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Aes Kaar

NPC

Formoria: Dark Age · p.137 · 3p

Open source p.137
Character sheet (verbatim from source)
Aes Kaar was a magical bronze shield 
(+2) carried by Baratus Archatese. The 
solid bronze shield was molded into 
the face of a roaring lion. The shield is 
exceptionally light, despite being 
evidently of solid bronze. Once per 
day, the shield can summon a Lion 
that will fight or hunt alongside the 
bearer.  
The lion appears to leap from the 
shield, after which the shield will 
appear to be flat bronze. If the Lion is 
killed, it immediately vanishes and 
cannot be summoned again for 1d4+4 
days, during which its likeness will 
gradually re-form on the shield. 
Otherwise, the Lion can remain for up 
to one day, before it must return to 
the shield to rest for one full day.  
Aes Kaar was lost on the battlefield 
during the Battle of the Blood Plain in 
143 AK along with Ra Shiel and was 
never found.  
TORDENVÆR 
Tordenvær was last wielded by Fulk 
the Thunderer, a legendary Northman 
warchief who fought on the  

Legendary Items 
“In the time of the Giant Kings there was a hero of Svaldenhiem 
called Skallagrim the Stormborn. He was the mightiest of all the 
warriors of the Fjordlands, having been mothered by the 
Shieldmaiden Arnkatla Sigvidotter, and sired by the Storm Giant 
Uglubathr. His strength and battle prowess were unmatched in 
all the lands.  
 
"One day the Fire Giant Gribdhor, a vassal of Skallagrim's sire, 
began to burn nearby villages in rebellion against his lord. 
Finally, Gribdhor came to Skallagrim's village and laid waste to 
it, killing all those he could including Skallagrim's mother, 
Arnkatla. Skallagrim was out raiding in the west and Uglubathr 
was at this time at war far to the north against the Frost Giants 
and could not punish Gribdhor. When Skallagrim returned from 
his raiding with much plunder and glory, he found his village 
burnt to ashes and everyone he loved dead.  
 
"Skallagrim could not contain his rage and he went to the castle 
of Gribdhor upon a great volcano, belching fire and ash, and 
there he demanded to fight the Fire Giant. Gribdhor accepted 
the challenge and the two fought. Their fighting was so terrible 
that the mountains shook with their blows. They fought on 
through day and night, until finally Skallagrim was victorious and 
the Fire Giant Gribdhor lay defeated.  
 
"When Uglubathr returned and heard of what Skallagrim had 
done he praised his heroic deeds and called him to his great Hall 
high above the clouds at the top of the mountains. There he had 
his smiths craft for Skallagrim a great warhammer, which he 
named Tordenvær."  
 
 
 
--the Fjordland Sagas 

Legendary Items 
side of Caligula against Baratus 
Archatese at the Battle of the Blood 
Plain.  Accounts of the battle say that 
the hammer was shattered on the 
shield of Baratus, Aes Kaar. The 
fragments were never recovered, and 
it was assumed that the Northmen 
took the broken hammer back with 
them into the Black Forest.  
It is rumored that a broken shard of 
Tordenvær was found by Batul 
Stormbringer and is in her possession. 
Tordenvær was a Greathammer 
(Maul) +1 with the following abilities: 
Storm Aura. Once per day, if the 
wielder is outdoors, they can spend a 
full round (movement and action) to 
call a storm. The weather will shift, 
even on a sunny day, clouds will roll 
in, and the pressure will drop. The sky 
will darken, and the wind will begin 
howling. Dark, heavy clouds will start 
to rumble with thunder and flash with 
lightning. Tordenvær will begin to 
glow and vibrate, crackling with 
electricity. The effect can last for up to 
an hour, or until the wielder dismisses 
it. Once the effect is in 
place, Tordenvær is imbued with 5 
charges which may be used as follows: 
Thunderous Smite. 1 charge may be 
expended on a successful hit to cause 
2d6 additional electrical damage to 
the target.   
Thunderwave. By striking the ground 
and using 1 charge, a wave of 
thunderous force blasts out to a near-
sized cube from the wielder. All within 
range must make a DEX 15 check or 
take 2d4 damage and be knocked 
prone.  
Once the charges are used, the Storm 
Aura dissipates and cannot be called 
on again until the next day. If the 
wielder chooses to dismiss the storm 
aura before all 5 charges are used, 
they are lost until the next day, when 
the aura can be called on again.