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Zénopuce's house staff

Section

DI MB1 · p.35

Open source p.35

Before he disappeared three hundred years ago, Zénopuce's servants weren't informed their work contracts could only be terminated under certain conditions. Dying of natural causes wasn't one of them. They are now a very special sort of skeletons: not any more powerful than before, but also immune to powers and spells affecting undead. The humans can speak and the gnoll guards can only growl (a sure sign that they aren't skeletons according to universal necromantic standards). With only cobwebs in their skulls for so long, the staff's memory has been increasingly lacking.

NERBERT, condescending skeleton majordomo. HD 1 (5 hp) ARM –, ATT broom , SP immunity (see above), reforms hours after destruction, ML –

AGLIA, motherly skeleton cook. HD 2 (8 hp), ARM –, ATT meat cleaver , SP immunity (see above), reforms hours after destruction, ML –

GNOLL MERCENARY GUARDS (20). HD 1 (7 hp), ARM leather Δ6, ATT halberd *, SP immunity (see above), reforms hours after destruction, ML –

FERAL FIROUZ, intimidating gnoll skeleton. HD 6 (38 hp), ARM rusty chainmail Δ8, ATT 2 x scimitar , SP immunity (see above), reforms hours after destruction, safe in her chest, ML –

IRON SAFE. Bouncing inside her ribcage when she walks, a heavy lockbox (Zénopuce carries the only key). It contains his backup grimoire, with all the spells he knows (plus some rare formulas if you feel generous) and, as a bookmark, the aerie's title deed).