Reconditioning Section
FactionDI RB · p.31
Open source p.31EXPANSION DEPARTMENT
Reconditioning Section
“Reduce, reuse, recondition.”
Motto: Reduce, reuse, recondition.
Mission
Build client aeries in those new parts of the Dungeon secured by Exploration. The concepts are produced by Design (within the Marketing Department), but Reconditioning does the actual work. This often implies that both teams must compromise to limit costs (or to bring some of Marketing's loftier ideas back to the prime material plane.)
Profiles
Most Reconditioning hires are manual laborers or building site foremen. Their profiles are not so different from those in Maintenance: strong, hard-working, resourceful mechanics. While the work is difficult, it is also low risk. The section has more old-timers than most others.
1d10 Colleagues
| # | Colleague |
|---|---|
| 1 | Gabzeta, a sturdy bugbear laborer |
| 2 | Laureline, a cheerful marilith bricklayer |
| 3 | Cosinus, a visionary giantkin architect |
| 4 | Ignatia, a fireproof dragonkin steamfitter |
| 5 | Margolin, a shrewd leprechaun purchaser |
| 6 | Zzolt, a rigid and hard-working frost gnome |
| 7 | The Brown Mouser, inexperienced and cowardly burglar |
| 8 | Stry, a clever wereshrew contorsionist |
| 9 | Styrma, a creative and demanding centaur |
| 10 | Railee the chatty crowblin dungeon-delver |
Favors (see p.38)
- Thumbs Up: Affect the environment of an aerie. Ex.: “Gabzeta told me her team was ordered to cut corners when building this aerie. I reckon we should be able to knock down this sub-par wall.”
- Service: Change an element of layout in an aerie. Ex.: “Styrma the centaur was drunk at the winter solstice party; she told a story about the secret passage they put in between this room and the watchtower to ease the build out.”
Secondments
They wouldn't like to hear it, but Reconditioning are essentially glorified builders. They know what they're doing, and they do it well… But when things don't go according to plan, they need external help!
1. Something is wrong on the construction site of the star new aerie. Tools go missing, Reconditioning employees are injured or go missing. The PCs are called in to investigate...
a. The aerie is, in fact, haunted. Built over an ancient burial ground, maybe? There is no budget for an exorcism, I'm afraid. Why don't you go “borrow” a client cleric instead?
b. Local denizens are angry at Dungeon, Inc. moving into the neighborhood. Oh, they know about the company alright… and they know about sabotage as well.
c. Through some once-in-an-era combination of star alignments, this section of the Dungeon has become sentient. How will a bunch of bruisers deal with a living aerie?
2. Reconditioning has finished the last touches on a revolutionary aerie that Design has sold as “the greatest potential for revenue growth in the history of Dungeon, Inc.” The hosts are asked to sample the aerie as if they were clients. Unfortunately...
a. Due to cost-cutting initiatives on Reconditioning's part, the aerie is dangerous. For all the wrong reasons: unsound building, haphazard magical traps, visible secret passages, and disease-carrying wererats.
b. The designers really pulled out all the stops on this one! They don't want one client to get out alive, including the trial clients (Mr. Noir is watching, after all).
c. Unbeknown to anyone (Supervision is not overlooking the area yet) clients have already made their way into the aerie. But how are the PCs supposed to know they are clients?