Tentacrab lair
RoomDI MB1 · p.36
Open source p.36A strong underground torrent ends here in the lake. The tentacrab, a crustacean abomination the size of a frigate, was placed in the lake by Mr. Noir himself to discourage underworld denizens from approaching the dungeon via the lakes. It stays here to catch whoever and whatever is delivered from K by the torrent.
→ Lake. 2-in chance of being attacked by the tentacrab every minute spent in the water.
TENTACRAB. HD 14 (90 hp), ARM shell Δ12, ATT 3 x pincers , 3 x tentacles (grapples then each turn), SP reach, amphibious, camouflaged against the lakebed, calmed by the Abysmal Whistle (see sidebar), ML Δ10
The Abysmal Whistle
A golden instrument that calms down the tentacrab (see G) but only if five notes are played on it. The crew think the melody is sufficient, but the truth is that it must be played with the whistle to be effective. Formerly owned by Mr. Noir, entrusted to Captain Rudd, who lied about losing it when his contract with Dungeon, Inc. ended. Recovering it is worth a favor, while keeping it may attract the Overseer's direct wrath.