Appendix A: Terminology
Vagabond Core Rulebook · p.190
Open source p.190Appendix A:
Terminology
The following terms are used throughout the book to describe how the game is played.
ability (n): any actable mechanic of a Being.
acting (v): using a Move or Action on a Turn.
ally (n): a Being who is friendly to the subject.
ancestry (n): a species of Beings able to be taken as a Hero option for Traits.
being (n): anything with sentience.
being type (adj): A classification for Beings as a description of their biology, essence, and nature. The following Being Types are used:
- Artificials are sentient Objects.
- Beasts are animals that aren't Humanlike.
- Cryptids are bizarre monsters who often
birth myths and shape folklore.
- Fae are supernatural forest spirits, hags, and
sprites.
- Humanlike are humanoids of similar biology
to humans.
- Outers are extraplanar creatures such as
beyonders, divines, and hellspawn.
- Primordials are elementals, plant-like, and
ooze creatures.
- Undead are cursed to undeath, such as
zombies, vampires, and skeletons.
bonus (n): a positive modifier to a roll, with a minimum of 0.
class (n): an archetype which grants Features.
crit (n): an unmodified roll of 20.
enemy (n): a Being who is hostile to the subject.
explodes (v): use the result on the die and roll it an additional time, adding the new result to the previous.
feature (n): an ability granted through a Class or Perk.
hero (n): a player’s character.
item (n): an Object that can be lifted and carried by a Medium-sized humanoid.
mount (n): a Being ridden by another Being.
non-player character/NPC (n): any character not controlled by a player.
off-turn (n): the Turns of opposing forces to the subject. For example, any Enemy Turns would be “off-turn” to a Hero.
object (n): something without sentience.
penalty (n): a negative modifier on a roll, with a maximum of 0.
provoked (adj): a response forced by another's Action.
quest (n): a playable story for the Heroes.
resolves (v): once an action impacts the story. For example, a damage roll resolves when the damage is dealt.
result (n): the value of a roll once all dice used for the roll have been added together.
round (n): 10 seconds of time.
scene (n): a sequence of actions in the narrative encompassing roughly 10 minutes.
shift (n): a 6 Hour span of time.
structure (n): construction of Objects large enough to house or support Beings.
target (n): Something subjected to an Action.
trait (n): an Ability granted through an Ancestry, typically always describes something biological about the Being.
turn (n): when a Group is allowed to act during Combat.
unsecured (adj): the Object isn’t Equipped or fastened to a Structure.
vehicle (n): a mobile, mountable Object.