Delving into Tomorrow
Mythic Bastionland · p.206
Open source p.206Mythic Bastionland follows on from the games Into the Odd and Electric Bastionland, which explore the world’s industrial and electric eras respectively. Yet unwritten games may explore other eras and areas.
The games are built on the same rules, with key differences noted opposite. These aren’t exhaustive lists, but highlight some important things to keep in mind.
It’s completely viable to take characters or content from one game to another, with the following guidance:
• Use the content of the game you’re playing as a guideline for conversion. If you bring a rifle from Electric Bastionland into the world of Mythic Bastionland then look at how much damage a crossbow does and boost it a little from there. • Capture the spirit of the content or character that you’re converting, rather than worrying about finding the perfect numbers. Mythic Bastionland’s Virtues mostly line up with the Ability Scores of the other two games, but sometimes it’s better to assign a value that feels right. • Use as much of each game as you like. Into the Odd characters might learn the Feats from Mythic Bastionland, continuing to use them even when they return to that industrial setting. • Use as little as you like. If those same Into the Odd characters are playing in a horror-themed scenario then perhaps the heroic Feats aren’t a good fit. • If you’re feeling overwhelmed then just take the system you’re most familiar with and use that for everything. You can play a game of Into the Odd exploring both Electric and Mythic Bastionlands without touching any of the new rules. The players will remember the worlds they explore much more than the specific set of rules that they used.
Into the Odd
• The game that both of the others are built upon, and the simplest overall. • It’s easy to be swamped by enemies when they outnumber you. • Arcana are powerful devices with a single useful ability. • Characters gain Hit Protection by completing expeditions and later training an apprentice.
Electric Bastionland
• Multiple attackers roll and keep the single highest die, making outnumbering less deadly than in Into the Odd. • Scars can occur in combat, often improving the victim’s maximum Hit Protection. • Arcana are renamed as Oddities and Willpower is replaced by Charisma.
Mythic Bastionland
• Uses Virtues in place of Ability Scores, each recovered by different methods. • Guard is the new name for Hit Protection but functions in the same way. • Feats and Gambits create more in-depth combat rules. • Armour can be layered, so Armour values are generally higher. • Because of the above, Damage is a touch higher across the board.
The Truth of It All
How are these worlds connected?
Do they form a linear timeline from a medieval age up to a late modern period?
Is there just one true setting, the others just stories told by its inhabitants?
Do they exist simultaneously, characters able to wander from one age to another if they know the way?
Yes.