Taking Action
Mythic Bastionland · p.182
Open source p.182Play
Ref: With its walls torn down, the village is now a bit of a sitting duck if the Legion decide to attack again.
Tal: We could stay and guard them but the Seer told us the Legion always comes back in greater numbers, right?
Moss: Yeah, how about we help them build some better defences?
Ref flips to the Action Procedure to remind themselves of the steps.
Ref: Okay, Intent. So what are you actually trying to do? Get the walls back to how they were? Make them even better?
Moss: Could we make them better?
Ref: Well let’s work through the rest of the steps before we commit to that. What’s your Leverage for this? How are you actually going to make it happen?
Tal: The serfs here would be on board with helping with the work, right? Plenty of wood around too.
Ref: Yeah. With the limited skill, materials, and time you have I think the Intent is going to be restricted to getting it patched up as a solid but makeshift wall.
Moss: Fair.
Ref: Cost… it’s taking up time and the work of the local serfs but they’re already inclined to help out. Risk… now I don’t think the Legion are coming imminently, so there’s no risk of them showing up before the work is done. That means there’s no need to roll if you’re happy to spend the time on this.
Tal: Yeah, let’s do it.
Ref: So you gather the serfs and spend the afternoon chopping wood and cobbling together a ramshackle wall. Doesn’t look like much but at least it’s a line of defence against the Legion. The sun sets as you admire your work.
Moss: Well it’s something but we need a proper plan to beat them for good.
Thoughts
Here we see Ref work through the 5 steps of the Action Procedure:
Intent, Leverage, Cost, Risk, Impact.
It would be lovely if those five words formed a mnemonic, but it wasn’t meant to be.
Talking through the specific stages by name is a good way to help internalise the process, but not strictly necessary once the group is comfortable with it.
Also notable is that Ref feels happy leaving the Intent somewhat loose until the group have discussed Leverage. Working through the steps in order doesn’t mean you have to lock everything in as you go.
I’m glad Ref doesn’t get bogged down in the detail of how long it takes to build a wall, how many workers you need, how much material. No Referee can know all these things, and slowing down the game to brush up on the logistics of wall construction is unlikely to improve the game. Here we’re interested in the fact that the players want to invest time in performing this action, and the impact it has on the ongoing fiction.
There’s more transparency from Ref than you might expect, outright telling the players that the Legion aren’t coming back today. You want the world to have mystery, but it’s also important to give players the information they need to make their decision. If it was uncertain, Ref might have said “there’s a slim chance the Legion will come back today” or “there’s a high chance the Legion will come back today”, keeping a mental note of the odds they would use on the Luck Roll to determine this later.
Giving them certainty here lets them get on with making the decision instead of agonising about something that the Referee knows won’t happen.