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Lair of the White Dragon

Room

DI MB1 · p.63

Open source p.63

BEFORE THE HOSTS ENTER THIS CAVERN, roll . Add 1 or 2 if they wasted a lot of time getting here.

  • 1–5. The clients are preparing for combat and hiding behind a rock at the south entrance (50% chance to spot them if someone intentionally looks in this direction). The dragon is either asleep in the middle of the cavern or, if awakened by a fight with the ice flamingos (see B), waiting at one of the exits from B. Roll Clients attack! Δ6 every turn. The die automatically steps down every turn if the hosts are conspicuous.
  • 6. Fighting noises, screams, roars, flashes of light: the clients are fighting the dragon (see Battle with a dragon).

A gigantic ice cavern partially lit by harsh sunlight (a wide natural shaft leads to the Bright Outside), whose rays warm Canacueesechumani the dragon. Embedded in ice walls, the dragon's hoard: clusters of gleaming gems, rune-engraved weapons, piles of gold coins, gleaming armor, various precious trinkets.

Canaqueesechumani. A magnificent, awe-inspiring white dragon, his gleaming scales reflecting light in dazzling patterns. One of the most prominent stars of Dungeon, Inc. Proud and narcissistic like all dragons, he is nevertheless aging: becoming a little lazy and cautious, dealing politely with trespassers who don't rush him... He likes to avoid violent confrontations – unless someone lays a finger on his treasure, of course. He spends most of his time in dreams of past battles, and sometimes nightmares of knights in shining armor and sticky-fingered thieves

CANACUEESECHUMANI, lazy white dragon. HD 10 (79 hp), ARM scales like steel delta12, ATT bite , 2x claws , frost breath ( damage; STR check or encased in ice for turns), SP flight, Spells charm person, telekinesis, ML Δ6