Influence Rolls
Basic Set: Campaigns · p.359
Open source p.359An “Influence roll” is a deliberate
attempt to ensure a positive reaction
from an NPC. A PC with an appropri-
ate “Influence skill” can always elect
to substitute an Influence roll for a
regular reaction roll in suitable cir-
cumstances (GM’s decision). See
Reaction Rolls (p. 494) for more on
NPC reactions.
Decide which Influence skill you
are using: Diplomacy, Fast-Talk,
Intimidation,
Savoir-Faire,
Sex
Appeal, or Streetwise. Choose wisely!
The GM may allow other skills to
work as Influence skills in certain sit-
uations (e.g., Law skill, when dealing
with a judge). Then roll a Quick
Contest: your Influence skill vs. the
subject’s Will.
Modifiers: All your personal reac-
tion modifiers (although the GM or
the skill description may rule that
some modifiers do not apply); any
specific modifiers given in the skill
description; -1 to -10 for using an
inappropriate Influence skill (GM’s
decision).
If you win, you get a “Good” reac-
tion from the NPC – “Very Good” if
you used Sex Appeal. On any other
outcome, the NPC resents your clum-
sy attempt at manipulation. This gives