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Hidden Hall

Room

Quickstart: Lost Citadel of the Scarlet Minotaur · p.59

Open source p.59

14. HIDDEN HALL

Hall: Silent and narrow. Stale, dead air. Smell: Urine and body odor, eye-watering. Floor: Scattered with rat bones and centipede husks.

  • Beastmen. Three. Ragged, grey fur. Each stands by one of the doors, listening. They regroup in Area 14 if PCs enter. If PCs are noisy, adjust their attitude one step toward hostile.
  • NPCs. Haruut (stocky, mistrustful), Grall (young, timid), Chops (long jowls, blustery). They speak in harsh whispers and cringe at loud sounds.
  • Secret Doors. All visible from this side.