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Interactions

Section

DI MB1 · p.50

Open source p.50

Roll on the list of interactions below during the evening, at least once for each host. When the Δ on the social interaction table is stepped down, roll on (or choose from) the hints of murder table. If you roll hint #4, the bruisers have a chance to confront the murderer (see below).

Δ12 interactions

1 ▸ The employee of the month butters up Sforza and the head of Reception by disparaging the player characters' team.
2 ▸ A very hungry colleague berates the Maintenance staff bringing in trays of food for not being quick enough.
3 ▸ A colleague jumps on a table and starts a highly charged speech about working conditions and the need for a union. If the bigwigs notice, Termination will be notified.
4 ▸ A conga line starts, colleagues dancing and shouting wildly to the music in a long serpentine chain.
5 ▸ A colleague chats a player character up, hoping for intimacy.
6 ▸ Two colleagues fight over the designs of their costumes and ask a player character to arbitrate.
7 ▸ A colleague is emotionally wrecked by the ceremony in memory of fallen comrades and weeps on a character's shoulder.
8 ▸ A drunk colleague starts spilling rumors (or secrets) about a player character.
9 ▸ A PC drinks a cup of spiked punch. : 1. They think they're flying, 2. They think they're dead, 3. Everyone looks like a client, 4. They mistake everyone for someone else.
10 ▸ A drunk character barfs on Sforza's boots... Check CON to avoid another round on Sforza's costume (Imperator Gorogos, a famous conqueror of ancient times).
11 ▸ Andemiel from the Crystal Flute crashes the party dressed as a goblin warlock to check out Bela's music. When Bela sees her, he launches into one of his complex (and undanceable) compositions.
12 ▸ A player character stumbles upon the beginnings of a sex orgy, and is dragged in to join.

Hints of murder

1 ▸ A colleague bumps into a player character, staggering and visibly drunk. A bit later, the PC realizes they are covered with blood. Decide if the drunk colleague was the murderer or someone who tripped over a murder victim and kept going without noticing.
2 ▸ A colleague emerges from a side corridor screaming and blabbering about fangs and claws. The murderer missed their chance.
3 ▸ A player character finds a colleague, dead and partially devoured, in a dark corner or unused briefing room.
4 ▸ One or more characters stumble upon the murderer slashing at a screaming colleague.