Adventures
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Cursed Scroll 1: Diablerie
The Gloaming
Lv 1-10The Gloaming: an ancient forest where black trees tower over mossy standing stones and mist-addled bogs, and demons hatch from cursed marrow trees.
25 keyed entries p.39
A 1st-level adventure beneath the ruins of Bittermold Keep, where warring cultists feed the primordial ooze Mugdulblub.
34 keyed entries p.49
Cursed Scroll 2: Red Sands
A 4th-6th-level adventure: twin efreeti princes scheme against each other inside a duergar mine-fortress on a river of magma.
40 keyed entries p.45
The Djurum
Lv 1-10The Djurum: a scorching desert hex crawl of oases, nomads, pit fighters, and the tormented dragon called The Scourge.
22 keyed entries p.31
Cursed Scroll 3: Midnight Sun
A 0-level Gauntlet adventure: raid the sea caves and dverg tombs of King Skorgald to claim his legendary hoard.
30 keyed entries p.49
The Isles of Andrik
Lv 1-10The Isles of Andrik: a frozen northern hex crawl of nord raiders, dverg halls, drakes, and the Old Gods under the midnight sun.
15 keyed entries p.37
Cursed Scroll 4: River of Night
The Black River
Lv 1-10The rainforest along the Black River surges with ravenous life and abundant death. It's eat or be eaten along the Black River.
45 keyed entries p.23
Cursed Scroll 5: Dwellers in the Deep
Morzomotha
Lv 1-10Morzomotha hex crawl: a lightless underworld realm beneath the surface, home to the Library of Leng.
23 keyed entries p.25
The Ghoulish Library of Leng
Lv 4-6The Ghoulish Library of Leng: a two-level dungeon housing the librarians of Leng and their forbidden tomes.
64 keyed entries p.37
Cursed Scroll 6: City of Masks
The City of Masks
Lv 1-10The City of Masks: a city sandbox of districts, factions, holidays, and intrigue.
13 keyed entries p.39
Dark Forest: Fallen Tower of Drakuur
The Fallen Tower of Drakuur
Lv 1-7A four-part Dark Forest campaign adventure: from Greystones Abbey through the connected groves to the fallen tower of the necromancer Drakuur.
135 keyed entries p.5
A brutal sandstorm drives the characters to seek shelter in a deserted cave. But when they awaken, they find themselves inside a hellish pyramid filled with sinister foes and sorcerous treasure!
13 keyed entries p.3
Eroding Isle of the Executioner
4th-LevelA distant island palace sinks into the sea, its sinister purpose hidden among pillars of gold and marble. Even the sahuagin avoid this place, for it is a bejeweled prison where only poison grows.
8 keyed entries p.1
Mini-Dungeon: Corrupt Abbey of Nord
Dark Forest mini-dungeon one-shot: The Corrupted Abbey of Nord.
13 keyed entries p.1
Mini-Dungeon: Ice Spire
Mini-Dungeon: Mirespawn Bandits
Dark Forest mini-dungeon one-shot: The Bandits of Burnlake.
13 keyed entries p.1
Quickstart: Lost Citadel of the Scarlet Minotaur
A mighty enclave of bull-worshipping warriors fell when their leader Minoros transformed into the Scarlet Minotaur. Beastmen and ettercaps now haunt the labyrinthine citadel it stalks.
27 keyed entries p.52
A dubious treasure map led the characters deep into the sweltering jungles of Tal-Yool. Now, a ruined temple stands before them. Do they dare enter to claim the fabled Chalice of the Blood Queen said to be inside?
13 keyed entries p.3
Sanctum of the Elephant God
6th-LevelThe cultists of the Elephant God lurk in their dark domain, murmuring prayers over a glut of riches. The Overlord has paid them a fortune in exchange for their wicked sorcery, and now the Jewel of Alkalla glitters in their coffers.
10 keyed entries p.1
The Hidden Leprechaun Hollow
3rd-LevelA spring rain has traced the sky with a brilliant rainbow. A leprechaun's hidden abode lies at the end of it — and if you're fast and bold enough, you can steal the mischievous fey's cache of gold.
9 keyed entries p.1
The Wavestone Monolith
3rd-LevelDeep within the sweltering jungle, a monolith of black basalt floats upon an undulating lake hidden in a cave. Inhuman howls emanate from it on moonless nights... and the fat gems and coins of a lost society lie inside for the taking.
9 keyed entries p.1
Twisting Cave of the Pale Ones
4th-LevelLong ago, the dread pirate Red Maria hid one of her treasure hoards inside a booby-trapped cave. Since then, a drove of albino stingbats have taken roost inside it.
