Search Lens Reference RulesMonstersSpellsItemsTablesAdventuresNPCsPlayer BuildCharactersPartyGM GM ScreenCampaignMapsTools DiceAsk AIArtHex MapsLab Live DM ✦
← Adventures

Frozen Tomb of the Nameless One

Lv 3-5 ▶ Run in Live DM

Shots in the Dark #1 · p.53-54 · 3p

Open source p.53 ↗
Run 0/5 visited

Brave deadly cold and alien foes to claim treasure, but don’t wake THEM!
Frozen Tomb of the Nameless One
A level 3-5 Shadowdark adventure by Samantha O’Brien
5
3
4
1
RANDOM ENCOUNTERS

Details
Freezing Wind. 3:6 chance each torch goes out. DC 12
CON or take 1 STR damage.
1
2
Void Spider. (SD 241), on the hunt (sign: audible clicking).
Shadows. (SD 250).
Attack isolated PCs. Recoil from light.
3
Joffrey & Ryna. (Bandits, SD
197). Separated from their party in the storm — “Kaz &
Lei must be somewhere!”
4
Lost Souls
Long ago, this ship was an exploratory spaceship.
It studied outsiders and crash-landed here when they escaped! The souls of its crew hunger for vengeance, and will always attack outsiders before any intruders.
2
Deadly. Check for encounters every crawling round.
If an encounter has already been dealt with, treat as Freezing Wind.
EXTERIOR & ENTRANCES
Lonely Mountain (ice covering a
100 ft. tall pointed metal structure)
in a Frozen Lake (raging Blizzard).
• Cave Mouth. Ground level, to #1.
• Hole. 50 ft. Up on N. side, to #5.
DUNGEON FEATURES
Light: None. Doors: sleek metal, slide open automatically. Corpses:
withered, avian, ancient space suits.
• Holes in ceiling lead to torn metal passages (crackling wires block). Take 2 turns to traverse.

No extracted maps for this adventure — the map is in the source book: Open source p.53 ↗

Rooms (5)

1 “Cave” Mouth p.53 ↗

1. “CAVE” MOUTH

Entry (jagged, uneven), sleek walls
(metal, scattered ash), rubble
(recently disturbed, blocks way to 3).
• Search rubble. Frozen corpses
(withered, avian husks, frozen into a scream), holes in ceiling.
▶ Search Corpses. Gem (30gp)
attached to space suit.
• East. Burning smell, snow prints.
• West. Intermittent crackling.

open full entry →

2 Containment Room p.53 ↗

2. CONTAINMENT ROOM

Two glass tanks (left: shattered, empty; right: pulsing violet lights), 2 corpses (fresh, half-dissolved), in
Goop (charred, pulsing violet).
• Corpses. Gear/flesh dissolved, apart from arms with lit torches.
▶ Approach Goop. It attacks! 10
HP Primordial Slime (SD 241), charred, translucent, strobing.
• Tank (Right). Floating metal rod.
Around it: 2nd Primordial Slime.
▶ Rod. Laser gun! As longbow of the elven kings (SD 305), but fire damage / solar power.

open full entry →

3 Central Junction p.53 ↗

3. CENTRAL JUNCTION

Frozen Door to #5 (stuck), Alcove
(collapsed hallway to the south).
• Melt Door. Torch: turns.
• Force Door. DC 20 STR. Loud! 2:6 chance to draw nearby foes.
• Alcove. Provides wind cover
(Advantage on checks vs. Wind, torch has 1:6 chance to go out).

open full entry →

4 Haunted Infirmary p.53 ↗

4. HAUNTED INFIRMARY

Piled Bodies (drained husks)
reaching for Table (mostly broken glass bottles), Cave In (NW corner, shattered metal, crackling wires).
• Examine Corpses. Each turn, see
gems (30 gp each, max 6).
▶ Disturb Bodies. 3:6 chance,
Shadows (SD 250) rise! Attack, but recoil from Light.
• Examine Cave In. Find holes in ceiling! To traverse, clear live wires or DC 12 Con / damage.
• Bottles. 3 healing sprays (heal
HP and 1 STR damage).

open full entry →

5 The Master’s Tomb p.53 ↗

5. THE MASTER’S TOMB

Ice Crystals (fleeing withered corpses, soft white glow in center), holes in ceiling (50 ft. up, platform under NE rupture, leads to alt. exit).
• Central Figure. Glowing white eyes, moves slowly (escapes in 3 turns). Rime Walker! (SD 241)
• Thaw Bodies. Rise as Shadows
(SD 250), attack Rime Walker!
• Search Bodies. 3 gems on suits
(30 gp), Kytherian Cog (SD 305).
The Frozen Master
The Rime Walker is the source of the region’s icy climate. When it dies, the lake thaws, the ship sinks, and spring finally comes.
It hungers to end life, will seek out any intruders relentlessly, and will extend its reign of ice if it escapes.

open full entry →