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Rules › Chapter Four: Adversaries and Environments
In this chapter (24)
  • Adversary Breakdown
  • Using Adversaries
  • Adversary Experiences
  • Adversary Features
  • Adversary Types
  • Battle Guide
  • Choosing Adversaries
  • Bruiser
  • Horde
  • Leader
  • Minions
  • Ranged
  • Skulks
  • Social
  • Solo
  • Standard
  • Support
  • Defeated Adversaries
  • Improvising Adversaries
  • Environment Breakdown
  • Using Environments
  • Environment Features
  • Environment Types
  • Adapting Environments

Chapter Four: Adversaries and Environments

  • Adversary Breakdown
  • Using Adversaries
  • Adversary Experiences
  • Adversary Features
  • Adversary Types
  • Battle Guide
  • Choosing Adversaries
  • Bruiser
  • Horde
  • Leader
  • Minions
  • Ranged
  • Skulks
  • Social
  • Solo
  • Standard
  • Support
  • Defeated Adversaries
  • Improvising Adversaries
  • Environment Breakdown
  • Using Environments
  • Environment Features
  • Environment Types
  • Adapting Environments

Choosing Adversaries

DH CORE · p.197

Open source p.197 ↗

It’s time to build a combat encounter!

The upcoming “Battle Guide” section gives a starting point for building balanced encounters. The following pages break down each type of adversary and provide guidance for building your own.

← Battle Guide Bruiser →