C. Dark hall
RoomDI MB1 · p.27
Open source p.27Filled with magical darkness. The walls and the nine massive pillars supporting the vault are covered with a slimy substance. Four skeletons wander around aimlessly.
- → Magical darkness. No light can penetrate it. Creatures that can see in the dark can see normally there.
- → Slimy substance. Poisonous on touch: CON check or paralysis for minutes.
- → Skeletons. A recent addition not listed by the Surveying section. Attracted to noise.
SKELETON (4). HD 1, ARM rotting leather Δ6, ATT rusty scimitar , SP just bones (piercing and slicing weapons have disadvantage on damage), ML –