Search Lens Reference AdversariesEnvironmentsItemsRulesTablesAdventuresPlayer BuildCharacter SheetMy CharactersPartyClassesSubclassesDomainsDomain CardsAncestriesCommunitiesWorld Campaign FramesMapsPlay The Stage ❖EncounterCampaignsTools DiceAsk AIHex Maps
Rules › Chapter Two: Playing an Adventure
In this chapter (29)
  • Flow of the Game
  • Core Mechanics
  • On Your Turn
  • The Spotlight
  • Duality Dice
  • Evasion
  • HP & Damage Thresholds
  • Action Rolls
  • Stress
  • Example Action Roll
  • Story is Consequence
  • Special Action Rolls
  • Damage Rolls
  • Reaction Rolls
  • Advantage & Disadvantage
  • Battling Adversaries
  • Domain Cards
  • Conditions
  • Countdowns
  • Maps, Range, & Movement
  • Cover, Sight, & Darkness
  • Gold
  • Targets & Groups
  • Downtime
  • Death
  • Additional Rules
  • Player Best Practices
  • Leveling Up
  • Full Example of Play

Chapter Two: Playing an Adventure

  • Flow of the Game
  • Core Mechanics
  • On Your Turn
  • The Spotlight
  • Duality Dice
  • Evasion
  • HP & Damage Thresholds
  • Action Rolls
  • Stress
  • Example Action Roll
  • Story is Consequence
  • Special Action Rolls
  • Damage Rolls
  • Reaction Rolls
  • Advantage & Disadvantage
  • Battling Adversaries
  • Domain Cards
  • Conditions
  • Countdowns
  • Maps, Range, & Movement
  • Cover, Sight, & Darkness
  • Gold
  • Targets & Groups
  • Downtime
  • Death
  • Additional Rules
  • Player Best Practices
  • Leveling Up
  • Full Example of Play

Core Mechanics

DH CORE · p.89

Open source p.89 ↗

This section explains the core mechanics of Daggerheart and how to use them.

← Flow of the Game On Your Turn →