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D. Trapped corridor

Room

DI MB1 · p.27

Open source p.27

The trap has been reset. Stepping on one of the floor tiles (slightly different color) at the bend in the corridor opens a trapdoor in the ceiling, releasing hundreds of infuriated scorpions. All occupants of the corridor not carrying a torch receive one point of damage and must make a CON check to resist the poison (Δ6 venom with a frequency of 1 minute).