your own item. Usable once per session to heal 2 Conditions while resting; weave it into your character.

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14. Description

p.23

A brief physical description for the table.