The Company

ORGANIZATIONAL CHART · 14 SECTIONS · INTERNAL USE ONLY

MEMO — THE ORGANIZATION OF DUNGEON, INC. p.14

How to make a profit managing a dungeon

The business of Dungeon, Inc. consists of attracting adventurers to an area the company controls, bumping them off, and looting their corpses of anything of value. The hosts are the foot soldiers in this business model; they are the ones who risk their lives confronting the adventurers. They need to be recruited and paid. They are sent to the right place at the right time by the Supervision section, who use magic to determine the whereabouts and power level of the adventurers.

To remain interesting to its clientele, Dungeon, Inc. must always be creating new and different experiences, spreading rumors, developing marketing campaigns to attract attention to the Dungeon, etc.

All this requires funds and, therefore, investors. Generally rich and remorseless, these investors are treated like royalty when they visit the company (doubtless, some of them are royalty). Investors mean profits, and these patrons take the first cut.

Last but not least, the organization requires efficient logistics to house and feed the employees of the Dungeon, to manage their gear, to map the locations, and many other small but vital jobs that contribute to running the Dungeon.

Company organization

The following pages describe the company's organization in detail. Along with a description of each division, department, and section, you'll find a few motivational slogans seen on posters in each department. Each section also has examples of favors (thumbs-up and services – see p. 49 for detailed rules), as well as ideas for colleague NPCs and secondments – missions for sections other than Reception. Note that the names listed for high-ups are suggestions for the DM.

The Overseer-in-Chief

The overseer-in-chief is Mister Noir. He is the founder of the company and its only ever leader. Not much is known about him, and very few employees have ever met him (and these are all bigwigs). Mr. Noir, aside from his team (personal assistants, private secretaries, etc.) has only two subordinates.

Strategy Division

In charge of the long-term vision of the company — finances, recruiting, patron relations, developing ideas for new aeries, etc.

Vice-overseer of Strategy: Aacarcerax, an undead wizard (otherwise known as a lich) whose superior intelligence contributes to planning the expansion of Dungeon, Inc. (Aacarcerax, cunning and haughty lich)

Treasury Department

Runs everything related to the finances of Dungeon, Inc., whether accounts receivable and payable (Accounting) or investments (Patron Relations).

Director: Apyth, a goblin whose nose for money is legendary, and not just in a figurative sense. (Apyth, greedy and calculating goblin)

Posters and slogans:

  • There's no such thing as loose change.
  • Everybody counts.
  • The rules are here to protect you.

Buzzwords: Production efficiency, return on investment, fair allowance, economy, overrun.

Subordinate sections: Accounting, p. 18 · Patron Relations, p. 19

Live Resources Department

Not only in charge of recruiting employees, and of their salary and contracts, but also of corporate relations with the denizens of the Dungeon.

Director: Marzkel. They are a cephalid who uses their telepathic abilities to ensure that their subordinates don't hide anything. (Marzkel, inquisitive and affable cephalid)

Posters and slogans:

  • A smile isn't always paid back.
  • If others think it's useless, we'll find a use for it.
  • Diversity is our strength.

Buzzwords: Resources, motivation, teamwork, hierarchy, loyalty, talent, remuneration, profile, dossier, agile.

Subordinate sections: Recruiting, p. 20 · Internal Relations, p. 21 · Terminations, p. 22

Marketing Department

The central role of Marketing is to attract clients to the Dungeon. To do this, they must develop attractive aeries and design promotional campaigns around them. To be efficient, they need to know their clients.

Director: Affalella. She's an elf who rose to her position thanks to her creative thinking. (Affalella, creative and terse high elf)

Posters and slogans:

  • Imagine a better Dungeon.
  • The possibilities are endless.
  • Our clients give the best of themselves!

Buzzwords: Concept, profile, attractiveness, design, notional, schema, prospect, clientele, market segment, criteria.

Subordinate sections: Design, p. 23 · Publicity, p. 24

Operations Division

Oversees the daily operations of Dungeon, Inc. — maintenance, supervision, expansion, and of course welcoming clients.

Vice-overseer of Operations: Nhaigraoo, a dwarf from the deeps. His experience in construction and maintenance, along with his martial past, ensures the strength of the organization's foundations. (Nhaigraoo, well-organized and persnickety rifts-dwarf)

Facilities Department

Without a doubt, Facilities has the greatest breadth of duties in the organization. They feed the employees, rearm traps, and ensure that the aeries conform with their maps.

Director: Paiji. He rose from the ranks within Facilities and knows the tasks of his subordinates by heart. (Paiji, straight-shooting, bon vivant kobold)

Posters and slogans:

  • The best trap is one that's armed!
  • A quality kitbag for a well-executed mission!
  • Attention to detail!

Buzzwords: Planning, terrain, function, assistance, restoration, mending, graphical representation, tooling, quality, pragmatic, substantial.

Subordinate sections: Maintenance, p. 25 · Supplies, p. 26

Client Services Department

The lifeblood of Dungeon, Inc. Client Services is by far the largest department. And as clients never seem to sleep, someone must always be on call to track their whereabouts and welcome them efficiently.

Director: Sforza, a human woman whose experience as an adventurer and capacity for decision making are the basis of the department's success. (Sforza, decisive, muscular warrior)

Posters and slogans:

  • Together we are stronger!
  • A good client is a dead client!
  • The right information at the right time.

Buzzwords: Confrontation, intelligence, discretion, anticipation, tactical, life blood, collaboration, information, data.

Subordinate sections: Surveying, p. 27 · Supervision, p. 28 · Reception, p. 29

Expansion Department

The Dungeon may be an unmoving building of stone, but Dungeon, Inc. must grow. Despite its immense size, the Dungeon constantly expands to open up new aeries and attract more (and wealthier) clients. It is the role of the Expansion Department to secure new areas in and under the Dungeon and make this happen.

Director: Sssureklass. His experience with underground environments is a great asset for the department's mission. (Sssureklass, opinionated and inquisitive troglodyte)

Posters and slogans:

  • Ever downward!
  • From idle fantasy to gold-making reality.
  • The world is our oyster!

Buzzwords: Stretch, extension, prudence, systematic, new territory, project management, prototype, cost-efficiency.

Subordinate sections: Exploration, p. 30 · Reconditionning, p. 31

DUNGEON, INC.

The Overseers

TREASURY DEPARTMENT

LIVE RESOURCES DEPARTMENT

MARKETING DEPARTMENT

DESIGN DEPARTMENT

FACILITIES DEPARTMENT

CLIENT SERVICES DEPARTMENT

EXPANSION DEPARTMENT

THIS CHART IS THE PROPERTY OF DUNGEON, INC. UNAUTHORIZED REPRODUCTION IS REFERRED TO TERMINATION.