8 keyed entries p.1
Third-party
Belowdown
Lv 1-10A 19-level megadungeon built on Dyson Logos's 'Iseldec's Drop' maps, all connected by a central shaft, with an entrance to the Utter Below at the bottom. Brass Zorgtash automatons, mutants, troglodytes, ettercaps, duergar ruins, drow, viperians, and the lich Zorgtash's Black Pool.
160 keyed entries p.1
DarkSpace: Jump Point 3 — The Chaplain's Crucible
DarkSpace: Rulebook
DarkSpace: Void Echoes
Delve
Devoured Labyrinth
The Devoured Labyrinth
Lv 0-10Welcome to the Devoured Labyrinth, a tome of short, easy-to-use "drop-in" style dungeons for the Shadowdark role-playing game.
55 keyed entries p.6
Forest of Exile
Lv 3A dreadful power has risen in the Land of Faerie! The fey creatures of Faerie, threatened and driven mad by some unknown terror on the twilight plane, are seeking refuge in a ruined castle deep within the ancient Grimwood Forest. The characters must protect the nearby village of Vinerun, aid the fey exiles, and seek out who or what has wreaked this chaos in … Forest of Exile.
30 keyed entries p.1
Formoria: Adventure Anthology
A priest of shadow has taken the son of Duke Leodar of Odan and locked him in a mountain fortress. The boy is only nine summers old and remains the only heir to the duke’s bloodline. A contingent of the duke’s men leA for the mountain fortress in Vaadmoor a tenday ago and have failed to return.
15 keyed entries p.42
5 keyed entries p.36
Hundreds of years ago 6 Knights, Order of the Oathbound, defeated a Orc sorcerer, Vhalzor the Tyrant, who nearly conquered Formoria. The knights forged a powerful artifact to defeat him. But its power was too great and when they defeated him, his power was consumed into it forever cursing those who used it. So they broke it into six sacred relics, each knight took one piece to hide within their grave so it would be lost forever. The Six Oathbound Knights 1. Sir Caldran the Vigilant Guardian of the Vigilant Flame A -reless watchman who stood guard for three days and nights during the siege that nearly broke the Order. Shield Symbol: The Eternal Flame 2. Dame Althea the Unyielding Guardian of the Silent Shield A knight famed for welding a spear and shield. Who held a mountain pass alone while wounded, buying -me for the Order to rally. Shield Symbol: The Broken Shield 3. Sir Vael the Bound Blade Guardian of the Sepulcher of the Bound Blade The greatest duelist of the Order who defeated three champions of the tyrant in single combat. Shield Symbol : The Duelist's Sword 4. Brother Thalen the Faithful Guardian of the Whispering Faith A priest-knight whose prayers were said to turn aside dark magic during the final battle. Shield Symbol: The Sacred Circle 5. Sir Garric the Iron Hunter Guardian of the Sepulchre of the Iron Hunt A tracker who hunted the tyrant's war beasts across the forests of Formoria. Sheild Symbol: The Wolf Chain 6. Lord Commander Aerith the Oathkeeper Guardian of the Final Sepulchre Leader of the Order and the knight who struck with his Great axe, the final blow against the tyrant. Sheild Symbol: The Crown of the Last Oath
6 keyed entries p.60
The families of local herdsmen in this region have gone missing and they are pooling together a reward for heroes to explore the haunted marshes where their voices are heard singing at night. The Coven. Here lairs the Weald Hag Alfhild, Sister of Woad. She is in a Coven with Morgaine the Night Hag, Sister of the Moor [606], and Merofled the Annis Hag, Sister of the Wood [403]. ## Lair of Alfhild Lair of Alfhild Sister of Woad Random Encounters 1-3 1d4 Thralls attack 4-5 Cries coming from Area 3 Alfhild
13 keyed entries p.70
A month ago, Sister Horecka (a winter hag) took over the gnomish enclave of Briar Hollow. The hag was aided by two redcaps, Vland and Evze (who are Horecka’s lovers, occasional allies, and sporadic enemies). These three fairies have forged a baleful fae alliance, with the intent of draining the Briar Hollow gnomes of their gnosis via sorcery. This -me- consuming process is underway. Gnomes are reclusive, avoiding big folk, but a few gnomish friends have missed barter days and regular get- togethers. Fearing the worst, Maxim Grunwuld, a human forester, hires the adventurers to check on his woodland friends. If hard pressed by foes, the winter hag tries to deceive heroes into fighting the two redcaps. Likewise, the redcaps bargain their freedom against fighting Horecka. Any deals are tenuous, and betrayal is almost guaranteed.
