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Sorcerous Pillars

Room

Quickstart: Lost Citadel of the Scarlet Minotaur · p.57

Open source p.57

9. SORCEROUS PILLARS

Pillars: Four pairs, painted rich jewel tones. Capped in black marble. Body: Purple, spindly humanoid lies facedown halfway across room. Greatsword: Bronze, brightly polished. Blade is sunken into a black marble altar beyond the pillars.

  • Pillars. Moving past each pair activates their effect. Returning past the pair ends it. In order, from north to south:
  • Red. Anything flammable on you ignites. damage/round.
  • Blue. Sea water fills your lungs. You drown in rounds.
  • Green. Poisoned. DC 12 CON on your turn or lose turn.
  • Purple. You go blind and move at half speed.
  • Body. Ettercap. Scorched fur. Mouth and chest matted with salt rime. Claw marks around eyes.
  • Greatsword. DC 12 STR to remove from altar. greatsword called Asterion. A creature cannot move the wielder against their will.