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Ice druid cave

Room

DI MB1 · p.64

Open source p.64

Rainbow reflections along the ice walls, creating strange shapes, as if they had a life of their own. A venerable frostling sleeps on a throne of ice and fur, whispering in his dreams. Bric-à-brac made of in wood, bone, stone, and carved ice scattered around him.

Rainbow reflections. Ice spirits watch over the shaman and wake him if a stranger enters. Provide him with Δ10 armor if attacked in this cave.
Venerable frostling. Zoholag, the tribe's ice druid. Incredibly wrinkled skin. Almost blind. Open to parley if nothing serious has happened before.

ZOHOLAG, blind frostling druid. HD 4 (20 hp), ARM scale harness Δ4, ATT ice dagger , Spells spirit protector (Armor Δ10 while in his cave), spirit possession (WIS check or soul pushed into another character's body for Δ8 turns – players must agree on actions – while the original's body is controlled by the druid), ice prison (STR check or paralyzed for Δ6 turns), healer (see below), ML Δ8

Parley. May heal hp per person. Understands how important it is for the tribe to protect the white dragon and can intervene with Mohotma. Can sell some of his remedies and talismans (25 GP each).
Bric-à-brac. Amulets, fossils, pouch of herbs, sculpted bones, tattooed furs, skulls of different species, wooden pendulum... A talisman of fire protection Δ8 (damage halved), two potions of healing Δ8, a quiver of Δ8 ice arrows ( damage, ignore armor), and a magician's skull Δ4 (can cast illusion, levitation, and augury – see rulebook, p.67).