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Kitbag weapons (Melee & Missile)

Table

DI RB · p.78

Open source p.78

COMPOSE YOUR KITBAG by allocating , , , , and to each of the lists below. Roll in any order and add your seniority rank to each result. For one-shots, you can save time by rolling and reading the result across each column.

Roll (u)Melee weaponMissile weapon (ammo)
2uGnomish blackjack Polished pebbles (sack Δ10)
3uPartisan Throwing knives (belt Δ6)
4uKobold bone shiv Sling (sack of bearings Δ10)
5uPirate cutlass Darts (pouch Δ6)
6uShort sword Goblin bow (quiver Δ8)
7uBugbear-style spiked club Bola
8uDeep elf scourge Dueling pistol (powder and shot Δ6)
9uAwl pike /Javelins (quiver Δ6)
10uPretentious rapier Kunai (case Δ6)
11uCheap dagger Assassin's hand crossbow (bolts Δ6)
12uWood elf hatchet Bamboo bow (quiver Δ8)
13uGisarme Throwing axes (belt Δ6)
14uTheatrical scythe Culverin Δ8 (powder and shot Δ6)
15uRepurposed machete Oversized shuriken (case Δ4)
16uChaos warrior flail /Blunderbuss Δ6 (powder and shot Δ6)
17uBardiche Bladed boomerang
18uClassic gladius Hunting bow (quiver Δ8)
19uUnderworld scimitar Two-shot crossbow (bolts Δ8)
20uShortened pike Slingshot (sack of bearings Δ8)
21uWakizashi Barbarian francisca
22uSword and main-gauche Pilum
23uClassy katana Sling (sack of steel balls Δ6)
24uBlackened morgenstern Angon
25uOrcish battle axe Heavy spear
26uUnwieldy warhammer Javelin propeller (javelins Δ6)
27uPaladin's sword /Gnomish grenades (belt Δ4)
28uTwo-handed maul Repeating crossbow (bolts Δ8)
29uHalberd Arquebus Δ8 (powder and shot Δ6)
30uWar mace Musket Δ10 (powder and shot Δ6)

Two-handed melee weapon: advantage to damage. The weapons marked dX/dX (Awl pike /, Chaos warrior flail /, Paladin's sword /) can be used one- or two-handed.

(Specialized medieval polearm, like a halberd with a different blade: Partisan, Gisarme, Bardiche.)

Black powder weapons (Dueling pistol, Culverin, Blunderbuss, Arquebus, Musket, Gnomish grenades) are:

  • Dangerous: their damage is doubled.
  • Unreliable: a roll of 1–3 on a weapon at Δ4 means the weapon explodes, causing damage to the one who pulled the trigger. Before that, only an expert can restore a weapon to its original damage Δ.
  • Loud: when shot, creatures in the surrounding rooms and hallways are alerted to its presence.
  • Above all, optional! If your group doesn't want guns mixed into your fantasy, replace them with the weapons just below.

These black powder weapons can damage grouped targets at the DM's discretion.