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Living Standard & Pay

Table

DI RB · p.51

Open source p.51
1–2
3–4
5–6
7–8
9–10

Characters have a living standard risk die whose size depends on their seniority rank. To pay for a luxury within their purchasing power, a host must roll their living standard Δ.

\* Characters can acquire anything listed on the line corresponding to their rank and the lines above it – see p. 92 for the shops available in the Dungeon. The Cost to Increase column is the sum spent on key colleagues to temporarily upgrade the living standard Δ to that level for the next weeks.

Character Seniority RankLiving StandardFood and AccommodationExamples of Luxuries*Cost to Increase
1-2Δ4Canteen meals; dormitory bunk bedExtra ammunition; magic focus Δ6; serious weapon or armor (); bottle of booze and roasted worms at the Silver Goblet; street skull-bowling
3-4Δ6Weekly restaurant meal or take-out; shared bedroomPotions and scrolls; murderous weapon or armor (); minor information; barista coffee and candied ears on a stick; licensed satirical play100gp
5-6Δ8Daily restaurant meals; private bedroomPowerful spells, charge items, magic focus Δ8; masterwork weapons and armor (+1 damage); major information; elven wine and deep-fried nobbit toes; company gladiatorial games1,000gp
7-8Δ10Catered meals with guests; personal servant; private apartmentPermanent items; personalized accessories; magically obtained information; pixie-wing tea and butter cakes stolen from a king's pantry; rare book10,000gp
9-10Δ12Personal cook; own tower with a viewBespoke magical items, magic focus Δ10; oracles; accommodation outside the Dungeon; liquor of the gods and dragon roast; famous artist commission100,000gp