Jumping Distance
Basic Set: Campaigns · p.352
Open source p.352Your Basic Move determines jump-
ing distance, as follows:
High Jump: (6 ¥ Basic Move) - 10
inches. For example, a Basic Move of
6 lets you jump 26” straight up. For a
running jump, add the number of
yards you run to Basic Move in this
formula. Maximum running high-
jump height is twice standing high-
jump height.
Broad Jump: (2 ¥ Basic Move) - 3
feet. For example, a Basic Move of 6
lets you jump 9 feet from a standing
start. For a running jump, add the
number of yards you run to Basic
Move in this formula. Maximum run-
ning broad-jump distance is twice
standing broad-jump distance.
Those with the Enhanced Move
(Ground) advantage (p. 52) may apply
their movement multiplier to Basic
Move before inserting it into these for-
mulas when they have a running start.
This is instead of adding the number
of yards run! For instance, a horse
with Basic Move 6 and Enhanced
Move 1 makes running jumps as if its
Basic Move were 12.
Those who have Super Jump
(p. 89) double the final jumping dis-
tance for each level of that advantage.
This is cumulative with the effects of
Enhanced Move!
Remember that 12 inches equal
one foot, and that 3 feet equal one
yard (or one hex on a battle map).