Appendix A: Terminology

Vagabond Core Rulebook · p.190

Open source p.190

Appendix A:

Terminology

The following terms are used throughout the book to describe how the game is played.

ability (n): any actable mechanic of a Being.

acting (v): using a Move or Action on a Turn.

ally (n): a Being who is friendly to the subject.

ancestry (n): a species of Beings able to be taken as a Hero option for Traits.

being (n): anything with sentience.

being type (adj): A classification for Beings as a description of their biology, essence, and nature. The following Being Types are used:

  • Artificials are sentient Objects.
  • Beasts are animals that aren't Humanlike.
  • Cryptids are bizarre monsters who often

birth myths and shape folklore.

  • Fae are supernatural forest spirits, hags, and

sprites.

  • Humanlike are humanoids of similar biology

to humans.

  • Outers are extraplanar creatures such as

beyonders, divines, and hellspawn.

  • Primordials are elementals, plant-like, and

ooze creatures.

  • Undead are cursed to undeath, such as

zombies, vampires, and skeletons.

bonus (n): a positive modifier to a roll, with a minimum of 0.

class (n): an archetype which grants Features.

crit (n): an unmodified roll of 20.

enemy (n): a Being who is hostile to the subject.

explodes (v): use the result on the die and roll it an additional time, adding the new result to the previous.

feature (n): an ability granted through a Class or Perk.

hero (n): a player’s character.

item (n): an Object that can be lifted and carried by a Medium-sized humanoid.

mount (n): a Being ridden by another Being.

non-player character/NPC (n): any character not controlled by a player.

off-turn (n): the Turns of opposing forces to the subject. For example, any Enemy Turns would be “off-turn” to a Hero.

object (n): something without sentience.

penalty (n): a negative modifier on a roll, with a maximum of 0.

provoked (adj): a response forced by another's Action.

quest (n): a playable story for the Heroes.

resolves (v): once an action impacts the story. For example, a damage roll resolves when the damage is dealt.

result (n): the value of a roll once all dice used for the roll have been added together.

round (n): 10 seconds of time.

scene (n): a sequence of actions in the narrative encompassing roughly 10 minutes.

shift (n): a 6 Hour span of time.

structure (n): construction of Objects large enough to house or support Beings.

target (n): Something subjected to an Action.

trait (n): an Ability granted through an Ancestry, typically always describes something biological about the Being.

turn (n): when a Group is allowed to act during Combat.

unsecured (adj): the Object isn’t Equipped or fastened to a Structure.

vehicle (n): a mobile, mountable Object.