Leveling Up
Vagabond Core Rulebook · p.27
Open source p.27Classes
Heroes take on an archetype, called a Class. Classes grant Training and Features, and provide a guide for how these Heroes best perform in Combat. You will gain Levels in your chosen Class, which grant you new and enhanced Features. Features may grant Magic or a Perk, both of which are detailed later in this book.
Leveling Up
Your advancements as a Hero are signified with a Level in your Class. Each time you gain a Level, you’ll gain each of the following:
- Your Max HP increases (p. 20).
- New and improved Class Features.
- On Even Levels, increase a Stat by 1, to a
max of 7.
- On Odd Levels after Level 1, you gain one
Perk as shown in the Class table.
Leveling Methods
There are two methods to determine when Heroes gain a Level; either the XP Questionnaire or Destiny.
XP Questionnaire
After each session, ask each of these questions and mark 1 XP for each “yes” you can give.
- Did you complete a Quest?
- Did you Fail and allow the Fail to resolve?
- Did you pass a Hindered Check?
- Did you make a discovery?
- Did you loot at least 50g of treasure?
Destiny
The GM may alternatively create a path for leveling, called a Destiny. A Destiny is 9 Milestones that mark major progressions in the Story. Each time a Milestone is completed, each of the Heroes gains a level. DESTINY EXAMPLE 1 Clear out the abandoned mage’s tower, discovering the macguffin for beat 2. 2 Close the wild portal, foiling the mage from beat 1’s plans and gain knowledge of how to dimension hop for beat 3. 3 Uncover a plot to assassinate the future king in the past, requiring the portal from beat 2, and locking the Heroes in the past for beat 4. 4 Defeat the rampaging t-rex. 5 Seek out a way back to the present, eventually finding the medusa that will petrify the party until they are back to their original time.
Level Pacing
The GM sets the pace at which you gain Levels. The above table provides Pace examples, and Estimated Campaign Lengths to reach 10th Level with Weekly sessions.
Starting at Level 0
You can choose to start at Level 0, where you are a lowly vagabond who hasn't quite experienced the call to adventure. In doing so, follow these guidelines:
- Choose your Ancestry, Stats, and Gear.
- For Max HP, treat Level 0 as Level 1.
- Don’t take a Class until Level 1.
| Pace | XP/Level | Est. Campaign Length | |||
|---|---|---|---|---|---|
| Quick | 5 per Level | 2 to 5 Months | |||
| Normal | 5 × next Level | 5 to 12 Months | |||
| Epic | 7 × next Level | 1 to 2 Years | |||
| Saga | 10 × next Level | 2+ Years |