Appendix C: Compatibility

Vagabond Core Rulebook · pp.194–196

Open source p.194

Appendix C:

Compatibility

There are many B/X-derivative tabletop role-playing game supplements which are system- agnostic, or that were specifically tested with Vagabond. Those are detailed in this section, but generally any material that uses the classic Basic/Expert dragon game as a foundation for its damage structure should work with Vagabond without major interpretations required by the Game Master. The following supplements have been specifically approved for compatibility:

  • Aberrant Reflections. directsun. 2022, Directsun Games.
  • Adventure Anthology 1. Multiple Creators. 2022, Necrotic Gnome & Exalted Funeral.
  • Adventure Anthology 2. Multiple Creators. 2023, Necrotic Gnome & Exalted Funeral.
  • Ashweld. Alex Coggon, Charles Ferguson-Avery. 2021, Feral Indie Studio.
  • Ave Nox. Charles Ferguson-Avery. 2023, Feral Indie Studio.
  • Batrachian Swamps. Micah Anderson, Nate Treme. 2022, Spear Witch.
  • The Black Wyrm of Brandonsford. Chance Dudinack. 2020.
  • Bottled Sea. Adriana Oliveira, Andre Novoa, Kevin Cannon. 2023, Games Omnivorous.
  • Dogtooth Valley. Nate Treme. 2021, Highland Paranormal Society.
  • Flik Silverpen's Guide to Dragon Town and the Darkness Below. JP Coovert. 2024.
  • The Gardens of Ynn. Emmy Allen. 2020, Dying Stylishly Games.
  • Halls of the Blood King. Diogo Nogueria. 2021, Necrotic Gnome & Exalted Funeral.
  • Hexcrawl Toolbox. Adriana Oliveira, Andre Novoa, Kevin Cannon. 2023, Games Omnivorous.
  • Hexpedition: Jaws of the King. Ben Buckner. 2020, Buckstar Games.
  • The Hole in the Oak. Gavin Norman. 2019, Necrotic Gnome & Exalted Funeral.
  • Horrendous Hounds of Hendenburgh. Liam Pádraig Ó Cuilleanáin. 2024, The Merry Mushmen.
  • In the Shadow of Tower Silveraxe. Jacob Fleming. 2020, Gelatinous Cubism Press.
  • The Incandescent Grottoes. Gavin Norman. 2021, Necrotic Gnome & Exalted Funeral.
  • Into the Wyrd & Wild. Charles Ferguson-Avery. 2020, Feral Indie Studio.
  • Isle of Ixx. skullfungus. 2022, Games Omnivorous and Stockholm Kartell.
  • The Isle of the Plangent Mage. Donn Stroud. 2021, Necrotic Gnome & Exalted Funeral.
  • The Lost Halls. Nate Treme. 2021, Highland Paranormal Society.
  • The Lost Isle. Nate Treme. 2019, Highland Paranormal Society.
  • Magical Industrial Revolution. Skerples. 2020, Coins and Scrolls.
  • Nightmare over Ragged Hollow. Joseph R Lewis. 2023, The Merry Mushmen.
  • The Painted Wastelands. Tim Molloy, Chris Willet. 2024, Agamemnon Press.
  • Raiding the Obsidian Keep. Joseph R Lewis. 2024, The Merry Mushmen.
  • The Scourge of the Northland. Jacob Fleming. 2023, Gelatinous Cubism Press.
  • Season of the Moth. Michele Henry, Charles Ferguson-Avery. 2021, Feral Indie Studio.
  • Snail Fancy. Alex Coggon, Charles Ferguson-Avery. 2022, Feral Indie Studio.
  • Temple of 1000 Swords. Brad Kerr. 2021.
  • The Stygian Library. Emmy Allen. 2018, Soul Muppet Publishing.
  • Through the Valley of the Manticore. Jacob Fleming. 2022, Gelatinous Cubism Press.
  • Undying Sands. Adriana Oliveira, Andre Novoa, Kevin Cannon. 2023, Games Omnivorous.
  • Vast in the Dark. Charles Ferguson-Avery. 2022, Feral Indie Studios.
  • The Waking of Willowby Hall. Ben Milton. 2021, Swordfish Islands.
  • Witchtomb. Nate Treme. 2022, Highland Paranormal Society.

