Twisting Cave of the Pale Ones · p.1
Open source p.1Overview
Shadowdark RPG. K. Dionne, 2023. 4th-Level.
Flashing, white demons whirl in nighted caves, flitting over coffers of pirate gold left to rot in darkness...
Long ago, the dread pirate Red Maria hid one of her treasure hoards inside a booby-trapped cave. Since then, a drove of albino stingbats have taken roost inside it! Who will brave the halls of pale death to claim the forgotten treasure?
Dire Stingbat. A bloated, six-winged stingbat the size of a horse. AC 11, HP 23, ATK 2 beak ( + drain), MV near (fly), S , D , C , I , W , Ch , AL N, LV 5. Drain. Attach to target; attacks auto-hit next round. DC 18 STR remove.
RANDOM ENCOUNTERS
Details
1. The Mother (Area 4) appears
2. stingbats flap toward motion
3. A black pudding bubbles out of a floor crack
4. fearful pirates creep along, following a half-drawn map
Trap (poisoned needles): DC 12 CON or damage
Trap (falling net): DC 15 DEX or ensnared rounds
Maps (1)
Rooms (8)
1 Beta Stingbat Roost · stingbat p.2
1. Beta Stingbat Roost. A narrow tunnel leads into a drafty cathedral cave (40' high ceiling, obscured by shadow). Cat-sized, white shapes dart overhead on leathery wings, dipping briefly into torchlight (5 albino stingbats). Noises above a whisper cause of them to attack the source of the sound.
- Net Trap. Net hangs from ceiling, triggered by tripwire. DC 15 DEX or ensnared rounds in rotting ropes.
- stingbat AC 12 HP 4 LV 1 N 1 beak +2 (1d4 + blood drain)
2 Pirate Skeletons p.2
2. Pirate Skeletons. Three bleach-white skeletons (not undead) in decaying tricorn hats and gray wool jackets lie in a heap. Their arms reach toward a rusty iron chest just beyond their grasp (contains 200 lead coins painted in flaking gold paint). Each body has an iron needle (defunct poison needle trap as in Area 5) lodged in its torso.
3 Bone Nests p.2
3. Bone Nests. Six nests of tangled, white "sticks" fill this cave. They are 5x5 feet wide with hollowed centers and are made of human bones glued together with yellowish guano. Inside each nest are coconut-sized, snowy stingbat eggs laid carefully into upside-down human skulls. Each egg is a delicacy worth 20 gp, but requires a successful DC 12 DEX check to remove without loudly snapping a bone. The Mother (Area 4) angrily flaps into the cave at the sound of tampering.
4 Cave of The Mother · dire-stingbat p.2
4. Cave of The Mother. A pale creature the size of a horse hangs upside-down from the ceiling. Its wings wrap around it like a tight jacket. This is The Mother, an irritable, albino dire stingbat (see reverse). She sleeps but awakens to noise (DC 12 DEX to avoid notice). She ferociously protects her brood in Area 3.
- dire-stingbat AC 11 HP 23 LV 5 N 2 beak +4 (1d6 + drain)
5 Treasure Hoard p.2
5. Treasure Hoard. Three pressure plates leading into this room trigger poison needle traps (see below). At the end of the narrow cave, a rusty iron treasure chest sits on the gritty cave floor. Within it are 600 gp stamped with the old royal eagle and 3 bright rubies (100 gp each).
- Poison Needle Trap. A poisoned needle flies from a concealed hole in the wall. DC 12 CON or damage. Can only activate once each.
6 Alpha Stingbat Roost · stingbat p.2
6. Alpha Stingbat Roost. Three plump, white stingbats hang like swollen balloons from the 20' ceiling. They are especially aggressive and detest light, attacking its source. Treat these as LV 2 stingbats with 9 HP each.
- Net Trap. Works as in Area 1.
- stingbat AC 12 HP 4 LV 1 N 1 beak +2 (1d4 + blood drain)
7 Barrels of Rotten Grog p.2
7. Barrels of Rotten Grog. Six waist-high, iron-banded barrels creak and groan with pressure. If jarred, they explode in a close radius, dealing damage.
- Net Trap. In hall between Areas 7 and 8. Works as in Area 1.
8 Pirate Betrayal p.2
8. Pirate Betrayal. Four decayed bodies in bright-color coats and head scarves lie on the floor. Each has a scimitar in the back or dagger through the eye.
- Spirit Board. One pirate has a small, black spirit board painted with white numbers and letters tucked in his coat. A fat glass bead serves as the "pointer." Reading the incantation on the back has a 3:6 chance of activating a speak with dead spell (1/day). The pirates (Igor, Smoots, Biggsen, and Hobbs) were greedy, guttersniping wretches and killers.
- Net Trap. In hall between Areas 7 and 8. Works as in Area 1.