Frostling living quarters
RoomDI MB1 · p.63
Open source p.63Polyphonic snoring noises, musty, farty smell. Some 50 frostlings sleep tightly packed, rolled in furs and blankets.
→ Frostlings. Hook-nosed, tribal goblins, their pale gray skin covered with a faint bluish fuzz. They speak their own language and broken Goblin. Currently all asleep, waiting for warmer weather.
→ All asleep. Only a bright light (a torch, for example) or a loud noise wakes them. In this case, roll on the following table (with advantage if someone talks to them peacefully and makes a successful CHA check).
1-2: Hostile and angry: Want to drive intruders from their lair, attack immediately.
3-4: Angry: Arm themselves and make threatening gestures until intruders leave.
5: Ambivalent: Arm themselves and question intruders as to why they are here.
6: Welcoming: Offer blankets and pelts and go back to sleep.
Whatever happens, no one is ever allowed into the nursery (F).
FROSTLING. HD 1 (4 hp), ARM thick skin Δ4, ATT bone club , SP ice fart (CON check or disadvantage for turns), ML Δ6