11 keyed entries p.52
The Mournwood
Lv 1-3The Mournwood is a Shadowdark adventure set in the White Wood of Formoria. Adventurers arrive at a haunted forest grove, twisted by sorrow into a living dungeon of scornful root, vengeful thorn, and grieving vine. Fey creatures born of pain stalk the woods, hunting the woodcutters who felled Thornmother, the grove’s ancient origin tree. Within the grove, the ghost of an elven hero and a wounded treant seek those brave enough to heal what remains.
9 keyed entries p.18
The Spinning Moon
Lv 0-39 keyed entries p.30
A pox-ridden centaur stumbled into a human trade post. In broken High Formorian, it gasped a plea for help, repeating the words, “Risen from…the Black Water” before collapsing into a torpor. The centaur came from the western Fell Moors, where an ancient evil has awoken within the Temple of Black Waters, a cyclopean temple. A fortnight ago, the Huntress constellation slid into opposition with The Ogre, and the temple emerged from the sodden earth once again. The profane temple of Baahl began corrupting and twisting the marsh life, attracting boggards, harpies, and more to its dark depths. Only by destroying the Eye of Szrad-Zapak, an obsidian sphere holy to the stinking god of carnage, can the temple be banished once more. There is a final trap. Once the eye is shattered, the temple begins to sink below the waters, and the temple becomes a death trap to those who would thwart Baahl’s dominion.
11 keyed entries p.10
Formoria: Crypt of Valerius
The Crypt of Valerius
Lv 1-3Long ago, a company of Archatian soldiers led by the Legatus, Marcus Valerius, came across the abandoned stronghold of the Formorian chieftain Feggrog, which lay at the fork of the River Byrth and the River Dyyne. Valerius and his men claimed the castle as their own and founded the village that would one day become the Duchy of Forksdale. Upon their deaths, the Centurion and his soldiers were buried in the manner of a Northman Chief. A magnificent barrow crypt was built for them by the townspeople right over the top of the ruins of a much older tomb; the burial tomb of Segeric
42 keyed entries p.1
Formoria: Dark Age
Trouble in Loville
Lv 1Not much ever happens in the quiet village of Loville. The village is situated at the edge of the Spiderwood, about a day’s journey east of the town of Forksdale, the seat of Duke Theoderic. Loville is just an out-of-the-way woodcutter’s village on the edge of civilization. Beyond lay the Spiderwood, a foreboding and dangerous place that few dare venture too deeply into. Recently, the woodcutters of the village have reported seeing an apparition at the edge of the wood. Frightened by the sight, many have refused to go back out until the apparition is purged from the wood. The village priest has so far been unable to rid the wood of the apparition and the Earl of Loville is desperate to find a way to ease the nerves of the superstitious woodcutters. The Duke requires regular shipments of wood, and the Earl must do something soon, or he’ll have to answer to Duke Theoderic.
5 keyed entries p.245
Goblin Games
Lv 0A 0-level gauntlet: each player runs four goblinoid littermates through the Mucktongue Tribe's rite-of-passage obstacle course.
11 keyed entries p.4
Letters from the Dark 1: Out of Time
Ebonpeak Isle
Lv 4-6Time-travel adventure on Ebonpeak Isle: the academy, Krixi's laboratory, and the fortress, overrun after Krixi Pigfoggle unlocked the secrets of time travel.
39 keyed entries p.19
Letters from the Dark 2: Slayer's Moon
Castle Dragomir
Lv 3-6Dungeon crawl through the vampire-haunted Castle Dragomir, home of Count Brasov and Duchess Dragomir.
41 keyed entries p.33
Valley of Lugos
Lv 3-6Gothic horror hexcrawl through the haunted Valley of Lugos.
22 keyed entries p.23
Letters from the Dark 3: Tales of the Fey
Courts of Trickery
Lv 3-6Intrigue between two fey courts: Castle Pendar of the Seelie and Castle Colleen of the Unseelie.
25 keyed entries p.37
Crisis in the Glens
Lv 3-6Hexcrawl spanning Ballyhob Glen on the Material Plane and Elphyne in the Fey Realms.
34 keyed entries p.23
Letters from the Dark 4: Borderlands
On, Borderlands!
Lv 1-5West Marches-style sandbox: reclaim Darlan Keep and clear the faction-filled Caverns of Kowse.
58 keyed entries p.37
Letters from the Dark 5: Hell to Pay
Hell Heist
Lv 5-9A heist through all nine circles of Hell, from Dante's Inn to the Repository of Caina.
115 keyed entries p.31
Letters from the Dark 6: Scallywags
Plunderdome
Lv 3-7Treasure-hunt sandbox across the Triune Isles: Kamber Isle, Marée Island, and Typhon Isle, with six rival factions.
