Morale Table
TableDI RB · p.58
Open source p.58No table.
The DM uses this table to determine the enemy's next action when a Morale risk die is rolled. If the die fizzles from a Δ4 to nothing, the adversary attempts to run away by any means available or falls to its knees to plead for its life. Creatures without a morale die always fight to the death.
| d12 | Result |
|---|---|
| 1 | Desperate: enemy and hosts do double damage |
| 2 | Flee: leaving stuff behind, doors open, etc. |
| 3 | Surrender: if not accepted, step up morale Δ |
| 4 | Retreat: orderly fall back, regroup |
| 5 | Panic: behave against their interest |
| 6 | Fight defensively: look for cover, etc. |
| 7 | Best defense: take risks to win quickly |
| 8 | Frenzy: enemy does double damage, can't tell apart hosts and allies |
| 9 | Feint: retreat to set a trap or ambush |
| 10 | Exploit: find weakness in hosts' strategy |
| 11 | Second wind: reroll enemy's hit points |
| 12 | Blood thirst: hosts get disadvantage in melee |