Conversions

When converting B/X-derivative material to Vagabond, keep these guidelines in mind.

No "Save or Die"

Vagabond discourages insta-death mechanics that can spring up on Heroes without warning. When presented with a "Save or Die" mechanic in a B/X-derivative material, allow the Hero subjected to it to instead take 1 Fatigue.

Economy

Vagabond uses the Silver Standard for determining the value of Items. As such, the currencies break down as follows: EXCHANGE RATE

Armor

DRD

Gold Standard Conversion

Some tabletop games use the Gold Standard. Should you want to convert from Gold Standard to Silver Standard, use the following table: GOLD STANDARD CONVERSIONS Should you think of something you want to purchase or craft that isn’t accounted for in the rules, you can estimate the value by converting the real-world price into silver at 1s per $1 USD.

Armor/Armor Class

Armor is handled as Damage Mitigation (Mit.) in Vagabond. To determine Armor Class for other systems, use the following table. The equation to Vagabond from Ascending AC is ((AC - 9) / 2.2), round down. AAC DAC 10+DEX 12+DEX 11+DEX 13+DEX

Gold StandardSilver Standard
1 copper1 copper
1 silver1 silver/100 copper
1 gold10 silver
10 gold1 gold
CurrencyAbbr.per (s)(s) per
Copper(c)1001/100
Silver(s)11
Gold(g)1/100100
By TypeMit.Shield +2
None- All attacks hit -
as Unarmored00109
as Unarmored plus Shield11118
as Leather1127
as Leather plus Shield2136
as Hide113612+DEX (max )
as Hide plus Shield214514+DEX (max )
as Chain214513+DEX (max )
as Chain plus Shield315415+DEX (max )
as Scale215414+DEX (max )
as Scale plus Shield316316+DEX (max )
as Plate316318 (STR 15 req.)
as Plate plus Shield417220 (STR 15 req.)
as Splint317217 (STR 15 req.)
as Splint plus Shield418119 (STR 17 req.)
as () Plate417219 (STR 15 req.)
as () Plate plus Shield518121 (STR 15 req.)
as () Plate518120 (STR 15 req.)
as () Plate plus Shield619020 (STR 15 req.)
as () Plate619021 (STR 15 req.)
as () Plate plus Shield72022 (STR 15 req.)

Hit Points

Old School: Roll a number of s equal to its HD, or use the assumed HP.

Contemporary: Use the assumed HP and add the HD number to it. For example, an HD: 4 (18 HP) Being would have 18 + 4 = 22 HP.

d20 Rolls

In games where GM-controlled characters roll Checks and Saves, add their HD count to their roll if they are good with the Check.

Save DCs: Use 16 for forced Save DCs.

Attacks & Spells

Roll High: Result = + HD

THAC0: THAC0 = 20 - HD

Damage

Old School: No change.

Contemporary: Damage + HD

Saving Throws

HD ERW E RW You can use the following guideline to interpret how Reflex, Endure, or Will Saves should be interpreted:

Reflex: Breath, Dexterity, Agility

Endure:Death, Poison, Constitution, Fortitude, Toughness

Will: Magic, Charm, Wisdom DETERMINING DAMAGE DICE Weapons start as a damage die. Properties and Grip change their size: Decrease (Minimum 1): Finesse, Fist Grip, Long, Ranged, Shield, Thrown, Cheap (<5s) Increase (Maximum ): Brutal, Keen, 2H Grip, Near, 3 Slots Some weapons break convention and don't follow these guidelines, but never to grant more power.

Old SchoolContemporary
1-3131516
4-6111314
7-991012
10-127810
13-15558
16-18336
19-21224
22+222