65 keyed entries p.27
Shots in the Dark #1
Elemental Mistakes
Lv 3-5Three apprentices tried to summon elementals to overthrow their master, but lost control and blew a hole in the tower! Two letters magically appear. The first, signed by the mage Kalzamordek, offers his crystal ball if you help him save his tower! The second, unsigned, asks for help killing the master in return for his staff.
16 keyed entries p.49
Explore a forgotten tomb buried beneath a lake, deal with down on their luck bandits and a punk rock troll, but above all, do not wake the undead!
12 keyed entries p.7
Brave deadly cold and alien foes to claim treasure, but don’t wake THEM!
5 keyed entries p.53
Ill-Gotten Gains
Lv 1-2The pirates of the Vermin Wake lair in the fallen temple of Avarice, the forgotten God of Greed. Raiding their hideout while they scour the seas promises to yield countless pilfered riches… Light. Area 1: Exterior. Area 2-5, 9, 10:
10 keyed entries p.13
Mind–numbing spores are seeping out of every drain along Weaver’s Row. The city council has issued a quarantine for the whole street. Guard Cpt. Samuel Hapstrum has already sent over a dozen guards into the fetid sewers, but none have returned. A reward awaits any brave citizens who venture below and put a stop to these spores!
9 keyed entries p.3
A hidden complex nestled on a cliffside overlooking the coast hides a terrible secret of forbidden magic, depraved experimentation, and demonic corruption.
7 keyed entries p.55
The Blackbridge Labyrinth
Lv 1-3Children are going missing in the village of Blackbridge. Their tracks lead to a secluded ruin, an ancient labyrinth, and a timeless sentience...
12 keyed entries p.35
The Doom of Cear Ferros
Lv 1-2The broken outline of Cear Ferros emerged on the horizon. Its ancient walls stand silent and looming as you approach them, casting long and eerie shadows across the land.
15 keyed entries p.17
Race against pirates to find buried treasure within a cursed island’s crypt. Centuries ago, a draconic cult worshipping the thousand-headed hydra, Thuzaprld, built a secret crypt on an island to protect its fabled Ruby Heart. The map to this island was lost with the cult’s disappearance until historians recently rediscovered it. However, upon hearing the news, a group of pirates stole the map seek
6 keyed entries p.31
A knight of the Order of Gehemna asks for help retrieving the Eye of Ord. Unsafe. Check every 3 rounds. • Mines. The Order of Gehemna has revealed the magically hidden mines to recruit crawlers to recover the Eye of Ord. Single-file shafts, ceilings 10’ high. Cavity ceilings up to 30’.
10 keyed entries p.21
A local butcher has gone missing on his regular delivery run to a reclusive mage's tower. Under the waning moon, the adventuring party must brave the cellars of the tower to defeat the monster that has taken up residence below.
5 keyed entries p.25
Atop a rise in a quiet swamp clearing, you spy a white stone archway. Wafting from the darkness within, the stench of perfume and decay...
5 keyed entries p.11
The Tarwell
Lv 1-3Abandoned for a century, these tar works were once vital to the local ship building industry. Now the facility's pipes are leaking into the town's water supply and monsters have nested in its winding halls.
5 keyed entries p.39
The Word-Eating Wyrm
Lv 6The Great Library of Bizora juts from the rubble of a fallen metropolis. Scholars would pay handsomely for the precious texts stored within, but a strange dragon named Bibloraxi has claimed the library as her own.
7 keyed entries p.59
Thrice Sealed
Lv 3You approach a small, ruined chapel. Over its doors is inscribed: “Here lies, thrice sealed, a holy weapon, a force of relentless good.“
9 keyed entries p.43
A central shaft with concave side walls. Built to rotate if all four tumblers are in the correct position (2, 3, 2, 4) and the lever in C5 is pulled, allowing entrance into the vault. Move when levers are pulled corresponding degrees. Move that tumbler so its corresponding number is centered on the cylinder.
19 keyed entries p.27
An ancient tree becomes the site of a civil war as anarchist fairies seek to topple the mushroom king reigning betwixt its roots.
8 keyed entries p.45
The Unearned Halls
Lv 1The Unearned Halls are rumored to hold a priceless book that can summon great riches on demand. Though, it's said someone or something has taken up residence in the ancient halls of this crumbling place of learning.
11 keyed entries p.1
Wretchedwood
The Wretchedwood
Lv 3-5In a local village, sickness has broken out. Strange mutations and fear are spreading quickly. A report from the latest hunters party found the Westwood forest, a days journey, consumed in abyssal darkness. Vines and sludge are corrupting all semblance of life. Something must be done, the darkness is spreading.
4 keyed entries p.1