Misc Adventuring Equipment
Nimble Core Rules · pp.37–38
Open source p.37Healing Potion (action) Heal HP.
Greater Healing Potion (action) Heal HP.
Supreme Healing Potion (action) Heal HP.
Torch (stack of 2)
For when it’s dark. 1 use each.
Lantern & Oil Like a torch, but not as cool (refill: 1 gp).
Vial of Pitch Sticky, and VERY flammable.
Rope (50 ft.)
You always need rope.
Chain (10 ft.)
Like rope, but stronger (and heavy).
Bucket Also works as a hat in a pinch!
Padlock & Key Lock it or lose it.
Mirror For medusas AND spinach teeth.
Telescope Arrr.
Magnifying Glass Make the small, big.
Chalk Not JUST for kids.
Shovel Sometimes you need a hole dug.
Pulley Pull down, go up.
Grappling Hook For climbing or catching BIG fish.
Quiver & Ammo Don’t leave home without it.
Saw For cutting lumber.
Soap Useless.
Strange Plant Who knows?
Shiny Object Worthless, but VERY pretty.
Lock Pick It’s not mine, honest!
Bell For service.
Dice LOTS of fun.
Blanket Warm & fuzzy.
Hunting Trap Snap snap, don’t lose a finger!
Camping Supplies Bedroll, rations, simple tent.
Crowbar It’s LIKE a key.
Pitons Metal spikes, for sealing doors.
Manacles For when someone has been bad.
Large Sack Like a BIG pocket.
Instrument Drums, Horn, Lyre, Flute, etc.
What About…? These are 50 gp not all of the items available 150 gp for purchase, merely a sampling. If you can think of it, 450 gp you can likely buy it! 5 sp 10 gp Currency is made up of 2 gp Silver (sp) and Gold pieces 10 gp (gp). 10 silver = 1 gold. 1 sp is roughly the cost of a humble 50 gp meal; 1 gp, a sumptuous feast. 1 gp Most small towns will have equipment and items worth 3 gp 50 gp or less. You’ll need to adventure to larger towns 4 gp or cities or find a traveling 10 gp merchant to purchase more valuable pieces of equipment. 5 gp 1 sp 3 gp 3 gp 4 gp 10 gp 4 gp 1 sp 5 sp 1 sp 5 gp 2 gp 5 sp 1 gp 10 gp 5 gp 2 gp 5 gp 3 gp 5 sp 5–50 gp
| Item | Properties | Cost |
|---|