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C. Dark hall

Room

DI MB1 · p.27

Open source p.27

Filled with magical darkness. The walls and the nine massive pillars supporting the vault are covered with a slimy substance. Four skeletons wander around aimlessly.

  • → Magical darkness. No light can penetrate it. Creatures that can see in the dark can see normally there.
  • → Slimy substance. Poisonous on touch: CON check or paralysis for minutes.
  • → Skeletons. A recent addition not listed by the Surveying section. Attracted to noise.

SKELETON (4). HD 1, ARM rotting leather Δ6, ATT rusty scimitar , SP just bones (piercing and slicing weapons have disadvantage on damage), ML –