Downtime
Vagabond Core Rulebook · p.19
Open source p.19Downtime
Your downtime lets you prepare for the next outting, find new quests, establish a foothold in society, gather information, or just get wasted and wind up in a tavern brawl.
Activities
These activities generally take a Shift to complete, but other Abilities may allow you to complete them sooner, or more efficiently.
Craft
Characters can use their downtime to make Items. Doing so requires Materials worth at least half the value of the Item and reasonable tools or an environment to make it. Your Craft Difficulty sets the Value you can Craft per Shift on the following table. Multiple Shifts of work can be put into making an Item, which don't need to be consecutive. CRAFT PER ACTIVITY VALUE
Scrapping: An Item can be scrapped for materials worth half the value of the Item.
Foraging
You can spend a Shift gathering food and Materials from the wilderness in environments that can provide them. You can also do so when you Travel at a Slow Pace. When you do, make a Survival Check. On a pass, determine if you find Food or Materials:
Food: Rations
Materials: ( × 5s) worth of Materials
Hunting
Anything you can harvest meat from gives Rations or Materials. The number of which equals its HP. For Materials, multiply this result by 5 to determine its value in silver. Harvesting can be done as part of a Scene. Looking for Wild Game requires a Shift. When you do, make a Survival Check. On a pass, roll to see what Wild Game you discover. On a Crit, you can choose which Beast you find instead. WILD GAME
Study
If you Study, you gain a Studied die which you can spend to gain Favor on a roll you make in the next day. You must do so before the roll resolves. You lose any unspent Studied dice after a day. Additionally, you can change a choice offered by one of your Class Features when you Study (such as a Spell Known).
| d6 | Beast | Rations per Beast | |||||
|---|---|---|---|---|---|---|---|
| 1 2 3 4 5 6 | Wolf Fowl (as Hawk) Vermin (as Rabbit) Deer Boar Cattle | 9 1 1 4 13 18 | |||||
| Difficulty | Value | Difficulty | Value | ||||
| 18 - 17 | 1s | 10 - 9 | 5g | ||||
| 16 - 15 | 20s | 8 - 7 | 7g 50s | ||||
| 14 - 13 | 50s | 6 | 10g | ||||
| 12 - 11 | 2g 50s |
Tables on p.19 (1)
Wild Game
No table.